ScummVM 0.9.0 pre-release

Subforum for discussion and help with ScummVM's PocketPC/HandheldPC port

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knakos
ScummVM Porter
Posts: 424
Joined: Wed Nov 02, 2005 2:35 pm
Location: Athens, Greece

ScummVM 0.9.0 pre-release

Post by knakos »

Dear All,

With the 0.9.0 release coming up in the next few weeks and continuing in the testing season spirit we present to you the svn 0.9.0 build available for download. It includes all the features proposed in the recent test build.

There are a couple of gotchas for this specific build. First and most important, the executable will run on devices with at least 2003SE OS. This means that it won't run on 2002 devices. There is a good reason for that. The codebase of scummvm has become increasingly complex between 0.8.2 and 0.9.0 with the end result that the microsoft compiler which supports 2002 devices crashes when compiling. We are working hard to provide a build for those users either by cutting down on the features or, by compiling using other tools. Being a 2002 user myself I am especially interested in this so we will work it out.

Second, there have been some changes in the scummvm.ini file. Specifically, the sections [pocketpc] and [smartphone] are dropped, and all the respective keys for these sections should be moved in the [scummvm] section. Please backup you scummvm.ini file before editing it or deleting it so it can be recreated.

Being an svn release, you should consider this unstable software. But we are releasing it so we can get some feedback before making the official 0.9.0 release. You can help improve the stability of scummvm by running this build and reporting failure (and success). You should post any bugs/crashes using the official bug tracker. With each report please include the name of your device, it's display resolution as well as the version of the OS you're running to help us debug.

Kostas

ADutchGuy
Posts: 11
Joined: Tue Dec 20, 2005 6:06 pm

Post by ADutchGuy »

Thanks for your great work, knakos, I'll see if I can be of some assistance here ;)

ADG

mac_es
Posts: 124
Joined: Mon Oct 31, 2005 9:37 am

Post by mac_es »

One question, and in W2003 NOT SE? will work?

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knakos
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Location: Athens, Greece

Post by knakos »

No idea (proably it will). Can you give it a try?

mac_es
Posts: 124
Joined: Mon Oct 31, 2005 9:37 am

Post by mac_es »

Not really, sorry :( at least in a short period of time.

I have an Acer35 whith 2003 SE but I'm considering to downgrade it to 2003 because of problems whith TomTom. (It takes about 15 minutes to catch GPS signal)

So I will lost everything , also I will have to backup the SD because I have to format it to place the downgrade on it. And as I don't want to restore a backup done whith 2003 SE in a 2003 I will have to reinstall everything manually. I have to decide if I can live whith the 15 minutes delay or no...

If ScummVM will not work in 2003 FE then it will be another reason not to downgrade and wait for some patch from Tomtom or from Acer...

Finally, thanks a lot for this great port!

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joostp
ScummVM Developer
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Joined: Wed Sep 21, 2005 3:55 pm

Post by joostp »

mac_es wrote:One question, and in W2003 NOT SE? will work?
Seems to work fine for me on a WM2003 device.

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frank_m24
Posts: 97
Joined: Sun Oct 30, 2005 4:10 pm
Location: Germany

Post by frank_m24 »

Hallo,

I have testet this Version on my Dell Axim X50v (VGA Device) with WM5 Update.

Most Games are starting without problems, load some old savegames runs well. This includes e.g. CoMI, Sam&Max, DOTT, The Dig, Full Throttle, Monkey Siland VGA, Monkey Island 2, Indiana Jones and the Fate of Atlantis, all games are using ogg compressed speech (if available).

I have problems starting games with CD Audio Tracks, which are compressed with ogg vorbis, e.g. Monkey Island CD Version or Zak MacKracken FMTOWNS. As soon as the game trys to play music, ScummVM crashes.

The scummvmCrash from Monkey Island CD:

Code: Select all

----------------------------------------
Exception Access Violation Flags 00000000 Address 000bb3b8
Parameter 0 00000000
Parameter 1 1e000008
----------------------------------------
Context dump
R0=00000000 R1=007b87c0 R2=001ca68f R3=00000000 R4=00000000
R5=00000000 R6=00000000 R7=00000001 R8=00000000 R9=00000000
R10=03fa5b50 R11=00000000 R12=ee477f6f
Sp=1e42f774 Lr=000bd460 Pc=000bb3b8 Psr=6000001f
----------------------------------------
Memory dump at 000bb386
58 e1 04 00 00 ca 01 00 
00 ba 01 00 50 e1 01 00 
00 8a 01 70 94 e2 00 80 
a5 e2 07 10 a0 e1 08 20 
a0 e1 06 00 a0 e1 61 fb 
ff eb 06 00 a0 e1 08 20 
9d e5 08 30 b0 e5 0c 10 
9d e5 03 20 52 e0 04 30 
90 e5 06 00 a0 e1 03 30 
c1 e0 40 10 8d e2 3c fa 
ff eb 7f 30 e0 e3 00 90 
a0 e1 01 a0 a0 e1 0a 00 
a0 e1 03 00 
The scummVMCrash from Zak FMTOWNS:

