Monkey 3 problems, With debug log..

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M4T VW
Posts: 4
Joined: Tue Aug 26, 2008 7:13 pm

Monkey 3 problems, With debug log..

Post by M4T VW »

Hi Guys.

Ive got an I-Mate Jam and have been running Monkey 1 and 2 on it with no problem. I know it doesnt have alot of memory but im stuck near the start of Monkey 3 as it keeps crashing at the same point.
Ive edited the .ini to get the debug files and here they are.
Can anyone shed any light on it?

-----------------------------------------------------
SDL: Version $Rev: 41 $ bootstrapping GAPI device
SDL: Device is portrait, OS version 4.21 build 1088
SDL: orientation 0
SDL: GAPI_RealizePalette NOT IMPLEMENTED
SDL: Starting video access detection --->
SDL: System 240x320
SDL: Checking for GAPI
SDL: GAPI OK, 240x320, H=2 V=480, 16bpp, landscape false
SDL: <----- Detection finished. Running on GAPI driver at 240x320 (real 240, 320), using ARM accelerated blitter
WARNING: Setting default action mappings.!
SDL: GAPI_WinPAINT NOT IMPLEMENTED
WARNING: ImuseDigiSndMgr::prepareSoundFromRMAP: Wrong version of compressed *.bun file, expected 3, but it's 2.!
WARNING: Suggested to recompress with latest tool from daily builds.!
WARNING: ImuseDigiSndMgr::prepareSoundFromRMAP: Wrong version of compressed *.bun file, expected 3, but it's 2.!
WARNING: Suggested to recompress with latest tool from daily builds.!
WARNING: ImuseDigiSndMgr::prepareSoundFromRMAP: Wrong version of compressed *.bun file, expected 3, but it's 2.!
WARNING: Suggested to recompress with latest tool from daily builds.!
WARNING: ImuseDigiSndMgr::prepareSoundFromRMAP: Wrong version of compressed *.bun file, expected 3, but it's 2.!
WARNING: Suggested to recompress with latest tool from daily builds.!
WARNING: ImuseDigiSndMgr::prepareSoundFromRMAP: Wrong version of compressed *.bun file, expected 3, but it's 2.!
WARNING: Suggested to recompress with latest tool from daily builds.!
WARNING: ImuseDigiSndMgr::prepareSoundFromRMAP: Wrong version of compressed *.bun file, expected 3, but it's 2.!
WARNING: Suggested to recompress with latest tool from daily builds.!
WARNING: ImuseDigiSndMgr::prepareSoundFromRMAP: Wrong version of compressed *.bun file, expected 3, but it's 2.!
WARNING: Suggested to recompress with latest tool from daily builds.!
WARNING: ImuseDigiSndMgr::prepareSoundFromRMAP: Wrong version of compressed *.bun file, expected 3, but it's 2.!
WARNING: Suggested to recompress with latest tool from daily builds.!
WARNING: ImuseDigiSndMgr::prepareSoundFromRMAP: Wrong version of compressed *.bun file, expected 3, but it's 2.!
WARNING: Suggested to recompress with latest tool from daily builds.!
WARNING: ImuseDigiSndMgr::prepareSoundFromRMAP: Wrong version of compressed *.bun file, expected 3, but it's 2.!
WARNING: Suggested to recompress with latest tool from daily builds.!
WARNING: ImuseDigiSndMgr::prepareSoundFromRMAP: Wrong version of compressed *.bun file, expected 3, but it's 2.!
WARNING: Suggested to recompress with latest tool from daily builds.!
WARNING: ImuseDigiSndMgr::prepareSoundFromRMAP: Wrong version of compressed *.bun file, expected 3, but it's 2.!
WARNING: Suggested to recompress with latest tool from daily builds.!
WARNING: ImuseDigiSndMgr::prepareSoundFromRMAP: Wrong version of compressed *.bun file, expected 3, but it's 2.!
WARNING: Suggested to recompress with latest tool from daily builds.!
WARNING: ImuseDigiSndMgr::prepareSoundFromRMAP: Wrong version of compressed *.bun file, expected 3, but it's 2.!
WARNING: Suggested to recompress with latest tool from daily builds.!
WARNING: ImuseDigiSndMgr::prepareSoundFromRMAP: Wrong version of compressed *.bun file, expected 3, but it's 2.!
WARNING: Suggested to recompress with latest tool from daily builds.!
WARNING: ImuseDigiSndMgr::prepareSoundFromRMAP: Wrong version of compressed *.bun file, expected 3, but it's 2.!
WARNING: Suggested to recompress with latest tool from daily builds.!
Assertion failed dataSize > 0 (../../../common/stream.cpp, 39)!

