scummVM Animated Channel Forwarder by Mr_Nick666

Subforum for discussion and help with ScummVM's Nintendo Wii port

Moderator: ScummVM Team

Post Reply
User avatar
Mr_Nick666
Posts: 132
Joined: Wed Apr 11, 2007 9:59 am
Location: Bideford, Devon, UK
Contact:

scummVM Animated Channel Forwarder by Mr_Nick666

Post by Mr_Nick666 »

OLD VERSION! Now see this thread.

Video of it in action here (YouTube)

Please excuse my 12 week old daughter in the background who wanted in on the action!

App: scummVM Forwarder (thanks to djdynamite123)
App Description: Forwards to sd:\apps\scummvm\boot.dol
Channel Name: scummVM
Channel ID: N6SC
Blocks: 11
Wii Settings: Working
SDHC Compatible: Yes
Tested by: Mr_Nick666


OLD VERSION! Now see this thread.
Last edited by Mr_Nick666 on Thu Dec 23, 2010 12:26 pm, edited 1 time in total.
tirges
Posts: 6
Joined: Tue Mar 24, 2009 10:06 pm

Post by tirges »

Looks really nice. I'll try it shortly...

Thnx
User avatar
MusicallyInspired
Posts: 1136
Joined: Fri Mar 02, 2007 8:03 am
Location: Manitoba, Canada
Contact:

Post by MusicallyInspired »

That is awesome, sir. Nice job!

EDIT: Just installed it. Works like a charm :).
User avatar
Mr_Nick666
Posts: 132
Joined: Wed Apr 11, 2007 9:59 am
Location: Bideford, Devon, UK
Contact:

Post by Mr_Nick666 »

All the love seems to head towards SNES and the like so I figured it's about time scummVM had some Channel lovin'! :P
User avatar
MusicallyInspired
Posts: 1136
Joined: Fri Mar 02, 2007 8:03 am
Location: Manitoba, Canada
Contact:

Post by MusicallyInspired »

Can I ask how you went about creating this? How do you create custom logos like that for instance?
User avatar
Mr_Nick666
Posts: 132
Joined: Wed Apr 11, 2007 9:59 am
Location: Bideford, Devon, UK
Contact:

Post by Mr_Nick666 »

All the artwork was drawn by me (barring the icons running along the bar which are just bitmaps grabbed off the interweb) in CorelDrawX3 although anything that can create .tga files is fine (Gimp for example). You need several tools (I use WAD Studio and WADder) to extract and build from a WAD. It's also recommended you have some brick protection for testing purposes! A bad icon or banner can brick you Wii.

If you're interested I can give you fuller instructions.
User avatar
MusicallyInspired
Posts: 1136
Joined: Fri Mar 02, 2007 8:03 am
Location: Manitoba, Canada
Contact:

Post by MusicallyInspired »

I found them. I think I can figure it out. Thanks
GrimFan
Posts: 1
Joined: Thu May 07, 2009 5:42 am

Post by GrimFan »

Thanks very much for this. Works perfect and looks great.
stev418
Posts: 1
Joined: Fri May 08, 2009 1:11 pm

Post by stev418 »

thanks, very nice channel, could you tell me does this "return to menu" or "return to loader"

thanks
User avatar
Mr_Nick666
Posts: 132
Joined: Wed Apr 11, 2007 9:59 am
Location: Bideford, Devon, UK
Contact:

Post by Mr_Nick666 »

stev418 wrote:thanks, very nice channel, could you tell me does this "return to menu" or "return to loader"

thanks
It depends on the version of scummVM you are using. I use bossk's latest revision which gives me the choice to exit to the loader or the main Wii menu.
thesonandheir
Posts: 2
Joined: Wed Aug 19, 2009 1:26 am

Post by thesonandheir »

thanks for the channel, looks really cool!
User avatar
Mr_Nick666
Posts: 132
Joined: Wed Apr 11, 2007 9:59 am
Location: Bideford, Devon, UK
Contact:

Post by Mr_Nick666 »

Thanks, but this is an early version. You really want the Ultimate version which can be found on this forum here. :D
Post Reply