SCI Pre-Release Testing

General chat related to ScummVM, adventure gaming, and so on.

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Scarlatti
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Post by Scarlatti »

Game: Leisure Suit Larry 5 demo
ScummVM Version: 1.2.0svn51349
Operating System: Win32 (XP SP2)

Problems:
* Plays fine, but with some of that palette switching artifacts when changing scenes.

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Mataku
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Post by Mataku »

m_kiewitz wrote:
Mataku wrote:on another note, the windows version supposed to have different type of cursors (all white) ... win ver has the same cursors as the dos version.
Afaik those were hardcoded inside the windows 3.11 interpreter.
you mean in the original EXE? i'm not sure if that's true, because someone once tried "patch" the windows version by using the exe from larry 6 or something and the windows cursors worked fine there, and i doubt they put KQ cursors on lsl exe. or maybe they did, i donno.
anyway, is the new svn on the site already? it seems like the same version is still there. I HAVE MUCH MORE COMPLAINTS AND NITPICKS READY!

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m_kiewitz
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Post by m_kiewitz »

Mataku wrote:you mean in the original EXE? i'm not sure if that's true, because someone once tried "patch" the windows version by using the exe from larry 6 or something and the windows cursors worked fine there, and i doubt they put KQ cursors on lsl exe. or maybe they did, i donno.
That's right. I just checked. It seems they just changed the view game cursors into simple black and white cursors.
anyway, is the new svn on the site already? it seems like the same version is still there.
It's compiled once per day.
If you want to get up-to-date all the time you will need to get a developer environment and build it yourself.

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clone2727
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Post by clone2727 »

m_kiewitz wrote:That's right. I just checked. It seems they just changed the view game cursors into simple black and white cursors.
Bah. Lazy Sierra :P

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MusicallyInspired
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Post by MusicallyInspired »

clone2727 wrote:
MusicallyInspired wrote:One more question, is it possible to bypass the digital sound effects in SCI0/SCI01/SCI10 games and use their Adlib equivalents?
Is your driver set to AdLib?
Yes. Digital sound effects still take precedence.

As a side note, I do like the way the MT-32 display messages are displayed on screen with the MT-32 emulator.

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md5
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Post by md5 »

MusicallyInspired wrote:
clone2727 wrote:
MusicallyInspired wrote:One more question, is it possible to bypass the digital sound effects in SCI0/SCI01/SCI10 games and use their Adlib equivalents?
Is your driver set to AdLib?
Yes. Digital sound effects still take precedence.

As a side note, I do like the way the MT-32 display messages are displayed on screen with the MT-32 emulator.
Try unchecking the "Mixed Adlib/MIDI mode" checkbox in the ScummVM options screen (MIDI tab)

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MusicallyInspired
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Post by MusicallyInspired »

Nope. Still doesn't work.

OmerMor
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Post by OmerMor »

clone2727 wrote:
OmerMor wrote: * Castle of Dr. Brain EGA
* Mixed-Up Fairy Tales EGA
We don't know anyone who has these. If you do, please submit a bug report with the md5.
OmerMor wrote: * Hoyle 3 EGA
Will add to the page.
OmerMor wrote: * Mixed-Up Mother Goose, 4 different SCI versions:
* 1990 EGA
Same as with Dr. Brain/Fairy Tales EGA above.
OmerMor wrote: * 1991 Multimedia CD
* 1992 Multimedia Floppy
Differences? Either way, we have an entry for both SCI1 and SCI1.1.
OmerMor wrote: * 1995 Deluxe CD
That's SCI2.1 and not supported.
Submitted the following bug reports:
  • 3035349 Castle of Dr. Brain EGA
    3035350 Mixed-Up Fairy Tales EGA
    3035354 Mixed-Up Mother Goose 1990 EGA
The Differences between the 1991 & 1992 mother goose is that 1991 was a talkie version and 1992 was non-talkie version. The md5 checksum of both were recognized by the latest build.

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clone2727
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Post by clone2727 »

OmerMor wrote:The Differences between the 1991 & 1992 mother goose is that 1991 was a talkie version and 1992 was non-talkie version. The md5 checksum of both were recognized by the latest build.
What version does ScummVM say its emulating when you start each of them? Also, I added those three EGA games, thanks! :)

KuroShiro
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Post by KuroShiro »

Game: Ecoquest II: Lost Secret of the Rainforest
Game Version:Floppy/Dos/English
ScummVM Version: 1.2.0SVN 51376
Operating System: Windows 7 x64

Problems: Game not completable due to bug 3035392. There's also another smaller graphical glitch: bug 3035386.

OmerMor
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Post by OmerMor »

clone2727 wrote:
OmerMor wrote:The Differences between the 1991 & 1992 mother goose is that 1991 was a talkie version and 1992 was non-talkie version. The md5 checksum of both were recognized by the latest build.
What version does ScummVM say its emulating when you start each of them? Also, I added those three EGA games, thanks! :)
1991 Talkie: "Emulating SCI version Early SCI1"
1992 Floppy: "Emulating SCI version SCI1.1"
The GUI names both Mixed-Up Mother Goose, but the first is (CD/DOS/English) and the second is (DOS/English)

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WindlePoons
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Post by WindlePoons »

Game: King’s Quest V: Absence Makes the Heart Go Yonder!
Game Version: Floppy/DOS/German
ScummVM Version: 1.2.0svn51287
Operating System: Linux x86_32 (sidux 2.6.34)

Problems:
* 3035396
Intro works but when start the Game, ScummVM stopping with the in-game debug console:

Code: Select all

ERROR: Failed to locate base object for object at 002F:0AA6; skipping!

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clone2727
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Post by clone2727 »

WindlePoons wrote:Game Version: Floppy/DOS/German
VGA or EGA?

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WindlePoons
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Post by WindlePoons »

clone2727 wrote:
WindlePoons wrote:Game Version: Floppy/DOS/German
VGA or EGA?
sorry, VGA

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Mataku
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Post by Mataku »

been playing KQ6 win with the new svn and things seems to be fine. There is something, however, that i may be miss-remembering, but i think that originally, if you've spoken with rotten tomato and the book worm's friend in the inventory, you should see their lips move and not just hear them.

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