Crash while starting Discworld (and only Discworld)

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pankratz
Posts: 31
Joined: Tue Jul 18, 2006 4:27 pm

Crash while starting Discworld (and only Discworld)

Post by pankratz »

Hello,

unfortunately I can't start Discworld (1) on my Samsung Galaxy Tablet. I am using ScummVM 2.0.0 and other games seem to work normally. I tried a few LucasArts-Games, Beneath A Steel Sky and Flight Of The Amazon Queen.

Any suggestions?
lorien
Posts: 6
Joined: Tue Nov 26, 2019 12:50 am

Re: Crash while starting Discworld (and only Discworld)

Post by lorien »

Hello Pankratz,
I had exactly the same issue with the same Android version of ScummVM. I don't know exactly what the problem was, but I solved it by deleting the app data, uninstalling and reinstalling it.
Hope it works for you too!
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pankratz
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Re: Crash while starting Discworld (and only Discworld)

Post by pankratz »

Unfortunately the problem remains. :cry:
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Praetorian
ScummVM Developer
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Re: Crash while starting Discworld (and only Discworld)

Post by Praetorian »

pankratz wrote: Wed Apr 29, 2020 3:54 pm Unfortunately the problem remains. :cry:
If you don't mind losing the current config and save files of your ScummVM android app, then you could try the development build (2.2.0git) to check if the problem is fixed there.
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pankratz
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Re: Crash while starting Discworld (and only Discworld)

Post by pankratz »

Where do I get it? On https://buildbot.scummvm.org/builds.html I can't find 2.2.
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criezy
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Re: Crash while starting Discworld (and only Discworld)

Post by criezy »

The "latest development build" on the page you linked to is the "2.2.0git" version mentioned by Praetorian.
lorien
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Joined: Tue Nov 26, 2019 12:50 am

Re: Crash while starting Discworld (and only Discworld)

Post by lorien »

pankratz wrote: Wed Apr 29, 2020 3:54 pm Unfortunately the problem remains. :cry:
Strange...Did you try to revert all settings to default?
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pankratz
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Re: Crash while starting Discworld (and only Discworld)

Post by pankratz »

The debug messages of the developmentversion helped a lot. The problem is something about the music. "ERROR: MILES-ADLIB: timbre file not found...".
I have to chance the audio device. Without music Discworld starts correct! Also with "Embedded Audio Synthesis" the game starts normal. But after the first few intros (with working music) I am back on my homescreen and ScummVM is paused. :shock:

Are the files missing in my gamefiles or are they missing in ScummVM?
lorien
Posts: 6
Joined: Tue Nov 26, 2019 12:50 am

Re: Crash while starting Discworld (and only Discworld)

Post by lorien »

Maybe files are missing in your gamefiles...I'm playing now discworld on android with ScummVM 2.0 (playstore version) without any issue...Which android version are you using?
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BoTToX
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Re: Crash while starting Discworld (and only Discworld)

Post by BoTToX »

Got same sort of problem when scummvm language option is not "default".
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march
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Joined: Thu Jul 30, 2009 5:15 pm

Re: Crash while starting Discworld (and only Discworld)

Post by march »

Hi :)

I also had problems to get this game running on Android and Linux (RPi & PC). After starting ScummVM via Terminal I discovered that I'd forgotten to copy two files from the drivers-folder. :roll: So I copied the folder discwld into my gamedirectory and placed the missing files (SAMPLE.AD & SAMPLE.OPL) in it. Now it starts without problems. Hopefully this helps you.

Terry Pratchett's Discworld (neon Edition)
EAN: 5016597920688

Edit: My previous error message while starting the game:

Code: Select all

  Looking for a plugin supporting this gameid... Tinsel
  Starting 'Tinsel engine game'
MILES-ADLIB: timbre file not found (may be called FAT.OPL, MIDPAK.AD, SAMPLE.AD or SAMPLE.OPL, may be in a subdirectory)!
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