Could not load various games on iOS or Symbian^3 (win works)

Ask for help with ScummVM problems

Moderator: ScummVM Team

Post Reply
Saber
Posts: 3
Joined: Mon Dec 06, 2010 12:57 am

Could not load various games on iOS or Symbian^3 (win works)

Post by Saber » Mon Dec 06, 2010 1:26 am

Is there any reason why I games I've loaded in Scumm v1.2 on a Windows PC may not be recognized on an Apple iPad or a Nokia N8?

The following games seem to be recognized on all three platforms (WinXP, iOS, and Symbian^3):
- Big Thinkers First Grade
- Big Thinkers Kindergarten
- Blue's 123 Time Activities
- Blue's ABC Time Activities
- Let's Explore the Airport with Buzzy
- Let's Explore the Farm with Buzzy
- Let's Explore the Jungle with Buzzy

But the following three are only recognized on WinXP:
- Blue's Art Time Activities
- Blue's Reading Time Activities
- Freddi Fish 5: The Case of the Creature of Coral Cove

User avatar
clone2727
Retired
Posts: 1592
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Re: Could not load various games on iOS or Symbian^3 (win wo

Post by clone2727 » Mon Dec 06, 2010 1:54 am

Saber wrote:- Blue's Art Time Activities
- Blue's Reading Time Activities
- Freddi Fish 5: The Case of the Creature of Coral Cove
These three games require 16bpp color, which the iOS and Symbian ports do not support.

Saber
Posts: 3
Joined: Mon Dec 06, 2010 12:57 am

Post by Saber » Mon Dec 06, 2010 2:11 am

Ah, thanks clone. I wish I would've posted earlier rather than waste a time trying to figure out what was wrong.

User avatar
md5
ScummVM Developer
Posts: 2260
Joined: Thu Nov 03, 2005 9:31 pm
Location: Athens, Greece

Re: Could not load various games on iOS or Symbian^3 (win wo

Post by md5 » Mon Dec 06, 2010 7:28 am

clone2727 wrote:
Saber wrote:- Blue's Art Time Activities
- Blue's Reading Time Activities
- Freddi Fish 5: The Case of the Creature of Coral Cove
These three games require 16bpp color, which the iOS and Symbian ports do not support.
That's odd, looking at its specs, it seems that IOS can support up to 24bpp...

User avatar
LordHoto
ScummVM Developer
Posts: 1030
Joined: Sun Oct 30, 2005 3:58 pm
Location: Germany

Re: Could not load various games on iOS or Symbian^3 (win wo

Post by LordHoto » Mon Dec 06, 2010 10:19 am

md5 wrote:
clone2727 wrote:
Saber wrote:- Blue's Art Time Activities
- Blue's Reading Time Activities
- Freddi Fish 5: The Case of the Creature of Coral Cove
These three games require 16bpp color, which the iOS and Symbian ports do not support.
That's odd, looking at its specs, it seems that IOS can support up to 24bpp...
I think the iPhone backend only implements 8bpp output support though.

User avatar
clone2727
Retired
Posts: 1592
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Re: Could not load various games on iOS or Symbian^3 (win wo

Post by clone2727 » Mon Dec 06, 2010 1:09 pm

md5 wrote:
clone2727 wrote:
Saber wrote:- Blue's Art Time Activities
- Blue's Reading Time Activities
- Freddi Fish 5: The Case of the Creature of Coral Cove
These three games require 16bpp color, which the iOS and Symbian ports do not support.
That's odd, looking at its specs, it seems that IOS can support up to 24bpp...
Which is why I said "ports" and not the systems themselves :wink:

Post Reply