gobliiins

Subforum for discussion and help with ScummVM's Palm port

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Ransch
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gobliiins

Post by Ransch » Wed Jan 31, 2007 9:42 pm

now that gobliiins is finally working
does anyone here knows how to configure so that the stylus will function as a mouse ? (makes lots of problems.

i am using palm-tx, and a dos version of gobliiins

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glokidd
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Post by glokidd » Wed Jan 31, 2007 11:02 pm

Im not sure (as im unfamiliar with Gobliins) but i think you need to select "disable mouse click" in the frontend. Do do this go to the menu bar (tap the top of the screen in the frontend) then to options, then select Misc. This wil open the Misc. optins dioalog, from tis point check the box that says "disable Mouse click" then give it a shot

hope this helps

Ransch
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Post by Ransch » Thu Feb 01, 2007 12:07 pm

first of all - thanks
i tried but for some reason its still aint working...
anyone else got the same problem ? or idea for solution ?

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Chrilith
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Post by Chrilith » Thu Feb 01, 2007 6:59 pm

Your stylus is supposed to work as a mouse but in fact you need to disable stylus mouse click and use hard buttons to do left and right mouse clicks

Could you be more specific about your problem ???

thanks

Ransch
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Post by Ransch » Thu Feb 01, 2007 11:44 pm

i will try and give my best description :

i ain't using the "Frontend" but choosing "start"
->"gobliiins" -> game dir and so on
* correction - i also played directly from "frontend"
and still got the same results.

i configured the game for "disable stylus mouse click..."

it seems like for the first second it does work fine
and i can even move a player once... only once if i am quick enough
(response ok for first click..)
but then it stops responding for any kind of click not by the stylus nor the right two hard keys...
everything else seems to be in order
left hard key converts into a "wide screen" (but not landscape)
5 way navigation moves the cursor...
the middle of the 5 way navigation doesn't response also
along press (about 3 sec) on that button causes a soft reset for the device.

using a palm tx, dos version of the game.

i will be a very happy man to be able to play that one again
thanks aloft for any support

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Chrilith
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Post by Chrilith » Sat Feb 03, 2007 7:30 am

Ransch, please read the forum rules before posting this kind of thing.

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Chrilith
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Post by Chrilith » Sat Feb 03, 2007 10:20 am

Well, keyupevent seems to not be raised on many standard OS5 device, I'll revamp a bit the keys handler to fix this

Ransch
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Post by Ransch » Sat Feb 03, 2007 5:26 pm

thanks.

bigkif
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Post by bigkif » Thu Feb 08, 2007 10:15 pm

Hello,

I've exactly the same bugs on my LifeDrive with gobliiins 1 (dos version) since gobliiins is playable with ScummVM Palmos port.

Ransch
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Post by Ransch » Tue Feb 13, 2007 1:24 pm

when needed for a test rabbit... i'll be glad to do so :)

Ransch
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Location: israel

when will this fix will be available ?

Post by Ransch » Tue Jul 24, 2007 7:53 pm

when will this fix will be available ?

Ransch
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Location: israel

almost perfect

Post by Ransch » Thu Aug 09, 2007 7:27 pm

i was trying to load a game when i first found a flow...
it seems that its not possible to press "enter"
after entering the stage's key... to bad
besides that - great game !!!

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