ScummVM DS 0.12.0 beta2 [obsolete]

Subforum for discussion and help with ScummVM's Nintendo DS port

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agentq
ScummVM Porter
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ScummVM DS 0.12.0 beta2 [obsolete]

Post by agentq » Thu Aug 14, 2008 11:01 pm

Please test this new beta version of ScummVM, and post your results here. It would be good to know which games you have tested.

If you see problems, please post the details here, and include details of your setup.

Since this is a beta version, full instructions are not yet available, but instructions for use are essentially the same as the previous version, so see the ScummVM DS website at http://scummvm.drunkencoders.com

Download here:
http://scummvm.drunkencoders.com/scummv ... 0beta2.zip


Fixes in beta2

- Mouse cursor icon is hidden when screen tap method is enabled
- Audio is no longer corrupted when high quality mode is on
- Speed fixes for Kyrandia engine (thanks, LordHoto!)
- Properly enabled AGI and CINE engines
- Fix occasional mouse button getting held down



New Features

- New games supported:
- Lure of the Temptress
- Nippon Safes
- Lost in Time
- The Bizarre Adventures of Woodruff and the Schnibble (untested)
- Legend of Kyrandia: Book Two: Hand of Fate (runs slowly)
- Legend of Kyrandia: Book Three: Malcolm's Revenge (runs slowly)

- New laptop trackpad style input method

- New option to drag for hover, tap for click, and double tap for right click

- Reorganised options screens

- New top screen scaling options

- The usual round of bug fixes


Supported Games


Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Bear Stormin' (DOS version only)
Fatty Bear's Birthday Surprise (DOS version only)
Fatty Bear's Fun Pack (DOS version only)
Putt-Putt's Fun Pack (DOS version only)
Putt-Putt Goes to the Moon (DOS version only)
Putt-Putt Joins the Parade (DOS version only)

Build B:
Beneath a Steel Sky
Flight of the Amazon Queen

Build C:
Simon the Sorcerer 1/2
Elvira 1/2
Waxworks (Amiga version only)

Build D:
Sierra AGI games
Gobliiins 1 - 3
Bargon Attack
Ween: The Prophecy
Future Wars
The Bizarre Adventures of Woodruff and the Schnibble
Lost in Time

Build E:
Inherit the Earth

Build F:
Kyrandia 1 - 3

Build G:
Lure of the Temptress
Nippon Safes
Last edited by agentq on Tue Aug 19, 2008 10:41 pm, edited 2 times in total.

Bowen747x
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Post by Bowen747x » Fri Aug 15, 2008 2:56 am

all is well here 8)

superfighter
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Post by superfighter » Fri Aug 15, 2008 11:48 am

tried running simon the sorcerer on the new beta and hes talking as fast as hell!

agentq
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Post by agentq » Fri Aug 15, 2008 12:51 pm

Are you sure you're using beta2? I saw your post it the beta1 thread and have fixed the issue.

superfighter
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Location: England

Post by superfighter » Fri Aug 15, 2008 1:46 pm

ah my bad!
yeah the sound issue is sorted now!
the trackball control is pretty kool ive noticed though in the double tap method it doesnt register anythink that i do

Bowen747x
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Location: Ny

Post by Bowen747x » Fri Aug 15, 2008 6:04 pm

the new features are working fine on this beta superfight, you just gotta get used to the new clicks. personally i like the drag for hover/tap for click feature WITHOUT the trackpad option enabled.


@agentq- Gobliins 2 and Goblins Quest 3 are running super fast :cry: but Gobliiins is running great!

agentq
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Post by agentq » Fri Aug 15, 2008 8:16 pm

I've just run Goblins Quest 3 and it's running at normal speed for me. I'm using the English GB version. Do you have any options enabled that might affect it?

