SCI Pre-Release Testing

General chat related to ScummVM, adventure gaming, and so on.

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EddyDrama
Posts: 13
Joined: Sun Aug 01, 2010 4:40 pm

Post by EddyDrama » Fri Aug 27, 2010 7:56 pm

Game: Hoyle Official Book Of Games: Volume 1
Game Version: EGA/DOS/ENGLISH
Operating System: WinXP (SP3)
ScummVM Version: 1.2.0svn52404

Playable, no bugs encountered.

neosmagus
Posts: 17
Joined: Tue Nov 08, 2005 5:43 pm
Location: South Africa

Post by neosmagus » Fri Aug 27, 2010 10:24 pm

Game: Quest For Glory 1 VGA
Version: VGA/2.0/English/QFG Anthology CD (1-4)
OS: Windows XP
ScummVM: 1.2.0svn52398 (Aug 26 2010 17:36:10)

Game is completable as fighter, no major issues, and character imports successfully into QFG2EGA.

However it fails to import into AGD's QFG2VGA :(

See following issues (related to character imports):
3054610
3054613

KuroShiro
Posts: 455
Joined: Thu May 15, 2008 7:42 am
Location: Miyazaki, Japan

Post by KuroShiro » Fri Aug 27, 2010 10:55 pm

neosmagus wrote:
However it fails to import into AGD's QFG2VGA :(
As I was kindly informed, you will need to extract the .sav file (7zip works) in order to use it in the normal Sierra interpreter or the AGDI version.

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clone2727
Retired
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Location: NJ, USA

Post by clone2727 » Sat Aug 28, 2010 3:43 am

KuroShiro wrote:
neosmagus wrote:
However it fails to import into AGD's QFG2VGA :(
As I was kindly informed, you will need to extract the .sav file (7zip works) in order to use it in the normal Sierra interpreter or the AGDI version.
Yes, save files in ScummVM are gzip'd, so any tool that can handle them should work.

neosmagus
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Location: South Africa

Post by neosmagus » Sat Aug 28, 2010 8:45 am

KuroShiro wrote:
neosmagus wrote:
However it fails to import into AGD's QFG2VGA :(
As I was kindly informed, you will need to extract the .sav file (7zip works) in order to use it in the normal Sierra interpreter or the AGDI version.
Thanks! It works! :) Is there any process I need to do once I finish QFG2VGA to get my character into QFG3? Do I g-zip it again, or will ScummVM support the save directly? Are there any special formats/settings? (Don't know g-zip, but ZipGenius extracted it just fine).

KuroShiro
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Location: Miyazaki, Japan

Post by KuroShiro » Sat Aug 28, 2010 8:51 am

neosmagus wrote: Thanks! It works! :) Is there any process I need to do once I finish QFG2VGA to get my character into QFG3? Do I g-zip it again, or will ScummVM support the save directly? Are there any special formats/settings? (Don't know g-zip, but ZipGenius extracted it just fine).
It should work as is, as long you as add the prefix 'qfg2-' to the filename. Check the pop-up dialogue when you import into QFG3.

G-Zip is short for GNU Zip. It's an open source compression doo-dad for Linux/Unix based systems.

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md5
ScummVM Developer
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Location: Athens, Greece

Post by md5 » Sat Aug 28, 2010 10:23 am

ScummVM automatically detects if saved games are gzipped

KuroShiro
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Location: Miyazaki, Japan

Post by KuroShiro » Mon Aug 30, 2010 7:39 am

Game: Mixed Up Mother Goose
Game Version: Floppy/Dos/English (SCI1.1)
ScummVM Version: 1.2.0SVN r52448
OS: Windows 7

Problems: Game is completable with one bug still remaining: 3051136.

PsyCrow
Posts: 18
Joined: Mon Aug 30, 2010 7:38 pm

Post by PsyCrow » Tue Aug 31, 2010 4:06 pm

Game: Space Quest V
Game Version: DOS/ENGLISH
Operating System: WinXP (SP2)
ScummVM Version 1.2.0svn52472

Game crashes while playing mini game "Battle Cruiser" against Quirk. Bug report with attached save file has been reported. Bug report...3056811. Space Quest V is completable despite this bug as you can quit the the mini game.

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Graxer
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Location: Scotland

Post by Graxer » Fri Sep 03, 2010 11:02 am

Game: EcoQuest: The Search for Cetus
Game Version: Floppy/DOS/English
ScummVM Version: 1.2.0SVN r52504
OS: Ubuntu 10.04

Fully playable, no problems noted. :D

KuroShiro
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Location: Miyazaki, Japan

Post by KuroShiro » Sat Sep 04, 2010 5:52 am

So, seems like most games have been tested and there's only really one or two "Major" game-stopping bugs left. Does this mean a release is imminent, or is there still much more polishing to do?

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m_kiewitz
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Location: Daventry

Post by m_kiewitz » Sat Sep 04, 2010 7:49 am

KuroShiro wrote:So, seems like most games have been tested and there's only really one or two "Major" game-stopping bugs left. Does this mean a release is imminent, or is there still much more polishing to do?
Most of the current open bugs are really difficult to track down and solve. I guess it will take some time. I'm also currently playing through King's Quest 4 early by myself and found 2 quite complicated bugs already (gladly both of them are already resolved).

It also seems that we got some bigger music issues with Larry 2 early.

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Scarlatti
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Location: Brazil

Post by Scarlatti » Sun Sep 05, 2010 3:34 am

Game: Leisure Suit Larry 2 (early)
Game Version: Floppy/DOS/English/v.1.000.011
ScummVM Version: 1.2.0svn52535
OS: Win32 (XP SP2)

The bugs were fixed, and the game is completable.

PhiloHippus
Posts: 18
Joined: Fri Feb 10, 2006 6:45 am
Location: Portugal

Laura Bow 2 Floppy

Post by PhiloHippus » Sun Sep 05, 2010 2:11 pm

Game: Laura Bow 2 (Laura Bow and the Dagger of Amon Ra)
Game Version: Floppy/Dos/English 1.000
ScummVM Version: 1.2.0Svn52559
OS: Windows 7 x64

Problems: As of build 52559 the game is now completable. Bugs still open: 3050596, 3050588, 3050318, 3048213, 3041738, 3041257, 3039566.

OmerMor
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Location: Israel
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Post by OmerMor » Mon Sep 06, 2010 5:04 pm

Game: Leisure Suit Larry 5
Game Version: EGA/Floppy/Dos/English 1.000
ScummVM Version: 1.2.0svn52591
OS: Windows 7 32bit

Problems: None. Game is completable. I opened a few bugs during game play but all were fixed already.

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