Code: Select all

----------------------------------------
Exception Access Violation Flags 00000000 Address 000bb3b8
Parameter 0 00000000
Parameter 1 1c000008
----------------------------------------
Context dump
R0=00000000 R1=007c1770 R2=001253d5 R3=00000000 R4=00000000
R5=00000000 R6=00000000 R7=00000001 R8=00000000 R9=00000000
R10=03fa5b50 R11=00000000 R12=ee83c027
Sp=1c42f774 Lr=000bd460 Pc=000bb3b8 Psr=6000001f
----------------------------------------
Memory dump at 000bb386
58 e1 04 00 00 ca 01 00 
00 ba 01 00 50 e1 01 00 
00 8a 01 70 94 e2 00 80 
a5 e2 07 10 a0 e1 08 20 
a0 e1 06 00 a0 e1 61 fb 
ff eb 06 00 a0 e1 08 20 
9d e5 08 30 b0 e5 0c 10 
9d e5 03 20 52 e0 04 30 
90 e5 06 00 a0 e1 03 30 
c1 e0 40 10 8d e2 3c fa 
ff eb 7f 30 e0 e3 00 90 
a0 e1 01 a0 a0 e1 0a 00 
a0 e1 03 00 
I did not try to play the Games without ogg compression so far.

Starting Broken Sword 2 causes a "Cannot find SCRIPTS.CLU", while starting Broken Sowrd 1 leads to a ScummVM Crash which forces me to perform a softreset of the Deivce. The scummvmCrash for ths case:

Code: Select all

----------------------------------------
Exception Access Violation Flags 00000000 Address 00044558
Parameter 0 00000000
Parameter 1 1c000008
----------------------------------------
Context dump
R0=00af9700 R1=0045caa0 R2=00000002 R3=00000000 R4=00000000
R5=00000000 R6=ffffffff R7=0046d250 R8=00af9700 R9=0045caa0
R10=003c78e0 R11=1c42f2c4 R12=4ee30613
Sp=1c42f26c Lr=0004455c Pc=00044558 Psr=2000001f
----------------------------------------
Memory dump at 00044526
87 e5 28 30 87 e5 0c 90 
87 e5 10 40 c7 e5 11 50 
c7 e5 18 60 87 e5 2c 80 
87 e5 18 00 00 0a 00 00 
58 e3 11 00 00 0a 00 30 
98 e5 08 00 a0 e1 0f e0 
a0 e1 08 f0 93 e5 2c 20 
97 e5 0c 40 99 e5 00 50 
a0 e1 00 30 92 e5 02 00 
a0 e1 0f e0 a0 e1 14 f0 
93 e5 20 30 dd e5 05 20 
a0 e1 04 10 a0 e1 49 0a 
00 eb 28 00 
BTW: The new GUI looks really nice on the Axim. But there is a minor "optical" Bug:
Im using the AdvMame2x Scaler for my 320x200 games. Calling the Menu in such a games causes ScummVM to show the Menu only on the upper left corner of the Game. Please understand me right, its hard to explain: All 640x480 Pixels of my Axim are used, the Images with the menu is shown in Fullscreen, the Menu has the correct size and is on the correct place. But the Picture in the Background - from the game - is only the upper left part of the original screen, scaled to the full size of the window. For VGA Games (CoMI) this does not happen, everything is ok.

kind regards

Frank

EdDammer
Posts: 16
Joined: Mon Nov 07, 2005 12:03 pm

Post by EdDammer »

On my Sinus WDA (WM2003) Flight of the Amazon Queen (talkie) crashes after the first intro:

----------------------------------------
Exception Access Violation Flags 00000000 Address 00044558
Parameter 0 00000000
Parameter 1 26000008
----------------------------------------
Context dump
R0=0089d330 R1=0044fbb0 R2=00000002 R3=00000000 R4=00000001
R5=00000000 R6=ffffffff R7=00463ab0 R8=0089d330 R9=0044fbb0
R10=fffffff6 R11=2642f88c R12=45eb7f93
Sp=2642f834 Lr=0004455c Pc=00044558 Psr=2000001f
----------------------------------------
Memory dump at 00044526
87 e5 28 30 87 e5 0c 90
87 e5 10 40 c7 e5 11 50
c7 e5 18 60 87 e5 2c 80
87 e5 18 00 00 0a 00 00
58 e3 11 00 00 0a 00 30
98 e5 08 00 a0 e1 0f e0
a0 e1 08 f0 93 e5 2c 20
97 e5 0c 40 99 e5 00 50
a0 e1 00 30 92 e5 02 00
a0 e1 0f e0 a0 e1 14 f0
93 e5 20 30 dd e5 05 20
a0 e1 04 10 a0 e1 49 0a
00 eb 28 00

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knakos
ScummVM Porter
Posts: 424
Joined: Wed Nov 02, 2005 2:35 pm
Location: Athens, Greece

Post by knakos »

We would like to ask both of you to submit regular bug reports using the bug tracker (include the crashdumps please).

