ScummVM settings dont affect game

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Vlahka
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Re: ScummVM settings dont affect game

Post by Vlahka » Thu Apr 11, 2019 5:09 pm

Raziel wrote:
Thu Apr 11, 2019 4:53 pm
i mean the "scummvm.ini" file, it should be exactly named like that on windows.

Sorry, was expecting the file to be in the folder itself not on my C drive. Heres the file.

Code: Select all

[scummvm]
fluidsynth_chorus_speed=30
speech_mute=false
filtering=false
fluidsynth_chorus_activate=true
gfx_mode=advmame3x
mute=false
speech_volume=192
native_mt32=false
midi_gain=100
fluidsynth_reverb_roomsize=20
kbdmouse_speed=3
talkspeed=60
mt32_device=windows_Microsoft GS Wavetable Synth
fluidsynth_chorus_nr=3
subtitles=true
multi_midi=true
fullscreen=false
updates_check=0
render_mode=vga
gui_browser_show_hidden=false
fluidsynth_reverb_activate=true
browser_lastpath=G:\Program Files (x86)\ScummVM\
fluidsynth_reverb_damping=0
gm_device=windows_Microsoft GS Wavetable Synth
fluidsynth_reverb_width=1
fluidsynth_misc_interpolation=4th
sfx_volume=192
fluidsynth_chorus_waveform=sine
music_volume=192
fluidsynth_reverb_level=90
output_rate=48000
lastselectedgame=kq5-cd-win
music_driver=mt32
fluidsynth_chorus_depth=80
opl_driver=mame
fluidsynth_chorus_level=100
aspect_ratio=true
versioninfo=2.0.0
autosave_period=300
enable_gs=false

[kq5-cd-win]
filtering=false
description=King's Quest V: Absence Makes the Heart Go Yonder (CD/Windows/English)
mute=false
speech_volume=192
native_mt32=false
midi_gain=100
talkspeed=60
gfx_mode=supereagle
originalsaveload=false
path=G:\Program Files (x86)\ScummVM\Kings Quest 5\
prefer_digitalsfx=true
subtitles=true
multi_midi=false
fullscreen=false
gameid=sci
native_fb01=false
language=en
soundfont=G:\Program Files (x86)\ScummVM\SDL2.dll
sfx_volume=192
music_volume=192
platform=windows
music_driver=auto
opl_driver=auto
aspect_ratio=false
guioptions=midiGM gameOption1 gameOption2 gameOption3 lang_English
speech_mute=false
enable_gs=false

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Raziel
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Re: ScummVM settings dont affect game

Post by Raziel » Thu Apr 11, 2019 8:39 pm

Well, since i don't have fluidsynth on my plarform i can't test that, but you can try and switch to another audio output.
Switch to something else than windows_Microsoft GS Wavetable Synth and see if the birds chirping is still wrong.

Vlahka
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Joined: Thu Apr 04, 2019 8:09 am

Re: ScummVM settings dont affect game

Post by Vlahka » Fri Apr 12, 2019 5:16 am

Raziel wrote:
Thu Apr 11, 2019 8:39 pm
Well, since i don't have fluidsynth on my plarform i can't test that, but you can try and switch to another audio output.
Switch to something else than windows_Microsoft GS Wavetable Synth and see if the birds chirping is still wrong.
Thats the problem. I've tried all the settings. I either get that strange noise or no noise. At this point I'm thinking I'll just play the amiga version.

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Raziel
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Re: ScummVM settings dont affect game

Post by Raziel » Fri Apr 12, 2019 5:04 pm

Can't help you, sorry.

I tried to set all the possible options you hvae and see if it made a difference, but it didn't.
The only other possibility wopuld be that you have a somewhat broken MIDI file in your installation, but you already recopied, so...

If someone know which file holds the birds chirping we could do a mdsum comparision.

Vlahka
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Re: ScummVM settings dont affect game

Post by Vlahka » Fri Apr 12, 2019 5:40 pm

Raziel wrote:
Fri Apr 12, 2019 5:04 pm
Can't help you, sorry.

I tried to set all the possible options you hvae and see if it made a difference, but it didn't.
The only other possibility wopuld be that you have a somewhat broken MIDI file in your installation, but you already recopied, so...

If someone know which file holds the birds chirping we could do a mdsum comparision.
Thanks again for the help. If I ever get around to figuring it out I'll post it here.

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ezekiel000
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Re: ScummVM settings dont affect game

Post by ezekiel000 » Fri Apr 12, 2019 8:01 pm

Could this be causing issues with sound? sdl2.dll isn't a sound font, is it?
soundfont=G:\Program Files (x86)\ScummVM\SDL2.dll

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Raziel
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Re: ScummVM settings dont affect game

Post by Raziel » Fri Apr 12, 2019 10:23 pm

@ezekiel000

It's probably not even picked up.
Also, the problem is persistent in only one game (KQV).

I'd assume the sound would go nuts for every game (if it'd even played at all, let alone ScummVM throwing an error).
I rather think there is something wrong with one (or more) of the datafiles (I don't have the GOG version, so can't test if the package is borked).

@Vlahka
It would be nice to know if the Amiga version you mentioned works...because then there is a pretty good chance the datafiles are affected.

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criezy
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Re: ScummVM settings dont affect game

Post by criezy » Sat Apr 13, 2019 8:14 am

Raziel wrote:
Fri Apr 12, 2019 10:23 pm
Also, the problem is persistent in only one game (KQV).
The wrong sound font setting that ezekiel000 noticed is in the kq5 section of the ini file. So it would only affect that game. But indeed I would expect an error if/when it tries to use it.

Vlahka
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Re: ScummVM settings dont affect game

Post by Vlahka » Sat Apr 13, 2019 9:28 am

If you think its worth a try I could upload my dll file and someone could test it. Or someone upload theirs and I'll give it a go.

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criezy
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Re: ScummVM settings dont affect game

Post by criezy » Sat Apr 13, 2019 10:12 am

The issue that was pointed to here is that SDL2.dll is not a soundfont. You need something like what is described in this thread.

Vlahka
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Re: ScummVM settings dont affect game

Post by Vlahka » Sat Apr 13, 2019 10:48 am

A shame KQ5 isnt in that list. I downloaded the fatboy file just for fun and set it up in the emulator to load it. Sadly no difference. I might re-download everything again after wiping away all previous versions everywhere just for fun. I'll wait till my new modem comes on monday since this one I think is playing up. Probably no link to my problem but may as well go for it.

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