Reading datafiles

AGI, SCI, Wintermute, Sludge engines fangame creation discussion

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Reading datafiles

Post by matteusbeus » Wed Oct 07, 2015 9:07 am

I'm wanting to develop my own SCUMM style engine for the Sega Mega Drive. I figured the best way of doing this would be firstly to understand how the datafile files in these games work.

Given the MD's restricted 61 colours, I'd like to take a look at some of the earlier EGA games that use 16 colours as a starting point.

I've looked at this page: ... onventions

Is there a specific piece of software I can use to view these files and get a general feel for how the data inside them directs how the files are used by the engine?

Any help would really be gratefully received!

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