ScummVM on Samsung Galaxy i9000

Subforum for discussion and help with ScummVM's Android port

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Nonjas
Posts: 4
Joined: Fri Aug 13, 2010 5:08 pm

ScummVM on Samsung Galaxy i9000

Post by Nonjas » Fri Aug 13, 2010 5:15 pm

Hello, I've been trying the unofficial port for Android 2.x on my Galaxy, and I was wondering a couple of things.

Is it implemented some kind of touchpad style control yet? I used it on the Iphone version and it provided great gaming experience.

Is there a virtual keyboard enabled? I found something about pressing the menu key for a couple of secs but on my Galaxy it does open a keyboard but just for web search...

For the rest, the port is working well. Tried Indiana Atlantis and Day of Tentacle.

Thanks!

Bluddy
ScummVM Developer
Posts: 139
Joined: Sun Nov 18, 2007 8:43 am

Post by Bluddy » Sun Aug 15, 2010 7:38 am

I'm not the Android dev, but I'm glad to see you also think that the iPhone's touchpad style controls are the best way of implementing controls on a touch device. I got an iPhone recently and I agree with you.

paulmarshall
Posts: 1
Joined: Wed Sep 15, 2010 1:15 pm

scummvm on samsung galaxy I9000

Post by paulmarshall » Wed Sep 15, 2010 7:12 pm

Hi,

I'm just wondering if anyone had any answers to the original post. I've just got a Samsung Galaxy S and I am new to Android.

I've installed ScummVM 1.1.1 Vorbis (not sure if it's the right one). The game ( Beneath a steel sky ) loads up fine, but I'm not sure how to use the right mouse button. Do I need to map the button to one on the phone? How would I do this?

Thanks in advance.

kblood
Posts: 19
Joined: Sun Oct 17, 2010 11:39 am
Location: Denmark

Post by kblood » Sun Oct 17, 2010 11:49 am

I have a Samsung Galaxy S. I recently upgraded it to Android 2.2 and thankfully ScummVM still works, but the keyboard problem is still there.

I guess the only way to fix this is changing the source yourself, and reassemble it, just like the guy who made it work for 2.x did.

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