Suggestions for future versions of Scumm VM DS

Subforum for discussion and help with ScummVM's Nintendo DS port

Moderator: ScummVM Team

agentq
ScummVM Porter
Posts: 805
Joined: Wed Dec 21, 2005 4:29 pm
Location: London, UK

Post by agentq »

I've added a much better zoom options for the next beta of 0.9.1a. I've just got to get round to sorting the long filenames issue and then it'll be ready.
squinty
Posts: 4
Joined: Fri Feb 02, 2007 6:35 pm

Post by squinty »

Sierra SCI and AGI support please! ;)
agentq
ScummVM Porter
Posts: 805
Joined: Wed Dec 21, 2005 4:29 pm
Location: London, UK

Post by agentq »

100% zoom option is now available in beta3:
http://forums.scummvm.org/viewtopic.php?t=3563

As for AGI and SCI game support, AGI is being worked on, as the engine is included in ScummVM, but there are no plans for SCI support.
tomten
Posts: 138
Joined: Mon Oct 16, 2006 9:16 am

Re: Suggestions for future versions of Scumm VM DS

Post by tomten »

caw wrote:What would you like to see in the new versions?
I'd like an option to show the cursor. The stylus-instead-of-cursor only works so-so, since the actual cursor is still hovering somewhere on the screen, but invisible. For example, if you use the stylus to place the cursor in the middle of the screen, and things happen there, the game will react when things come under the cursor. This can be confusing since you don't actually know where the cursor is. If you're pixel-hunting for an object, for example, and suddenly you find yourself hovering that object because the screen scrolled, then you don't know where the object is, you just know the cursor is over it. Know what I mean? =]
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