ScummVM on 3DS

Subforum for discussion and help with ScummVM's Nintendo DS port

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sev
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Re: ScummVM on 3DS

Post by sev »

KainXVIII wrote:
Wed Feb 19, 2020 8:59 am
What about Munt implementation in 3ds port, is it possible?
No. Not enough CPU power on the console.


Eugene

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KainXVIII
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Re: ScummVM on 3DS

Post by KainXVIII »

sev wrote:
Thu Feb 20, 2020 11:26 pm
KainXVIII wrote:
Wed Feb 19, 2020 8:59 am
What about Munt implementation in 3ds port, is it possible?
No. Not enough CPU power on the console.


Eugene
More CPU power than nuked opl emulation (which is already present in 3ds port)?

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sev
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Re: ScummVM on 3DS

Post by sev »

KainXVIII wrote:
Fri Feb 21, 2020 9:37 am

More CPU power than nuked opl emulation (which is already present in 3ds port)?
Of course. It requires about 1GHz of raw CPU power.


Eugene

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KainXVIII
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Re: ScummVM on 3DS

Post by KainXVIII »

sev wrote:
Fri Feb 21, 2020 11:40 am
KainXVIII wrote:
Fri Feb 21, 2020 9:37 am

More CPU power than nuked opl emulation (which is already present in 3ds port)?
Of course. It requires about 1GHz of raw CPU power.


Eugene
Oh, thanks for answer!

kelmer
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Re: ScummVM on 3DS

Post by kelmer »

Some games crashed at launch for me. Discworld games and Amazon Queen, for instance.

winnetouch
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Re: ScummVM on 3DS

Post by winnetouch »

Is there any way to map any button to (.), to be able to skip dialogue in Lucas Arts games?

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