SCI Pre-Release Testing

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

Post Reply
scoriae
Posts: 260
Joined: Thu Jan 03, 2008 3:32 am

Post by scoriae »

The old version of KQ4 is AGI - not SCI, unless there are two SCI versions (and the original AGI)?

I actually own the AGI version of it (retail release), which is supposedly quite rare. I'm am not aware however of two different SCI releases.
MapleSyrup
Posts: 82
Joined: Tue Sep 09, 2008 11:39 pm

Post by MapleSyrup »

scoriae wrote:The old version of KQ4 is AGI - not SCI, unless there are two SCI versions (and the original AGI)?

I actually own the AGI version of it (retail release), which is supposedly quite rare. I'm am not aware however of two different SCI releases.
King's Quest IV was released on two different versions of SCI.
MusicallyInspired wrote:The "old" KQ4's version number is 1.000.111. It has alternate backgrounds compared to the newer version. And the nighttime scenes, instead of pasting a separate night sky background on the day backgrounds, has completely different picture resources for the night time screens. V1.000.111's graphics are more reminiscent of the AGI style of artwork regarding depth and shading. Here's a few comparisons:

1.000.111
http://cloudschatze.googlepages.com/Pic6.bmp
1.006.004
http://cloudschatze.googlepages.com/Pic6_2.bmp

1.000.111
http://cloudschatze.googlepages.com/Pic3.bmp
1.006.004
http://cloudschatze.googlepages.com/Pic3_2.bmp

1.000.111
http://cloudschatze.googlepages.com/Pic103.bmp
1.006.004
http://cloudschatze.googlepages.com/Pic103_2.bmp
User avatar
Scarlatti
Posts: 107
Joined: Sat Aug 11, 2007 10:25 am
Location: Brazil

Re: Laura Bow 2

Post by Scarlatti »

Game: Laura Bow 2: The Dagger of Amon Ra (CD/DOS/English)
Game Version: VGA CD v1.1
ScummVM Version: 1.2.0svn52134
OS: Win32 (XP SP2)

Completable. Bug 3047418.

Found something that is not exactly a bug, more of a feature - If the player tries to use the "About" credits option in the furnace room near the end, a voice-over says: "There is not enough memory available right now to show the About screen". :)
User avatar
m_kiewitz
ScummVM Developer
Posts: 157
Joined: Tue Dec 01, 2009 10:09 am
Location: Daventry

Post by m_kiewitz »

MapleSyrup wrote:
scoriae wrote:The old version of KQ4 is AGI - not SCI, unless there are two SCI versions (and the original AGI)?

I actually own the AGI version of it (retail release), which is supposedly quite rare. I'm am not aware however of two different SCI releases.
King's Quest IV was released on two different versions of SCI.
It's even worse. Currently there are a total a 6 different versions of KQ4 known. 3 of them are SCI0EARLY (hence kq4 early) and 3 of them are SCI0LATE (hence kq4 late).

ffs. http://wiki.scummvm.org/index.php/Sierr ... #SCI_Games
User avatar
MusicallyInspired
Posts: 1062
Joined: Fri Mar 02, 2007 8:03 am
Location: Manitoba, Canada
Contact:

Post by MusicallyInspired »

But there are only 3 major changes between them (AGI, and the two SCI versions with different graphics).

EDIT: I notice on that list that Mixed Up Fairy Tales EGA is in the "Possible Entries" list. I have this game so I know that it exists. As does Longbow EGA and Castle of Dr Brain EGA. Is that just an oversight?
scoriae
Posts: 260
Joined: Thu Jan 03, 2008 3:32 am

Post by scoriae »

Wow... that is very interesting. I do find it odd however that the old version, 1.000.111 looks much better to me the the new version, 1.006.004.

I must own the old version, as I have never seen those backgrounds colored as you have shown them.

Due to this thread I just became aware of the fact that I also own the LSL1 remake in EGA, rather then VGA. Also realized my disk copy of KQ5 is EGA (I always play my CD copy, so I had never noticed the disks where different specs). And here I thought I knew so much =)
User avatar
Red_Breast
Posts: 770
Joined: Tue Sep 30, 2008 10:33 pm
Location: The Bar Of Gold, Upper Swandam Lane.

Post by Red_Breast »

That sierra-8bit-co-uk linked txt file (Based on 'this document'. Used with permission.) on the wiki page I can't seem to reach. Maybe it's down.
I assume the wiki includes everything from it anyway?
Zeith
Posts: 18
Joined: Wed Aug 04, 2010 8:26 pm

Post by Zeith »

Red_Breast wrote:That sierra-8bit-co-uk linked txt file (Based on 'this document'. Used with permission.) on the wiki page I can't seem to reach. Maybe it's down.
I assume the wiki includes everything from it anyway?
I found a mirror for it here:
http://web.archive.org/web/200711300737 ... IST091.TXT
User avatar
Red_Breast
Posts: 770
Joined: Tue Sep 30, 2008 10:33 pm
Location: The Bar Of Gold, Upper Swandam Lane.

Post by Red_Breast »

Thanks Zeith
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

Red_Breast wrote:I assume the wiki includes everything from it anyway?
And more.
itbytesbob
Posts: 3
Joined: Thu Aug 19, 2010 6:54 am

Post by itbytesbob »

Game: Quest for Glory 4
Game Version: DOS/English
ScummVM Version: 1.2.0svn52199
OS: WinXP SP3 32-bit]
Problems:
I guess they mostly relate to the fact that QFG4 is SCI2.1! The game starts fine, but the lack of kRemapColors and incomplete text bitmap support (as mentioned on the SCI/TODO wiki page) does make it look awful in places. With "Autosave" turned on, I can't even leave the first room. It throws me this error in the debug console:

[VM] kSaveGame[36]: signature mismatch via method Game::save (script 64994, room 720, localCall 0xffffffff)!

and then when I exit the console, ScummVM closes. With autosave off, I can continue playing (obviously until I try to save) but I didn't try to go much further to be honest.
KuroShiro
Posts: 468
Joined: Thu May 15, 2008 7:42 am
Location: Miyazaki, Japan

Post by KuroShiro »

itbytesbob wrote:Game: Quest for Glory 4
Yeah, there's a reason QFG4 is not on the list of games to test. SCI2.1 support is, as the wiki says, basically non-existent.
User avatar
MusicallyInspired
Posts: 1062
Joined: Fri Mar 02, 2007 8:03 am
Location: Manitoba, Canada
Contact:

Post by MusicallyInspired »

My copy of Police Quest III EGA now runs on svn52218. I'll be playing through it and showing my results.
User avatar
Scarlatti
Posts: 107
Joined: Sat Aug 11, 2007 10:25 am
Location: Brazil

Post by Scarlatti »

Game: Mixed-Up Mother Goose VGA CD (SCI1)
Game Version: CD/DOS/English
ScummVM Version: 1.2.0svn52224
OS: Win32 (XP SP2)

UPDATE: Still not completable, even with bug 3049146 fixed. It's randomly crashing and locking all over the place, usually with "kCan(t)BeHere - invalid rect" messages.
Last edited by Scarlatti on Fri Aug 20, 2010 4:55 pm, edited 1 time in total.
User avatar
Scarlatti
Posts: 107
Joined: Sat Aug 11, 2007 10:25 am
Location: Brazil

Post by Scarlatti »

Game: Quest for Glory 3
Game Version: DOS/English/1.1
ScummVM Version: 1.2.0svn52251
OS: Win32 (XP SP2)

UPDATE: Completable.
Last edited by Scarlatti on Sat Aug 21, 2010 12:01 pm, edited 1 time in total.
Post Reply