Discworld 1 not recognised on 0.13.1 ?

Subforum for discussion and help with ScummVM's iPhone port

Moderator: ScummVM Team

bsauvage
Posts: 76
Joined: Sat Jan 03, 2009 9:44 am

Discworld 1 not recognised on 0.13.1 ?

Post by bsauvage » Tue May 05, 2009 6:22 am

Hello!

I just installed Discworld 1 and it's not recognised on the iphone version of ScummVM.

Is that an intended limitation?

Thank you!

User avatar
eriktorbjorn
ScummVM Developer
Posts: 3309
Joined: Mon Oct 31, 2005 7:39 am

Re: Discworld 1 not recognised on 0.13.1 ?

Post by eriktorbjorn » Tue May 05, 2009 7:25 am

bsauvage wrote: I just installed Discworld 1 and it's not recognised on the iphone version of ScummVM.

Is that an intended limitation?
The Discworld games aren't supported yet. (Support for them is work-in-progress in the development version of ScummVM, and I'm told they work pretty well, but it's not enabled in any stable release.)

bsauvage
Posts: 76
Joined: Sat Jan 03, 2009 9:44 am

Post by bsauvage » Wed May 06, 2009 3:04 pm

ok, all clear!

Thank you

nicoh67
Posts: 3
Joined: Fri May 15, 2009 7:21 am

Wonderful job!

Post by nicoh67 » Fri May 15, 2009 7:25 am

Thank you very much to allow us to play again to our favorites oldies games!

Do you have an estimated date/period of update of ScummVM for iPhone/iTouch which supports the Discworld Series?

Thanks in advanve for your answer.

User avatar
bobdevis
Posts: 563
Joined: Fri Jan 16, 2009 10:52 am

Post by bobdevis » Fri May 15, 2009 10:25 am

Look at the download page
http://www.scummvm.org/downloads.php
At the bottom, you will find the SVN/nightly/development versions. There is an Iphone version there. That is the one you want.

nicoh67
Posts: 3
Joined: Fri May 15, 2009 7:21 am

Doesn't work...

Post by nicoh67 » Fri May 15, 2009 2:17 pm

Thank you very much for your rapid answer bobdevis!

But I'm afraid it doesn't work:
I have transferred files of the .tar.bz2 in the iPhone nightly builds to my iPhone, but when I tried to launch, the app crash directly (open/closed directly), so I tried to:
- rename scummvm by ScummVM (because of the name of the original ScummVM installed),
- change rights of file ScummVM to rwxr-xr-x (0755)
- make a "chown mobile *" for the files in the folder "ScummVM.app"
- make a respring,

but it seems not working. Maybe I forgot something...

I have an iPhone 3G with firmware 2.2 (in french)


If you don't know what is my problem, it's not really a problem, I will take my bad in patience and wait for the official version :)

Trank you for your advise :)

User avatar
Vinterstum
ScummVM Developer
Posts: 585
Joined: Sun Oct 16, 2005 6:59 am

Post by Vinterstum » Sun May 24, 2009 8:45 pm

The nightly snapshots are missing a few steps.

Most importantly, it doesn't codesign the executable.

On your phone: Install ldid in Cydia, then do 'ldid -S /Applications/ScummVM.app/ScummVM'

nicoh67
Posts: 3
Joined: Fri May 15, 2009 7:21 am

Post by nicoh67 » Mon May 25, 2009 6:34 am

Thank you Vinterstum.

I tried your tip, but it seems to doesn't work anymore...

The ldid command made no errors, but when I launch ScummVM with its icon from the SpringBoard (I made overwrite of files of the official Cydia version), it show the screen "loading", and go back to the SpringBoard.

Maybe I do something wrong.

I think it will be better to let do the professionals and wait for the stable version on Cydia :wink:

Thanks for your help :)

manias
Posts: 39
Joined: Mon May 19, 2008 4:09 pm

Post by manias » Thu Jul 16, 2009 11:32 am

I just noticed the latest, 14.1, doesn't have it either? Were there problems with the game?

User avatar
Vinterstum
ScummVM Developer
Posts: 585
Joined: Sun Oct 16, 2005 6:59 am

Post by Vinterstum » Thu Jul 16, 2009 11:36 am

manias wrote:I just noticed the latest, 14.1, doesn't have it either? Were there problems with the game?
The Tinsel engine isn't included in any ScummVM release builds, it's not officially supported yet.

fingolfin
Retired
Posts: 1466
Joined: Wed Sep 21, 2005 4:12 pm

Post by fingolfin » Thu Jul 16, 2009 11:44 am

It will be in 1.0.0, though.

manias
Posts: 39
Joined: Mon May 19, 2008 4:09 pm

Post by manias » Thu Jul 16, 2009 11:44 am

Guess I'll wait for 1.0.0 :) :) (if I can get it going i'll try the svn)

manias
Posts: 39
Joined: Mon May 19, 2008 4:09 pm

Post by manias » Thu Jul 16, 2009 12:31 pm

OK got discworld running :)
overwrote the latest scummvm normal build's files, then I had to do ldid -S /Applications/ScummVM.app/ScummVM
and it recognizes the game n it boots! awesome!

LosBadylos
Posts: 5
Joined: Sun Jul 26, 2009 3:24 pm

Post by LosBadylos » Wed Jul 29, 2009 11:45 am

manias wrote:OK got discworld running :)
overwrote the latest scummvm normal build's files, then I had to do ldid -S /Applications/ScummVM.app/ScummVM
and it recognizes the game n it boots! awesome!
Hey! Thanks for sharing it, but I'm trying to do as you said, and when I'm doing that ldid -S /Applications/ScummVM.app/ScummVM stuff, my iphone just hangs on, and I need to restart it. I'm doing it in winscp terminal, what I'm doing wrong?

sirskunkalot
Posts: 10
Joined: Thu Jan 29, 2009 2:40 pm
Location: Germany

Post by sirskunkalot » Fri Jul 31, 2009 2:53 pm

Hi LosBadylos,

try this:

viewtopic.php?t=7452

(the last post). Did and does it for me :) ldid can take quiet a time to finish and a respring is done. Just wait until you see the prompt of your console again.

Post Reply