ScummVM on 3DS

Subforum for discussion and help with ScummVM's Nintendo DS port

Moderator: ScummVM Team

phunimator
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Post by phunimator » Sat Mar 19, 2016 11:28 am

I second this! Hope someone is able to do a 3DS Native version soon. The 3DS is at a stage where it can be hacked via multiple ways very easy to enable homebrew specifically, so it is definitely time for a 3DS specific version :)

Cruel
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Post by Cruel » Sat Mar 26, 2016 4:47 pm

I started a 3ds backend implementation this week. Going well:

https://youtu.be/tceIvLLIYUc

digitall
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Post by digitall » Sat Mar 26, 2016 7:15 pm

Cruel: Good to see someone looking at this. When you are happy, it would good to get your source code patches for this to integrate into the main tree... or let us know if you are working on a github fork?

Cruel
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Post by Cruel » Sat Mar 26, 2016 7:53 pm

digitall wrote:Cruel: Good to see someone looking at this. When you are happy, it would good to get your source code patches for this to integrate into the main tree... or let us know if you are working on a github fork?
Yeah, I have a github fork I'll put it on. I'll make a pull request so it can be reviewed once I get the basics all working. I have it integrated into the build system already, but I'm still toying with the configure options to test the limits of the 3ds.

phunimator
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Post by phunimator » Sat Mar 26, 2016 10:30 pm

Cruel wrote:I started a 3ds backend implementation this week. Going well:

https://youtu.be/tceIvLLIYUc
Fantastic! I will be following this very closely! If you need any testing, will be glad to help. Best of luck!

digitall
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Post by digitall » Wed Mar 30, 2016 9:34 pm

I assume you will push this to a branch here when you are ready then: https://github.com/Cruel/scummvm

Cruel
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Post by Cruel » Wed Apr 06, 2016 6:32 am

digitall wrote:I assume you will push this to a branch here when you are ready then: https://github.com/Cruel/scummvm
Indeed. I just did: https://github.com/Cruel/scummvm/tree/3ds

I posted the build elsewhere in the 3ds community, getting people to test it.

Here's an additional discussion on it for those interested: https://gbatemp.net/threads/release-scummvm-3ds.422051/

phunimator
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Post by phunimator » Wed Apr 06, 2016 8:23 am

Cruel wrote:
digitall wrote:I assume you will push this to a branch here when you are ready then: https://github.com/Cruel/scummvm
Indeed. I just did: https://github.com/Cruel/scummvm/tree/3ds

I posted the build elsewhere in the 3ds community, getting people to test it.

Here's an additional discussion on it for those interested: https://gbatemp.net/threads/release-scummvm-3ds.422051/
Woohoo!! Going to try this as soon as I've charged up the N3DS! Thank you so much!

*Edit - Gave it a quick test, and it works brilliantly with MI2! Looking forward to giving this a more thorough going through in a couple hours. Will update! Thanks again!

digitall
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Post by digitall » Thu Apr 07, 2016 8:27 am

Cruel: Thank you for providing your source code changes. Can I suggest that when you are happy, you issue a Pull Request to get your changes merged into the ScummVM mainline?

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Badablek
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Post by Badablek » Mon Apr 11, 2016 4:49 pm

your 3DS port works beautifully, Cruel (N3DS 10.7 + A9LH + AuReiNAND 4.2). ScummVM was missing on the 3DS homebrew scene, thank you.



ps : nice to see it becoming an official branch of the main ScummVM

Stremon
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Post by Stremon » Tue Sep 20, 2016 7:34 am

Still no news on this awesome port getting part of the official scummvm branch?
I would love to see that made :D
And I am sure I am not the only one ;)

Edit: seems like cruel got arrested and put in jail, so this project is probably dead if nobody else try to continue it :'(

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