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The Fan Game - Back to the Future Part IV - The Multitasking crystal

Posted: Mon Mar 11, 2019 10:34 am
by daniele82
Image

- Demo 1.0 - Work In Progress...

Re: The Fan Game - Back to the Future Part IV - The Multitasking crystal

Posted: Sun Mar 17, 2019 6:53 pm
by daniele82
The demo will no longer be released.
We are working directly on the complete game.

Re: The Fan Game - Back to the Future Part IV - The Multitasking crystal

Posted: Mon Mar 18, 2019 5:53 pm
by daniele82
Image
The Fan Game - Back to the Future Part IV - The Multitasking crystal
Work in progress.....

Re: The Fan Game - Back to the Future Part IV - The Multitasking crystal

Posted: Tue May 14, 2019 11:13 am
by daniele82
The Fan Game - Back to the Future Part IV - The
Multitasking crystal

Trailer:
https://www.facebook.com/Commodore82/vi ... 787172413/

ENG / ITA - Download
https://commodore1982.blogspot.com/2019 ... st_15.html

Doc and Marty are back from the misadventure that has
transported them, thanks to the time machine, in an
imaginative archipelago in the Caribbean in the time of
pirates.
Doc must fix the captured spirit of Tannen Dogfish among
the professionals of the paranormal, the Ghostbusters,
while Marty, upon returning home, runs into absurd
circumstances.
The experiment of an eccentric scientist will complicate
the situation, accidentally tearing the plot between the
universes and attracting entities from other worlds and
alien races eager to invade the reality we know.
Once again it will be up to Marty, overwhelmed by the
events, to have to travel between ages and distant
destinations to find the fragments of a portentous crystal
in a desperate attempt to re-establish the normal flow of
the space-time continuum and finally mend the tear in the
fabric of the universe. But this time Marty will be helped
by some of the brightest and craziest minds on the planet.
Among amazing cameos, incredible locations, bizarre
characters and brainy puzzles, go into this new crazy
adventure full of irony and absurdity for real videogame
maniacs, TV series and cult movies!!

A Daniele Spadoni Production

Huey Lewis & The News - The Power of Love (Karapka's 2015 Remix)
https://www.youtube.com/watch?v=XlETg3S-z3M

F7 - Restore game
F5 - Save game
F9 - Quit game

What is the game this object belongs to?
zak mckracken

--------------------------------

The following game is a NON PROFIT Fan Game producer for
entertainment purpose only.
All Characters, all related marks, logos and associated
names and reference are copyright and trademark of their
respective holders. This Fan Production is not open to
commercial ADS. It is not intended for sales of any sort.
No commercial exhibition or distribution is permitted. The
content of this Fan Game could not be sold, rented or used
for any commercial enterprise in any way, shape or form.
There is no financial gain made from it.

-------------------------------

Re: The Fan Game - Back to the Future Part IV - The Multitasking crystal

Posted: Sat Aug 10, 2019 7:21 pm
by ccox421
Hello,

Your initiative is fantastic, and I am eager to play with your fan games. Unfortinately, I only play under linux or android, is there a way to make your games work with ScummVM ?

Many thanks!
Ccox

Re: The Fan Game - Back to the Future Part IV - The Multitasking crystal

Posted: Sat Aug 10, 2019 9:09 pm
by Raziel
@ccox421

If he's still using the same engine, then no.

AGS is not supported in ScummVM (someone started an effort to support the whole AGS engine, but it went silent long ago)

But you can get AGS for linux here: https://github.com/adventuregamestudio/ags/releases

Re: The Fan Game - Back to the Future Part IV - The Multitasking crystal

Posted: Sun Aug 11, 2019 10:13 am
by ccox421
Thanks for the reply. If the AGS source files are available for Linux, what is the main difficulty to port it to ScummVM?
Thanks again!

Re: The Fan Game - Back to the Future Part IV - The Multitasking crystal

Posted: Sun Aug 11, 2019 11:53 am
by Raziel
ccox421 wrote:
Sun Aug 11, 2019 10:13 am
If the AGS source files are available for Linux, what is the main difficulty to port it to ScummVM?
For a start, the lack of a capable engine author :-)

ScummVM does not emulate anything.
If an engine (in this case the AGS engine) is to be supported, it means a whole engine must be written from scratch for ScummVM.
Granted, you can use the (probably usable and) available source and go from there, but you still need someone who can and is willing to do it.

Re: The Fan Game - Back to the Future Part IV - The Multitasking crystal

Posted: Mon Aug 12, 2019 11:04 am
by appoloin
I not sure if this can be played using the Linux version of the engine. Lutris has an install script for the previous game and that uses the WINE runner, not Lutris's AGS runner.