Luminious
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Kyrandia 2 & 3

Post by Luminious » Fri Aug 15, 2008 8:39 pm

Kyrandia 2 - Hand of Fate Update: Full Talkie works beautifully for hand of fate. It seems to not be as slow as Malcolm's Revenge which seems to take about 1-2 minutes to even load up the title screen. Saving is not possible it seems. Sound stutteres when you bring up the ' load ' screen , but after 1 minute of stuttering, seems to finally bring up the load window. Most may think it crashed and may restart their DS's. When you click save game, stutteres yet seems to not continue.

' talk ' seems to stutter a few times then continues with the speech dialog on certain moments ( not all talk segments though )

Intro: plays completely, may stutter here and there but does not crash.

________________________________

Kyrandia 3 : Malcolm's Revenge

( Talkie version )

Takes about 1-2 minutes to load up the title screen. When title screen loads up though, music you hear **rap tune** and flows without stuttering. The problem is when you launch the game though.

Game does not load at all, crashes and end result is having to re-boot DS.

Intro: Intro does play but will crash at a certain part about 3/4 into the intro.

** non - talkie version **

takes about 1 minute to load intro screen

Seems to play decently however sometimes the mouse functions cease to recognize a ' click '. Resolution: you have to hit <- arrow on DS keypad and tap the screen which acts like a mouse click should it not be responsive to an actual tap on the screen.

Was not able to use the save function as I last tested the (( talkie version )) which was not even able to enter the game.

Conclusion: Hand of Fate seems to be more stable even though saving is not possible. Hand of Fate is a ton of fun and I feel that perhaps in the near future it will become more and more polished.

These were my findings for the new Kyrandia games as they are a BLAST to play. I look forward to future releases of ScummVM DS support and if I am really lucky and my prayers are answered..... Lands of Lore!!!!! sorry had to throw that out there. Wink wink !! ** beg ** beg.

- Luminious

superfighter
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Location: England

Post by superfighter » Fri Aug 15, 2008 8:41 pm

ive tried everygame with the double click method and nothing at all happens, i would say its me, but tapping a screen isnt beyond my grasp lol. not that it matters the trackball method is my prefered choice for controlling all of my games now :)

Bowen747x
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Location: Ny

Post by Bowen747x » Fri Aug 15, 2008 8:45 pm

well i geuss i got the audio problem straightened out :oops:

Scandal_UK
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Post by Scandal_UK » Sat Aug 16, 2008 8:11 pm

Can't play Lure of the Temptress. It just says "could not find lure support file" and switches off.

My game files are just disk1.vga - disk4.vga and Lure.exe. I used Build G.

I got this from revolution's website as they've released it.

What file am I missing..?

Edit: Just found Lure.dat on http://wiki.scummvm.org/index.php/Dataf ... _Temptress

I'm gonna try with that...

Edit 2: Darn "Error validating lure.dat - file is invalid or out of date"

Edit 3: http://scummvm.svn.sourceforge.net/svnr ... gine-data/

Found it... and it works great on my G6! Except.. I cannot focus on or talk to Ratpouch so I can't get very far.

agentq
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Post by agentq » Sun Aug 17, 2008 9:49 am

Does anyone have a copy of The Bizarre Adventures of Woodruff and the Schnibble they can test? It would be good to find out if it works or not.

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chrisis
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Post by chrisis » Sun Aug 17, 2008 9:56 am

agentq: I can test Woodruff later (german version), don't have my DS with me at the moment, I will test it in about 3 to 4 hours and report back!

Scandal_UK
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Post by Scandal_UK » Sun Aug 17, 2008 10:23 am

OK here's the specifics on the problems I found with Lure of the Temptress;

1.
Ratpouch can only be selected in the position he begins in (at the foot of the rack where you cut him free), even though he's in a different room.

2.
On the way to village, in the second tunnel screen the game crashes with one continuous tone playing - I think a soundtrack gets loaded at that point.

Otherwise, scummvm-ds is as great as ever, excellent work AgentQ!

agentq
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Post by agentq » Sun Aug 17, 2008 10:30 am

Can you reproduce the same bug on a PC version of ScummVM 0.12.0? You should try a daily build. If you can't, have you got a save you can send me that reproduces this problem?

@chrisis: Thanks for that, I'd be very interested to know your findings.

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