Moving Game Saves

Ask for help with ScummVM problems

Moderator: ScummVM Team

Post Reply
Ell223
Posts: 9
Joined: Mon Jul 10, 2006 3:04 pm

Moving Game Saves

Post by Ell223 »

Hi, i was playing monkey island 1 from the cd, but now i want to play it off of scumm, how can I move the save game so I can carry on from where i was? :D
User avatar
eriktorbjorn
ScummVM Developer
Posts: 3525
Joined: Mon Oct 31, 2005 7:39 am

Re: Moving Game Saves

Post by eriktorbjorn »

Ell223 wrote:Hi, i was playing monkey island 1 from the cd, but now i want to play it off of scumm, how can I move the save game so I can carry on from where i was? :D
Savegames created by the original interpreter are usually (the Simon engine may be the one exception) not compatible with ScummVM, if that's what you mean. There's no way to convert them.
clem
Posts: 2159
Joined: Mon Oct 31, 2005 11:14 am

Post by clem »

the kyra savegames should be quite straightforwards to RE, question is if it's worth the trouble to add support for loading them
User avatar
LordHoto
ScummVM Developer
Posts: 1029
Joined: Sun Oct 30, 2005 3:58 pm
Location: Germany

Post by LordHoto »

clem wrote:the kyra savegames should be quite straightforwards to RE, question is if it's worth the trouble to add support for loading them
no our savegame stuff is a bit different from the original, maybe there could be support for the original ones added with extra work. (that would need some checks, since the savegames are a bit different with version to version it seems.)
clem
Posts: 2159
Joined: Mon Oct 31, 2005 11:14 am

Post by clem »

LordHoto wrote:no our savegame stuff is a bit different from the original, maybe there could be support for the original ones added with extra work. (that would need some checks, since the savegames are a bit different with version to version it seems.)
that's what I meant

flags are easy, stuff like in which room which item lies where on the floor is probably the hard part
User avatar
LordHoto
ScummVM Developer
Posts: 1029
Joined: Sun Oct 30, 2005 3:58 pm
Location: Germany

Post by LordHoto »

clem wrote:
LordHoto wrote:no our savegame stuff is a bit different from the original, maybe there could be support for the original ones added with extra work. (that would need some checks, since the savegames are a bit different with version to version it seems.)
that's what I meant

flags are easy, stuff like in which room which item lies where on the floor is probably the hard part
the hard parts are the timer stuff and such. the roomtable is saved like in the original iirc, just in a bit safer way.
lincruste
Posts: 2
Joined: Sun Sep 13, 2009 1:43 am

Post by lincruste »

eriktorbjorn wrote:[...]Savegames created by the original interpreter are usually (the Simon engine may be the one exception) not compatible with ScummVM, if that's what you mean. There's no way to convert them.
Hello all,
Sorry for resurrecting this old topic, but the compatibility of Simon the Sorcerer original savefiles with ScummVM is confirmed. The original ones are named "SAVE.001", "SAVE.002"... and so on. They just need to be renamed "simon1.00x" where "x" is the save slot number and then copied in ScummVM's save directory. Tested with release 0.12.0, I should update but it works fine for my games ;).
Post Reply