encode_dxa.exe missing from current tools, and bugged in svn

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ZiLOG_Z80
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encode_dxa.exe missing from current tools, and bugged in svn

Post by ZiLOG_Z80 »

What happened to encode_dxa.exe from the tools. I want to use it to reduce the size of the smacker videos from feeble files but its not in the latest scumm tools, though is mentioned in the read me and the bat files are still there
Last edited by ZiLOG_Z80 on Wed Jul 28, 2010 6:32 pm, edited 1 time in total.
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sev
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Post by sev »

The tools has been merged into scummvm-tools program. Bat files have to be updated and it is an oversight.

But generally the tool is deprecated since we now support original SMK files.


Eugene
ZiLOG_Z80
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Post by ZiLOG_Z80 »

It doesn't appear to be included

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scummvm-tools-cli.exe --tool

        Missing tool name, make sure you specify one of the following:

All available tools:
        compress_agos:  Compresses Simon the Sorcer and Feeble Files data files.

        compress_gob:   Compresses Gobliiins! data files.
        compress_kyra:  Used to compress Legend of Kyrandia games.
        compress_queen: Used to compress Flight of the Amazon Queen data files.
Output filename is queen.1c .
        compress_saga:  Used to compress SAGA engine games such as Inherit the E
arth and I Have no Mouth.
        compress_scumm_bun:     Used to compress the .bun data files from The Cu
rse of Monkey Island games.
        compress_scumm_san:     Used to compress the .san smush files.
        compress_scumm_sou:     Used to compress the .sou data files.
        compress_sword1:        Used to compress the Broken Sword 1 data files.
        compress_sword2:        Used to compress Broken Sword 2 data files.
        compress_tinsel:        Used to compress tinsel .smp files.
        compress_touche:        Used to compress Touche speech files (Vxxx and O
BJ).
        compress_tucker:        Used to compress the tucker data files.
        extract_agos:   Used to extract Simon the Sorcer and Feeble Files data f
iles.
        extract_cine:   Used to unpack Delphine's Cinematique engine's archive f
iles.
        extract_cruise_pc:      Extract data files from the PC version of CRuise
 for a Corpse.
        extract_gob_stk:        Extract the files from a Stick file used by 'gob
' engine (.STK/.ITK/.LTK).
        extract_kyra:   Extract data files from the The Legend of Kyrandia serie
s of games.
        extract_loom_tg16:      Extract data files from the Loom TG16/PCE ISO.
        extract_mm_apple:       Extract data files from the Apple II version of
Maniac Mansion.
        extract_mm_c64: Extract data files from the C64 version of Maniac Mansio
n.
        extract_mm_nes: Extract data files from the NES version of Maniac Mansio
n.
        extract_parallaction:   Extract data files from games built on the Paral
laction engine.
        extract_scumm_mac:      Extract data files from the single data file of
later LucasArts Macintosh SCUMM games.
        extract_t7g_mac:        Extract data files from the The 7th Guest Macint
osh data file.
        extract_zak_c64:        Extract data files from the C64 version of Zak M
cKracken.
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LordHoto
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Post by LordHoto »

ZiLOG_Z80 wrote:It doesn't appear to be included
Did you build the tools by yourself? Or do you use an official tools build? Anyway I can just say that in my scummvm-tools-cli binary there's "encode_dxa" listed:

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$ ./scummvm-tools-cli --list

All available tools:
	compress_agos:	Compresses Simon the Sorcerer and Feeble Files data files.
	compress_gob:	Compresses Gobliiins! data files.
	compress_kyra:	Used to compress Legend of Kyrandia games.
	compress_queen:	Used to compress Flight of the Amazon Queen data files.
	compress_saga:	Used to compress SAGA engine games such as Inherit the Earth and I Have no Mouth.
	compress_sci:	Used to compress Sierra resource.aud/resource.sfx files. (NOT SCI32 compatible!)
	compress_scumm_bun:	Used to compress .bun data files from The Curse of Monkey Island.
	compress_scumm_san:	Used to compress .san files found in the later SCUMM games.
	compress_scumm_sou:	Used to compress .sou files of SCUMM games.
	compress_sword1:	Used to compress Broken Sword 1 data files.
	compress_sword2:	Used to compress Broken Sword 2 data files.
	compress_tinsel:	Used to compress Tinsel .smp files.
	compress_touche:	Used to compress Touche speech files (Vxxx and OBJ).
	compress_tucker:	Used to compress the Bud Tucker data files.
	encode_dxa:	Used to create DXA files from extracted Smacker archives.
	extract_agos:	Used to extract Simon the Sorcerer and Feeble Files data files.
	extract_cine:	Used to unpack Delphine's Cinematique engine's archive files.
	extract_cruise_pc:	Extract data files from the PC version of Cruise for a Corpse.
	extract_gob_stk:	Extract the files from a Stick file used by 'gob' engine (.STK/.ITK/.LTK).
	extract_kyra:	Extract data files from the The Legend of Kyrandia series of games.
	extract_loom_tg16:	Extract data files from the Loom TG16/PCE ISO.
	extract_mm_apple:	Extract data files from the Apple II version of Maniac Mansion.
	extract_mm_c64:	Extract data files from the C64 version of Maniac Mansion.
	extract_mm_nes:	Extract data files from the NES version of Maniac Mansion.
	extract_parallaction:	Extract data files from games built on the Parallaction engine.
	extract_scumm_mac:	Extract data files from the single data file of later LucasArts Macintosh SCUMM games.
	extract_zak_c64:	Extract data files from the C64 version of Zak McKracken.
ZiLOG_Z80
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Joined: Tue Nov 08, 2005 11:15 pm

Post by ZiLOG_Z80 »

its the official 1.1.1 win32 version and its not listed with the --list option, where did you obtain your linux version?
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LordHoto
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Location: Germany

Post by LordHoto »

ZiLOG_Z80 wrote:its the official 1.1.1 win32 version and its not listed with the --list option, where did you obtain your linux version?
Actually I built it myself. I am clueless why the official win32 builds miss that tool though.
ZiLOG_Z80
Posts: 14
Joined: Tue Nov 08, 2005 11:15 pm

Post by ZiLOG_Z80 »

guess its an oversight, which version did you build from?
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LordHoto
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Post by LordHoto »

ZiLOG_Z80 wrote:guess its an oversight, which version did you build from?
I usually build from SVN head of the tools module.
ZiLOG_Z80
Posts: 14
Joined: Tue Nov 08, 2005 11:15 pm

Post by ZiLOG_Z80 »

have installed the svn win32 version and the tool is there, have modified the bat files to use the correct command but getting an error

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Encoding video...Fatal Error : Could not open file wasting.smk0000.png
maybe a bug as works fine with the encode_dxa.exe taken from an old version of the tools - scummvm-tools-0.11.0-win32.zip
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