Decode .key files

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Cervian
Posts: 17
Joined: Fri Feb 06, 2015 12:01 am

Decode .key files

Post by Cervian »

Hi everyone!
I took a read of ResidualVM source in search of some way to decode .key files.
I read in this topic that @somaen was able to read .3do binary files and decode practically everything.

It is possible to obtain a similar output for animations?
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JohnnyWalker2001
Posts: 405
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Location: London, UK

Re: Decode .key files

Post by JohnnyWalker2001 »

Hey, I pulled all the pertinent information from the original thread into the "HOW TO" threads I stickied -- good job on reading the whole thing, though!

I'm not sure what format the .key files are in (FYEK?) but GrimEdi appears to be able to work with them. What were you planning to do with the files anyway?

You can download GrimEdi here: http://forums.residualvm.org/viewtopic.php?f=1&t=656
Cervian
Posts: 17
Joined: Fri Feb 06, 2015 12:01 am

Re: Decode .key files

Post by Cervian »

I want to understand how engine affects 3do initial rotations. Maybe to put together a better importer/exporter.
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JohnnyWalker2001
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Re: Decode .key files

Post by JohnnyWalker2001 »

Cool. Check out GrimEdi and see if it does what you want it to.
Cervian
Posts: 17
Joined: Fri Feb 06, 2015 12:01 am

Re: Decode .key files

Post by Cervian »

During these holidays i solved the problem. A little preview of the result.
Image
Image
Hope you enjoy it! :)
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JohnnyWalker2001
Posts: 405
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Location: London, UK

Re: Decode .key files

Post by JohnnyWalker2001 »

Wow, nicely done!
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sallim
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Joined: Wed Jul 15, 2015 8:04 pm

Re: Decode .key files

Post by sallim »

Great work, thank you for letting us know =)
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