Compilation of audio caractersitics for some classical games

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tumbleweed
Posts: 45
Joined: Fri Mar 01, 2013 3:37 pm

Compilation of audio caractersitics for some classical games

Post by tumbleweed »

Hi!

Could anybody help me in gathering and checking all audio data profiles for classic games?

So far, and thanks to this post (viewtopic.php?t=615&postdays=0&postorder=asc&start=0), I collected following info:

Atlantis, Simon2,Goblins 1/2/3 Sound FX-GobSpeak Floppy: 11Khz 8bit Mono
DOTT, Sam and Max, Woodruff, Goblins (3) speech: 22Khz 8bit Mono
Monkey Island 3 Audio, The Dig Audio: 22Khz 16bit Mono
Full Throttle, Monkey3 Video, The Dig Video: 22Khz 16bit Stereo

CDAudioTracks (Monkey CD,Loom CD, FM-Towns, Goblins 1/2/3 bg. mus, Gob1/2 Speech): 44Khz 16bit Stereo


Is there any scummvm resource where I can browse same info for the next ones?:

Simon the Sorcerer (1)
Flight of the amazon Queen
Touché
Kyrandia1
Kyrandia2
Kyrandia3
Touche
Gabriel Knight
Leisure Suite Larry 7
King's Quest VII


Thank you!!!
Last edited by tumbleweed on Thu Jan 23, 2014 12:22 pm, edited 2 times in total.

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DrMcCoy
ScummVM Developer
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Location: Braunschweig, Germany
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Re: Compilation of audio caractersitics for some classical g

Post by DrMcCoy »

tumbleweed wrote:Gobliiins (1)
Gobliins (2)
Background music / background ambient sound: CD audio in the CD version, AdLib in the floppy version.
Speech: CD audio in the CD version, ~11kHz 8bit mono sounds (gob-speak) in the floppy version.
Sound effects: ~11kHz 8bit mono
tumbleweed wrote:Goblins (3)
Background music / background ambient sound: CD audio in the CD version, AdLib in the floppy version.
Speech: 22kHz 8bit mono in the CD version, ~11kHz 8bit mono sounds (gob-speak) in the floppy version.
Sound effects: ~11kHz 8bit mono
tumbleweed wrote:Woodruff
22kHz 8bit mono

tumbleweed
Posts: 45
Joined: Fri Mar 01, 2013 3:37 pm

Post by tumbleweed »

Thanks! I'll edit my question!

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