Broken Sword I & II - Enhanced cutscene project - Update

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Phreddy
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Post by Phreddy »

Thanks for the compliments, I hope to be able to improve them a bit further :).

spookypeanut: bestsharing holds the links for quite a while before expiring, so simply try to download it a few more times. If what you meant is that you can't play it back, I recommend you to uninstall any and all evil codec packs you have, then download any of the ffdshow versions from ffdshow.info (I prefer clsid's one) and Haali's media splitter from http://haali.cs.msu.ru/mkv/. Those two programs installed with their defaults will allow you to play back pretty much anything without clogging your system and deteriorating it performance.

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spookypeanut
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Post by spookypeanut »

I can't even get the file: the link just seems to point to an htm file that gives me a 404. No matter, I can wait till you get the final one up :-)

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Phreddy
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Post by Phreddy »

That's weird. By the way, I forgot to answer your question: I used RAD Tools to extract a lossless AVI, then ran it through an Avisynth (a freeware nonlinear editor) script with some filters.

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Phreddy
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Post by Phreddy »

I reuploaded the file, try it again:

[link removed]
Last edited by Phreddy on Wed Jul 18, 2007 3:20 am, edited 1 time in total.

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md5
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Post by md5 »

404 again :(
Perhaps you could try uploading it to another file host?

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Phreddy
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spookypeanut
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Post by spookypeanut »

Got it! And wow. Very impressed. I went back and watched the original again, and was amazed at the difference. Have you tried re-encoding to dxa and playing it in scummvm yet?

clem
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Post by clem »

incredible!

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Phreddy
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Post by Phreddy »

spookypeanut: I haven't done that yet, mainly because the filterchain still needs tweaking and also because I don't know where to find either a DXA encoder or the DXA codecs themselves.

clem: thanks :).

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spookypeanut
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Post by spookypeanut »

dxa encoder can be found in the scummvm tools (i believe it takes a series of png files as input). whether there is any such thing as a dxa codec (for a movie player, i assume you mean?); i believe not.

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clone2727
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Post by clone2727 »

The encoder needs:

- The smk/bik file,
- The extracted wav,
- and all the png's.

The smacker/bink file are only needed because that's where the encoder gets height/width/framerate/amount of frames. However, it could be easily modified to get this information from another type of file.

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Post by clem »

clone2727 wrote:The encoder needs:

- The smk/bik file,
- The extracted wav,
- and all the png's.

The smacker/bink file are only needed because that's where the encoder gets height/width/framerate/amount of frames. However, it could be easily modified to get this information from another type of file.
I think the encoder assumes the png files to already be 256-color pngs (since dxa is for 8-bit images)

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clone2727
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Post by clone2727 »

Yes, they have to be 256 color pngs.

I've tried with 16bit movies (cut down to 256 color images), and it looks like running an HE 16bit game under ScummVM (if you know what I mean ;) )

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md5
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Post by md5 »

Great work indeed! Kudos :D

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JohnnyWalker2001
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Post by JohnnyWalker2001 »

Absolutely STUNNING!!!!! I would have said you were wasting your time until I saw the results.... WOWOWOWOWOWOW!

Amazing, absolutely amazing! Please update all the videos!!

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