Indy 3

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Sordid
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Indy 3

Post by Sordid » Sat Apr 29, 2006 7:11 pm

With the newest SVN the game stops after the Lucasfilm Games Logo. When I hit ESC, the game start with Barnett College. The whole trainscene-intro is being skipped. Any suggestions?

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eriktorbjorn
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Re: Indy 3

Post by eriktorbjorn » Sun Apr 30, 2006 5:50 am

Sordid wrote:With the newest SVN the game stops after the Lucasfilm Games Logo. When I hit ESC, the game start with Barnett College. The whole trainscene-intro is being skipped. Any suggestions?
I can't reproduce that with the English 256-colour PC version (which is the only one I have). If the problem persists, I suggest filing a bug report.

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Post by joachimeberhard » Sun Apr 30, 2006 2:23 pm

This bug only happens for fan-translations of indy3towns.

I have already reported it, but not as a seperate bugreport.

If fingolfin told me to file so, or if it gets overlooked, i file a more sophisticated report.

currently, zak and monkey2 transes don't work at all with current svn.

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Post by fingolfin » Sun Apr 30, 2006 2:57 pm


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Post by fingolfin » Sun Apr 30, 2006 3:09 pm

... and I just commited a change that should help. At least with it, I can play both Indy3 and Zak FM-TOWNS with MD5 detection completely disabled, provided "platform=fmtowns" is specified (which you can easily do via the GUI, by choosing the right platform; or by choosing the "FM-TOWNS" variant offered by the detector).

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Post by joachimeberhard » Sun Apr 30, 2006 3:16 pm

fingolfin wrote:Fingolfin already "told you", see https://sourceforge.net/tracker/?func=d ... p_id=37116 :-)
Ah, didn't see :)

I wait for the next snapshot, and then I'll file any remaining bugs.

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Sordid
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Post by Sordid » Sun Apr 30, 2006 3:28 pm

Yes, the game is modified with a fan translation (gandimann.de) With the current snapshot all modified games work (Zak, Monkey 1 & 2, Indy 4). Just Indy 3 skipped the intro. Rest of the game works fine.

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Sordid
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Post by Sordid » Mon May 01, 2006 7:12 pm

Indy 3 works again (SVN from May, 1)

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Post by joachimeberhard » Wed May 03, 2006 2:43 pm

Yeah, didn't encounter any of those bugs mentioned before.

Good work!

The only thing now is, for Monkey2Towns Translations, one now has to choose FM-Towns as platfrom manually for it to work.

Otherwise, really nice detection now, Fingolfin :D

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Post by fingolfin » Wed May 03, 2006 4:24 pm

Having to choose the FM-TOWNS version shouldn't really pose a problem, I hope :-). In particular, answering that question should be a lot easier than determining the correct MD5 value to be used with target_md5, and hopefully will work for most users "out of the box" w/o any further explanations.

Well except for those people who obtain a warez copy of a translated FM-TOWNS version and who have no idea which setting to choose... poor fellows *g*.

Anyway, I am glad to hear it works fine now!

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