scummVM 0.10.0 / Tungsten T5 / LSL1 - save broken

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Madmanguruman
Posts: 5
Joined: Wed Oct 03, 2007 6:16 pm

scummVM 0.10.0 / Tungsten T5 / LSL1 - save broken

Post by Madmanguruman » Wed Oct 03, 2007 6:24 pm

scummVM seems to be installed correctly - LSL1 files are on my SD card, program and skin are in memory, I've set up the LSL1 entry, get the game selection screen and can play just fine.

The problem: select 'Save' from the top menu, pick a slot (0 for example), pick a description, press 'Do as I say!' and the 'Game saved.' message appears.

Select 'Restore' from the top menu after having done this, and no save games appear in the list. Trying to restore from slot 0, as per out previous example, gives 'Error restoring game.'

It's also a bad idea to hit the 'Boss Key' when no games are saved - you have to reset the Palm to get out of scummVM.

Any advice?

Madmanguruman
Posts: 5
Joined: Wed Oct 03, 2007 6:16 pm

Post by Madmanguruman » Thu Oct 04, 2007 1:51 pm

I also noticed the following in the scumm.log file created in my ScummVM SD-card folder:

Code: Select all

Using configuration file: /PALM/Programs/ScummVM/scummvm.ini
Looking for lsl1
Trying to start game 'Leisure Suit Larry in the Land of the Lounge Lizards'
WARNING: Sound initialization failed.!
Initializing sound:
sound: envelopes enabled (decay=1000, sustain=100)
Seting up for version 0x2440
 
AGI engine 0.10.0 is ready.
Emulating Sierra AGI v2.440
Loading directory: logdir
Loading directory: picdir
Loading directory: viewdir
Loading directory: snddir
Loading objects: object
Decrypting objects... done.
Reading objects: 21 objects read.
Loading dictionary: words.tok
Running AGI script.
script.size(144)
Game ID: "LLLLL"
cancel.line
cancel.line
cancel.line
cancel.line
cancel.line
cancel.line
cancel.line
WARNING: Can't create file 'LSL1.000', game not saved!
WARNING: Can't open file 'LSL1.000', game not loaded!
WARNING: Can't open file 'LSL1.000', game not loaded!
WARNING: Can't open file 'LSL1.004', game not loaded!
Odd that the game itself reports that the save was successful, but behind the scenes that's not the case...

Madmanguruman
Posts: 5
Joined: Wed Oct 03, 2007 6:16 pm

Post by Madmanguruman » Fri Oct 05, 2007 3:28 pm

Unintuitively, a save path *must* be specified in the scummvm.ini file, else saving seemingly does not work (despite the game reporting that the save was successful). This is a bug in my estimation.

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