SCI Pre-Release Testing

General chat related to ScummVM, adventure gaming, and so on.

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KuroShiro
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Post by KuroShiro »

Mataku wrote:been playing KQ6 win with the new svn and things seems to be fine. There is something, however, that i may be miss-remembering, but i think that originally, if you've spoken with rotten tomato and the book worm's friend in the inventory, you should see their lips move and not just hear them.
That is true. One of the known bugs is that some of the sync information is missing, causing some things to not animate during dialogue. Not sure if that is the cause or not.
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MusicallyInspired
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Post by MusicallyInspired »

Yes. You definitely see their lips moving. I don't know if that was DOS-exclusive or if it was in the Win version as well, though.
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m_kiewitz
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Post by m_kiewitz »

KuroShiro wrote:
Mataku wrote:been playing KQ6 win with the new svn and things seems to be fine. There is something, however, that i may be miss-remembering, but i think that originally, if you've spoken with rotten tomato and the book worm's friend in the inventory, you should see their lips move and not just hear them.
That is true. One of the known bugs is that some of the sync information is missing, causing some things to not animate during dialogue. Not sure if that is the cause or not.
Yes that's the cause.
We already know that there is another lip-sync information available in the resources, we just don't know yet how to process it. This results in around 20-30 conversations to not have lipsync. In KQ6/DOS those conversations have random lip-animations (the scripts generated those), they only had real lip-sync in the Windows 3.11 version.

We know about this issue, no need to report it.

We currently use the DOS lip-sync information, that's why it acts like that.
pcbouman
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Post by pcbouman »

Game: Mixed-Up Fairy Tales (VGA)
Game Version: No version number presented, ScummVM says it uses the SCI1 engine.
ScummVM Version: 1.2.0svn51367 (32 bit build)
Operating System: Windows Vista Business 64 bit

Problems:
3035628 Game crashes when trying to save the prince. A real showstopper, since it is probably more or less the last thing you need to do to finish te game.
3035626 Loading a saved game doesn't work. The background and music are fine, but you see only half your character sprite and you can't control anything.
Mim
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Post by Mim »

Game: Pepper's Adventures in Time (interactive demo)
Game Version: (Demo/DOS/English)
ScummVM Version: 1.2.0svn51367
Operating System: Windows XP

Problems:
Demo is completable with glitches.

3035609 , 3035614 ,
3035623
Last edited by Mim on Tue Jul 27, 2010 11:34 pm, edited 1 time in total.
Mim
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Post by Mim »

Game: Police Quest III: The Kindred (demo)
Game Version: Demo/DOS/English
ScummVM Version: 1.2.0svn51367
Operating System: Windows XP

Demo is completable, no problems noted.
Last edited by Mim on Tue Jul 27, 2010 11:52 pm, edited 2 times in total.
Mim
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Post by Mim »

Game: Quest for Glory 1: So You Want to Be a Hero (demo)
Game Version: VGA Remake/DOS/English
ScummVM Version: 1.2.0svn51367
Operating System: Windows XP

Demo is completable, no problems noted.
Last edited by Mim on Tue Jul 27, 2010 11:52 pm, edited 1 time in total.
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clone2727
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Post by clone2727 »

Mim wrote:Game: Quest for Glory 1: So You Want to Be a Hero
Game Version: VGA Remake/DOS/English
ScummVM Version: 1.2.0svn51367
Operating System: Windows XP

Demo is completable, no problems noted.
Please mark "demo" in the title if you're testing a demo too. It ensures I won't mix it up with the full game :wink:
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clone2727
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Post by clone2727 »

pcbouman wrote:Game Version: No version number presented, ScummVM says it uses the SCI1 engine.
I've assumed English, let me know if I'm wrong. (For future reference, the "Game Version" should be the one reported when detecting the game in ScummVM)
bsauvage
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Joined: Sat Jan 03, 2009 9:44 am

Post by bsauvage »

Game: Gabriel Knight 1: Sins of the father
Game Version: CD version/DOS/English
ScummVM Version: 1.2.0svn51342
Operating System: iPad OS 3.2

Bug 3035673: In-game load/save GUI is corrupted. Scummvm load/save GUI seems not implemented; could be iOS specific as I haven't had a chance to test this on windows?

https://sourceforge.net/tracker/?func=d ... tid=418820
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LordHoto
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Post by LordHoto »

bsauvage wrote:Game: Gabriel Knight 1: Sins of the father
Game Version: CD version/DOS/English
ScummVM Version: 1.2.0svn51342
Operating System: iPad OS 3.2

Bug 3035673: In-game load/save GUI is corrupted. Scummvm load/save GUI seems not implemented; could be iOS specific as I haven't had a chance to test this on windows?

https://sourceforge.net/tracker/?func=d ... tid=418820
I don't think Gabriel Knight 1 is in the games list for this testing. You might want to check here, it only lists the demo of Gabriel Knight 1, which uses an earlier version of the SCI engine than the full game (afaik) and thus is included in the testing.
Last edited by LordHoto on Wed Jul 28, 2010 2:11 am, edited 1 time in total.
bsauvage
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Post by bsauvage »

LordHoto wrote:
bsauvage wrote:Game: Gabriel Knight 1: Sins of the father
Game Version: CD version/DOS/English
ScummVM Version: 1.2.0svn51342
Operating System: iPad OS 3.2

Bug 3035673: In-game load/save GUI is corrupted. Scummvm load/save GUI seems not implemented; could be iOS specific as I haven't had a chance to test this on windows?

https://sourceforge.net/tracker/?func=d ... tid=418820
I don't think Gabriel Knight 1 is in the games list for this testing. You might want to check here, it only lists the demo of Gabriel Knight 1, which uses an earlier version of the SCI engine than the full game and thus is included in the testing.
My bad, sorry about this
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Scarlatti
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Post by Scarlatti »

Game: Quest for Glory 3 demo
Game Version: DOS/English
ScummVM Version: 1.2.0svn51397
Operating System: Win32 (XP SP2)

Problems:

3035693 - Plays fine, with some minor graphic glitches.
bsauvage
Posts: 76
Joined: Sat Jan 03, 2009 9:44 am

Post by bsauvage »

Game: Laura Bow 2: the Dagger of Amon Ra
Game Version: DOS/English
ScummVM Version: 1.2.0svn51342
Operating System: iPad OS 3.2

Bug 3035694: In-game load/save GUI crashes to console when selected from the actions menu on top of the screen

https://sourceforge.net/tracker/?func=d ... tid=418820
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Scarlatti
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Location: Brazil

Post by Scarlatti »

Game: Pepper's Adventures in Time (Non-Interactive)
Game Version: DOS/English
ScummVM Version: 1.2.0svn51397
Operating System: Win32 (XP SP2)

Problems:

3035650 - Not working, multiple crashes.
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