SCI Pre-Release Testing

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

Post Reply
KuroShiro
Posts: 468
Joined: Thu May 15, 2008 7:42 am
Location: Miyazaki, Japan

Post by KuroShiro »

clone2727 wrote:
KuroShiro wrote:Game: Conquests of the Longbow
Game Version: Dos/English
EGA or VGA?
The VGA version.

Also, since you seem to have missed it when I posted earlier,
Space Quest IV (CD/Dos/English) is completable without any major bugs on Windows 7 x64 as of rev. 51294.
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

KuroShiro wrote:The VGA version.
Will add.
KuroShiro wrote:Also, since you seem to have missed it when I posted earlier,
Space Quest IV (CD/Dos/English) is completable without any major bugs on Windows 7 x64 as of rev. 51294.
No, I didn't miss that one. I was going to wait until there was more on the bug report for #3034656 (and then I forgot) :P Will add now too.
User avatar
Scarlatti
Posts: 105
Joined: Sat Aug 11, 2007 10:25 am
Location: Brazil

Post by Scarlatti »

Game: Conquests of Camelot Demo
ScummVM Version: 1.2.0svn51306
Operating System: Windows XP SP2

Problems:
* 3035000 - It crashes in the scene with the boat.

I was wondering if there's a way to copy and paste the text from the console output?
User avatar
Scarlatti
Posts: 105
Joined: Sat Aug 11, 2007 10:25 am
Location: Brazil

Post by Scarlatti »

Game: Conquests of Longbow Demo
ScummVM Version: 1.2.0svn51306
Operating System: Windows XP SP2

Problems:
* None, works fine.
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

Scarlatti wrote:I was wondering if there's a way to copy and paste the text from the console output?
Start it via the command console.
User avatar
MusicallyInspired
Posts: 1061
Joined: Fri Mar 02, 2007 8:03 am
Location: Manitoba, Canada
Contact:

Post by MusicallyInspired »

I'd so try these out if I didn't have all my games packed at the moment. I still don't have the entire Sierra collection on my 640GB external hard drive yet.

Also, I always found it sad that the Longbow demo got voices but the full game never did.

Also, how do you re-enable dithered colours for SCI0/SCI01 games?
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

MusicallyInspired wrote:Also, how do you re-enable dithered colours for SCI0/SCI01 games?
Start the console (ctrl+d) and then type "undither 0" (and then "exit"). Alternatively, you can add a "undither=0" into your config file.
User avatar
MusicallyInspired
Posts: 1061
Joined: Fri Mar 02, 2007 8:03 am
Location: Manitoba, Canada
Contact:

Post by MusicallyInspired »

Thanks. I also notice that IBM PCjr/Tandy music mode doesn't work in SCI0/SCI01/SCI10 games. Is that something that is planned for support with this impending release?

Also, the MT-32 emulator seems to clip and distort quite a lot (at least in KQ1SCI).
User avatar
Scarlatti
Posts: 105
Joined: Sat Aug 11, 2007 10:25 am
Location: Brazil

Post by Scarlatti »

Game: Castle of Dr. Brain Demo
ScummVM Version: 1.2.0svn51306
Operating System: Win32 (XP SP2)

Problems:
* 3035016 - Plays fine, but without music.
User avatar
MusicallyInspired
Posts: 1061
Joined: Fri Mar 02, 2007 8:03 am
Location: Manitoba, Canada
Contact:

Post by MusicallyInspired »

One more question, is it possible to bypass the digital sound effects in SCI0/SCI01/SCI10 games and use their Adlib equivalents?
User avatar
Scarlatti
Posts: 105
Joined: Sat Aug 11, 2007 10:25 am
Location: Brazil

Post by Scarlatti »

Game: Laura Bow 1: The Colonel's Bequest Demo
ScummVM Version: 1.2.0svn51306
Operating System: Win32 (XP SP2)

Problems:
* 3035025 - Crash at the start.
User avatar
Scarlatti
Posts: 105
Joined: Sat Aug 11, 2007 10:25 am
Location: Brazil

Post by Scarlatti »

Games: Christmas Cards 88, 90 EGA/VGA, 92
ScummVM Version: 1.2.0svn51306
Operating System: Win32 (XP SP2)

Problems:
* None, just further confirmation that they are working fine.
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

Scarlatti wrote:Game: Laura Bow 1: The Colonel's Bequest Demo
You're way late on this one. Reported already and fixed. :wink:
Scarlatti wrote:Games: Christmas Cards 88, 90 EGA/VGA, 92
There's no need to test games that are already green (unless it's a different version).
Last edited by clone2727 on Tue Jul 27, 2010 2:00 am, edited 1 time in total.
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

MusicallyInspired wrote:One more question, is it possible to bypass the digital sound effects in SCI0/SCI01/SCI10 games and use their Adlib equivalents?
Is your driver set to AdLib?
User avatar
Scarlatti
Posts: 105
Joined: Sat Aug 11, 2007 10:25 am
Location: Brazil

Post by Scarlatti »

Game: Island of Dr. Brain Demo
ScummVM Version: 1.2.0svn51306
Operating System: Win32 (XP SP2)

Problems:
* 3035033 - Crashes after a while.
Post Reply