Discworld 2 - Works apart from conversation...

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cjelli
Posts: 2
Joined: Fri Sep 11, 2009 5:06 pm

Discworld 2 - Works apart from conversation...

Post by cjelli » Fri Sep 11, 2009 5:10 pm

Hello,

I was so pleased when I read both that the Tinsel engine had been added to ScummVM and that there was an iPhone port. I decided to jailbreak largely because of this :D

Anyway, in Discworld 2, everything seems to work perfectly (music, speech, text, movement and inventory) but it is impossible to talk to anyone, if you single click a person, rincewind walks up to them and just stands there.
You can right click and hear a description of items, but not talk to people.

Anyone any idea if this is me or scummVM?

Seriously nice work though, I love that this exists at all!
Svlad

Edit: sorry, forgot to mention, using 1.0.0rc143760

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Mataku
Posts: 196
Joined: Tue Apr 21, 2009 3:28 pm

Post by Mataku » Fri Sep 11, 2009 5:35 pm

double click. :wink:
also to pick up stuff. same as on PC.

cjelli
Posts: 2
Joined: Fri Sep 11, 2009 5:06 pm

Post by cjelli » Fri Sep 11, 2009 5:39 pm

Hah! Mouse cursor disappears completely when I tried that! Not really an improvement... Any other ideas? :D

Thanks for the fast comeback though!

Edit: OK, so that was loading a savegame I made (to skip the intros :D), tried starting a new game and now it works! My bad sorry.

It does seem generally like it's quite easy to cause glitches, is that the iphone version or the tinsel support?

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