-------------------------------------------------------------
The last log there is what comes up on the console screen when the game crashes.
-------------------------------------------------------------

Using configuration file: scummvm.ini
Sound opened OK, mixing at 11025 Hz
Looking for comi
Trying to start game 'The Curse of Monkey Island'
Using gameid comi, variant (null), extra
Using MD5 'fe60d6b5ff51b0553ac59963123b5777'
Key down 111 up
Key up 111 up
Key down 112 down
Key up 112 down
Key down 155 application 2
Key up 155 application 2
Sound opened OK, mixing at 22050 Hz
(0:1:0x10): DEBUG: room number in boot = 0
(0:1:0x31): DEBUG: sputm-debug = 1
(0:12:0x1D): DEBUG: exit room 1
(0:12:0x1D): DEBUG: exit room 1
Key down 155 application 2
Key up 155 application 2
Key down 155 application 2
Key up 155 application 2
Key down 155 application 2
Key up 155 application 2
Key down 11E f5
Key up 11E f5
Key down 155 application 2
Key up 155 application 2
Key down 155 application 2
Key up 155 application 2
Key down 155 application 2
Key up 155 application 2
Key down 155 application 2
Key up 155 application 2
Key down 155 application 2
Key up 155 application 2
Key down 114 left
Key up 114 left
Key down 114 left
Key up 114 left
NutRenderer::loadFont('font1.nut') - decodedLength = 79890
NutRenderer::loadFont('font1.nut') - compressedLength = 22920 (2 bpp)
State loaded from 'comi.s00'
Key down 114 left
Key up 114 left
Key down 113 right
Key up 113 right
Key down 113 right
Key up 113 right
Key down 113 right
Key up 113 right
Key down 113 right
Key up 113 right
Key down 114 left
Key up 114 left
Key down 113 right
Key up 113 right
Key down 113 right
Key up 113 right
Key down 113 right
Key up 113 right
Key down 113 right
Key up 113 right
Key down 113 right
Key up 113 right
(10:12:0x1D): DEBUG: exit room 1
Key down 155 application 2
Key up 155 application 2
Key down 155 application 2
Key up 155 application 2
Key down 155 application 2
Key up 155 application 2
Key down 65 e
Key up 65 e
Key down 78 x
Key up 78 x
Key down 69 i
Key up 69 i
Key down 74 t
Key up 74 t
Key down D action
Key up D action


Any ideas? I hope its not a memory problem :(

clem
Posts: 2185
Joined: Mon Oct 31, 2005 11:14 am

Post by clem »

WARNING: ImuseDigiSndMgr::prepareSoundFromRMAP: Wrong version of compressed *.bun file, expected 3, but it's 2.!
WARNING: Suggested to recompress with latest tool from daily builds.!
While I know little about handheld devices running ScummVM, this springs to mind - have you tried recompressing?

M4T VW
Posts: 4
Joined: Tue Aug 26, 2008 7:13 pm

Post by M4T VW »

Lol. It looked alot more complicated then that on the PDA.

Ive been looking for said tool but cant find it! :?

clem
Posts: 2185
Joined: Mon Oct 31, 2005 11:14 am

Post by clem »

http://www.scummvm.org/downloads.php#tools

the tool to compress bun files should be "compress_scumm_bun"

edit: oh. error message mentions "daily build" - they should come within a tools\ directory with any ScummVM daily build at http://scummvm.org/downloads.php#SVN

M4T VW
Posts: 4
Joined: Tue Aug 26, 2008 7:13 pm

Post by M4T VW »

Ah great thanks.

Im trying to run the cmd now but getting compress_scumm.bun is not recognized blah blah.

I have it in the right directory, What am i doing wrong? Using vista if that doesnt help? :lol:

C:\1>compress_scumm.bun musdisk1.bun 1 2 --Flac

Edit .Ah got it. The example in the readme is wrong. I was copy and pasting from that.

M4T VW
Posts: 4
Joined: Tue Aug 26, 2008 7:13 pm

Post by M4T VW »

Hmmm. Cant seem to recompress them as they might be currupt. I had monkey 3 on my PC for years and dont have the disks any more :x

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