Wintermute games squeezed in SDL fullscreen

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Raziel
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Wintermute games squeezed in SDL fullscreen

Post by Raziel » Mon May 20, 2019 1:34 pm

I wonder if anyone else has this problem, if not it is yet another SDL problem on my platform.

All wintermute games (can easily be tested with Bickadoodle) seem to be squeezed on the X axis (probably due to those black bars on top and bottom) when playing/displaying it in fullscreen.
Switching to window mode and everything is fine. That is with no specific renderer, all display that beahviour, which leads me to believe it's a driver problem(?)

The worst thing is, that i cannot make out what is written, which makes story and text driven games unplayable.

My question to the wme maintainers, are those black bars intended?
Could it be a problem of the engione implementation (i guess not, since i never heard of such a problem anywhere)?
Maybe it's a simple case of turning an option on/off, but i have yet to find it. (It's not Aspect Ratio) ;-)

Fullscreen with text
Image
Fullscreen
Image
Window with text
Image
Window
Image

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Raziel
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Re: Wintermute games squeezed in SDL fullscreen

Post by Raziel » Sat May 25, 2019 10:36 am

Could someone especially on Linux cross-check, please?
At least on Linux Mint it seems like a similar problem

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criezy
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Re: Wintermute games squeezed in SDL fullscreen

Post by criezy » Sun May 26, 2019 1:50 pm

I just tried quickly on macOS and I have no such issue. The aspect ratio of the display seems correct both in windowed and fullscreen mode. I tried both with 2x and OpenGL graphics modes. And in fullscreen mode, when I use a Fit to Window stretch mode, I get some small black bars on the side but none at the top and bottom.

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Raziel
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Re: Wintermute games squeezed in SDL fullscreen

Post by Raziel » Mon May 27, 2019 7:05 am

Thank you for the check...maybe a driver issue then on both linux mint and amigaos

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