ScummVM/Wii SVN builds

Subforum for discussion and help with ScummVM's Nintendo Wii port

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MusicallyInspired
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Post by MusicallyInspired » Thu Apr 16, 2009 3:21 pm

As long as they're FAT formatted.

Paperman
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Post by Paperman » Thu Apr 16, 2009 9:04 pm

Great work @ BossK

But is it possible to change the mapping of GMM and F5 (maybe an option for switching both buttons)?

GMM on the Home Button is more comfortable in my opionen.
Cause you can handle everything in GMM (also the features of F5) and you can chose to go "home" (launcher or Game Choosing Screen).

But as usual. Great release.

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Bossk
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Post by Bossk » Fri Apr 17, 2009 7:19 am

Actually not all games support the features in the GMM (saving, loading) so the original F5 menu is needed.

The keybindings are hardcoded atm, and I have no idea if the keymapper will be further developed in ScummVM.
I can change them in my builds if there's a lot of demand for it ofc.

Paperman
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Post by Paperman » Tue Apr 21, 2009 12:48 pm

Okay, I see.

I thought just special games like Simon the Sorcerer aren't support GMM cause they have a separate saving and loading menu (in this case the postcard).
Scumm Games are working great with GMM. =)

Keybinding would be great. This is also one reason why I am asking.

But another thing.
Is it possible to disable the dvd drive if you aren't using it.
I mean I am starting scummvm and the dvd begin to rotate although i didn't linked to the dvd.

Thx again for the great releases Bossk. ^^

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Red_Breast
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Post by Red_Breast » Wed Apr 22, 2009 6:01 pm

Earlier I went to check the downloads page to see if the Ubuntu build had been updated and noticed the BuildBot builds have now started including for the Wii.
Anybody know (Bossk?) if it has USB or virtual keyboard support?

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Bossk
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Post by Bossk » Mon Apr 27, 2009 10:05 am

Buildbot builds should include USB and vkeybd support. Dhewg set it up, so the buildbot builds should contain exactly the same as his official builds.

Anyway, I made a new build for those interested in it. Nothing major, except ScummVM progress ofcourse.

scummvm-wii-0.14.0svn_r40153.7z

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Bossk
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Post by Bossk » Mon May 25, 2009 11:09 am

Ok, I've made a new build for those interested.

scummvm-wii-0.14.0svn_r40878.7z
- New svn checkout, loads of LOL, SCI progress.

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Mr_Nick666
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Post by Mr_Nick666 » Tue May 26, 2009 7:53 am

Thanks! :D

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Bossk
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Post by Bossk » Mon Jun 01, 2009 7:54 am

scummvm-wii-0.14.0svn_r41094.7z
- Used the new libfat which gives a large performance boost, really noticable in COMI.

Vampire
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Post by Vampire » Tue Jun 02, 2009 11:29 am

Hm, for me compressed COMI runs absolutely smooth even with 0.13.1. :-)

Btw. in this version libfat fixed?
I talk about that very ugly "libfat corrupts the SD card" issues that raised couple of days ago. :-(

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MusicallyInspired
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Post by MusicallyInspired » Tue Jun 02, 2009 5:16 pm

Hmm. Tried running SOMI CD version and the music actually jumps and skips and pauses a lot more than it ever did before.

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Bossk
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Post by Bossk » Tue Jun 02, 2009 6:32 pm

Vampire wrote:Hm, for me compressed COMI runs absolutely smooth even with 0.13.1. :-)

Btw. in this version libfat fixed?
I talk about that very ugly "libfat corrupts the SD card" issues that raised couple of days ago. :-(
That bug was fixed. And with fixed I mean that noone has encountered the SD card corruption so far, and plenty people have tested so far (not just with scummvm).

@ MusicallyInspired
How did you compress your CD version? Which codec? I'm curious why it skips for you, because my vorbis compressed audio tracks are not skipping at all.
At least, not in the intro and start of the game.

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MusicallyInspired
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Post by MusicallyInspired » Tue Jun 02, 2009 7:07 pm

OGG Vorbis.

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Red_Breast
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Post by Red_Breast » Wed Jun 03, 2009 11:22 am

Do you compress because of space limitations?

I tried CoMI with Bossk's latest. No compression. It's the smoothest I've seen the game since 0.12.

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MusicallyInspired
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Post by MusicallyInspired » Wed Jun 03, 2009 2:22 pm

Yes. All the games currently fit on my 8GB flash drive.

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