displaying audio files as they play?

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smores
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displaying audio files as they play?

Post by smores »

Is there a way in ScummVM to display what audio files are playing in the game?

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Praetorian
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Re: displaying audio files as they play?

Post by Praetorian »

smores wrote:
Wed May 06, 2020 5:32 am
Is there a way in ScummVM to display what audio files are playing in the game?
In general, no, I don't think so.
Maybe specific engines support it via debug messages.
Which game are you referring to?

smores
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Re: displaying audio files as they play?

Post by smores »

The Curse of Monkey Island

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sev
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Re: displaying audio files as they play?

Post by sev »

Why do you need it? It is pretty straightforward to do, but all the sounds are sit in a monster.sou file anyway, so the max you can get is the sound id.


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eriktorbjorn
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Re: displaying audio files as they play?

Post by eriktorbjorn »

sev wrote:
Fri May 22, 2020 3:09 pm
Why do you need it? It is pretty straightforward to do, but all the sounds are sit in a monster.sou file anyway, so the max you can get is the sound id.
In The Curse of Monkey Island the tracks do seem to have names (see dimuse_tables.cpp), though that's pretty much where my knowledge of Digital iMUSE ends. ScummVM prints debug messages about them if you run ScummVM with the -d 5 command line option or higher, but unfortunately it prints so many other debug messages that I don't know how useful that is.

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