Frank : The first two dumps relate to the same bug, which I can reproduce and related to the ogg compression. The third must relate to the bsword engine. File them seperately. The screen rescaling issue you report is known and cannot be avoided right now without some major restructuring of the overlay code.

EdDammer: Please file a bug report as well.

Thank you both for your input.

diablik
Posts: 6
Joined: Fri May 12, 2006 1:02 pm

Post by diablik »

Testing on Qtek 9100 (WinMobile 5) with Legend of Kyrandia
Everything playable, except that gray background (interface) and OPTIONS button doesn't show :(

I am tried on win32 svn build with same data files and everything looks fine.

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frank_m24
Posts: 97
Joined: Sun Oct 30, 2005 4:10 pm
Location: Germany

Post by frank_m24 »

Hello,

I found out the following: The "high_sample_rate=true" Setting causes Simon 1 & 2 (both Windows / Full Speech) to crash. I will file also a Bug Report. Without High_sample_rate they are running nice (but it sounds awful). Of cause im Using my Axim X50v with WM5.

Simon1:

Code: Select all

----------------------------------------
Exception Access Violation Flags 00000000 Address 000361ec
Parameter 0 00000000
Parameter 1 1c95fdb0
----------------------------------------
Context dump
R0=0050d020 R1=00960030 R2=0095fdb0 R3=00000500 R4=00960030
R5=0050d520 R6=0050d520 R7=00000500 R8=fffffd80 R9=0095fdb0
R10=00000140 R11=00000140 R12=00000000
Sp=1c42f934 Lr=00036a8c Pc=000361ec Psr=2000001f
----------------------------------------
Memory dump at 000361ba
a0 e1 02 90 a0 e1 01 50
a0 e1 2c a0 9d e5 28 70
9d e5 04 10 a0 e1 0a b0
a0 e1 00 00 5a e3 3b 00
00 0a 09 30 47 e0 00 30
8d e5 03 70 a0 e1 04 80
49 e0 b1 60 b8 e1 b8 e0
97 e1 0e 00 56 e1 0c 00
00 0a b2 e0 51 e1 b2 30
d1 e1 03 00 5e e1 08 00
00 0a 06 00 5e e1 b0 60
d1 11 b0 60 c0 e1 b0 20
d8 e1 b2 30


Simon2:

Code: Select all

----------------------------------------
Exception Access Violation Flags 00000000 Address 000361ec
Parameter 0 00000000
Parameter 1 1c95fdb0
----------------------------------------
Context dump
R0=0050d020 R1=00960030 R2=0095fdb0 R3=00000500 R4=00960030
R5=0050d520 R6=0050d520 R7=00000500 R8=fffffd80 R9=0095fdb0
R10=00000140 R11=00000140 R12=00000000
Sp=1c42f934 Lr=00036a8c Pc=000361ec Psr=2000001f
----------------------------------------
Memory dump at 000361ba
a0 e1 02 90 a0 e1 01 50
a0 e1 2c a0 9d e5 28 70
9d e5 04 10 a0 e1 0a b0
a0 e1 00 00 5a e3 3b 00
00 0a 09 30 47 e0 00 30
8d e5 03 70 a0 e1 04 80
49 e0 b1 60 b8 e1 b8 e0
97 e1 0e 00 56 e1 0c 00
00 0a b2 e0 51 e1 b2 30
d1 e1 03 00 5e e1 08 00
00 0a 06 00 5e e1 b0 60
d1 11 b0 60 c0 e1 b0 20
d8 e1 b2 30
kind regards

Frank

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knakos
ScummVM Porter
Posts: 424
Joined: Wed Nov 02, 2005 2:35 pm
Location: Athens, Greece

Post by knakos »

diablik:kyra runs fine for me. maybe you can tell us what version/md5 of kyra you have.

frank: thank you very much for your extensive testing and accurate reports.

diablik
Posts: 6
Joined: Fri May 12, 2006 1:02 pm

Post by diablik »

knakos wrote:diablik:kyra runs fine for me. maybe you can tell us what version/md5 of kyra you have.
Please, look for private message, I sent you detailed information.

Thanks for your work!

diablik
Posts: 6
Joined: Fri May 12, 2006 1:02 pm

Post by diablik »

knakos wrote:diablik:kyra runs fine for me. maybe you can tell us what version/md5 of kyra you have.
with the latest 0.9 release all issues reported by me disappeaerd.

Nice work! :twisted:

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