Hi
Ive downloaded retroarch android from the playstore and for some reason it got really really tiny in my android box
i mean the whole user interface, with yellow background and red buttons. Almost impossible to read
So ive switched to the Retroarch core and it worked fine
Except im playing Lands of Lore and the default controls work fine, but it would be great if i could map turn left and right (7 and 9 on the numpad) to L1 and R1 on my bluetooth controller
Retroarch itself doesnt allow may changes. I can only map the controller buttons to a few keyboard keys. Only two of em on the numpad: 5 and 0
is there a way to remapp these actions?
Remapping controls on Android/Retroarch - Lands of lore
Moderator: ScummVM Team
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Re: Remapping controls on Android/Retroarch - Lands of lore
scu_do_mundo: We can only really offer support for "vanilla" ScummVM since we don't really know what patches Retroarch may have added or changes they made. Best to talk to the Retroarch project about that. It _may_ be possible to use the Keymapper functionality in ScummVM, but again it would depend on how this is hooked up. See:
https://docs.scummvm.org/en/latest/sett ... ymaps.html
https://docs.scummvm.org/en/latest/sett ... ymaps.html
- Praetorian
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Re: Remapping controls on Android/Retroarch - Lands of lore
I can only speak on our own Android port and for that controller support is pretty much the basic stuff and mouse emulation with the joysticks.
Obviously there is much work to be done to extent support and also test and allow remapping of buttons if they don't currently work (and I expect that they probably won't). Especially since soon, when ResidualVM integration with the Android port is done, we may need alternative scheme controls for the games where "tank" movement controls are a think.
Up until very recently, I didn't have a controller on my own to test, other than a very VERY old analogue stick joystick.
I now have a PS5 controller (yay!).
However, I haven't found any time to work on it currently, due to real-life job deadlines. But I do want to work on it, once I get the time.
Obviously there is much work to be done to extent support and also test and allow remapping of buttons if they don't currently work (and I expect that they probably won't). Especially since soon, when ResidualVM integration with the Android port is done, we may need alternative scheme controls for the games where "tank" movement controls are a think.
Up until very recently, I didn't have a controller on my own to test, other than a very VERY old analogue stick joystick.
I now have a PS5 controller (yay!).
However, I haven't found any time to work on it currently, due to real-life job deadlines. But I do want to work on it, once I get the time.
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- Joined: Mon Feb 22, 2021 4:18 pm
Re: Remapping controls on Android/Retroarch - Lands of lore
Thank you very much for the reply. I understand you guys doesnt have anything with retroarch development so i was really asking for some kind of workaround really, like this keymapper thing! Thank you very much for the tip! Ill give it a trydigitall wrote: ↑Tue Feb 23, 2021 1:26 am scu_do_mundo: We can only really offer support for "vanilla" ScummVM since we don't really know what patches Retroarch may have added or changes they made. Best to talk to the Retroarch project about that. It _may_ be possible to use the Keymapper functionality in ScummVM, but again it would depend on how this is hooked up. See:
https://docs.scummvm.org/en/latest/sett ... ymaps.html
Thanks for the reply. Congratulations on your ps5! In my country "modern" videogames are completely out of the question because of week currency, so i can honestly say i envy youPraetorian wrote: ↑Tue Feb 23, 2021 8:52 am I can only speak on our own Android port and for that controller support is pretty much the basic stuff and mouse emulation with the joysticks.
Obviously there is much work to be done to extent support and also test and allow remapping of buttons if they don't currently work (and I expect that they probably won't). Especially since soon, when ResidualVM integration with the Android port is done, we may need alternative scheme controls for the games where "tank" movement controls are a think.
Up until very recently, I didn't have a controller on my own to test, other than a very VERY old analogue stick joystick.
I now have a PS5 controller (yay!).
However, I haven't found any time to work on it currently, due to real-life job deadlines. But I do want to work on it, once I get the time.
I thank you all very much for all the effort put into this project. I understand that features will be implemented as soon as possible
Ill wait for more news in the future. And give this keymapper a try in the meanwhile
- Praetorian
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Re: Remapping controls on Android/Retroarch - Lands of lore
I need to clarifyscu_do_mundo wrote: ↑Tue Feb 23, 2021 4:24 pm Thanks for the reply. Congratulations on your ps5! In my country "modern" videogames are completely out of the question because of week currency, so i can honestly say i envy you
I thank you all very much for all the effort put into this project. I understand that features will be implemented as soon as possible
Ill wait for more news in the future. And give this keymapper a try in the meanwhile
![Smile :)](./images/smilies/icon_smile.gif)
I did get a PS5 controller (someone shares it with me currently) to experiment with some things.
I also thought PS5 Controller (DualSense) would be communicating with BLE5.0 with the PC --which would help my real-life job and current project -- but that is not the case; apparently it uses Bluetooth Classic BR/EDR, at least for the time being.
It still does connect with my Android smartphone and tablet wirelessly without issues though, which is a first for a wireless controller I own, so that's why I'll be able to do more testing and probably improve support for ScummVM in the future.