SCI Pre-Release Testing

General chat related to ScummVM, adventure gaming, and so on.

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PhiloHippus
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Joined: Fri Feb 10, 2006 6:45 am
Location: Portugal

Post by PhiloHippus » Fri Aug 06, 2010 9:17 pm

Game: King's Quest V: Absence Makes the Heart Go Yonder (EGA/DOS/English)
Game Version: EGA Floppy v0.000.055
ScummVM Version: 1.2.0svn51783
OS: Windows 7 x64

Problems: Not completable due to bug 3039395. Also found bug 3040863 but it's a minor one.

KuroShiro
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Location: Miyazaki, Japan

Post by KuroShiro » Fri Aug 06, 2010 9:47 pm

Since it says it needs retesting, Quest for Glory III (Dos/English) is still not completable as of r51792 due to bug 3040844. Also two more glitches: 3040778 and 3040722.

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md5
ScummVM Developer
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Location: Athens, Greece

Post by md5 » Fri Aug 06, 2010 9:54 pm

KuroShiro wrote:Since it says it needs retesting, Quest for Glory III (Dos/English) is still not completable as of r51792 due to bug 3040844. Also two more glitches: 3040778 and 3040722.
Fixed

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Scarlatti
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Location: Brazil

Post by Scarlatti » Fri Aug 06, 2010 10:23 pm

Game: Space Quest 1 VGA
Game Versions:DOS/English
ScummVM Version: 1.2.0svn51774
Operating System: Win32 (XP SP2)

Completable. Bugs 3040894, 3040905, and 3040908

KuroShiro
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Post by KuroShiro » Fri Aug 06, 2010 10:25 pm

md5 wrote:Fixed
Thanks! So...
Game: Quest for Glory III: Wages of War
Game Version: Dos/English
ScummVM Version: 1.2.0SVN 51808
OS: Windows 7 x64

Problems: It is completable now, hooray! Most of the bigger bugs have been fixed (thanks md5), but I found the following bugs:
3040778 -- Minor graphical (layering) glitch.
3040722 -- Crash during a conversation.
3040616 -- A music bug that I think might be related to overarching issues in SCI 1.1, as similar things also happen in KQ5CD and Freddy Pharkas.
3040579 -- Awari game seems to crash only when a game ends with the opponent moving a single piece into his home.
3040570 -- An animation gets stuck/doesn't play.

Also encountered three glitches previously reported by alexbevi: 3039768, 3039757, and 3039368.

Since this game seems to still be a bit glitchy and it's impossible to overlap, I'd suggest getting playthroughs of all three professions. I'll try to run through all three games as a fighter later (once QFG1VGA combat is playable).

PhiloHippus
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Post by PhiloHippus » Sat Aug 07, 2010 6:17 am

Game: King's Quest V: Absence Makes the Heart Go Yonder (EGA/DOS/English)
Game Version: EGA Floppy v0.000.055
ScummVM Version: 1.2.0svn51823
OS: Windows 7 x64

Problems: With bug 3039395 gone, the game is now completable with full 260/260 game score. Only found these graphical glitches: 3041044, 3041035, 3040863.

ponytear
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Joined: Fri Aug 06, 2010 5:48 pm

Post by ponytear » Sat Aug 07, 2010 7:09 am

Game: Leisure Suit Larry 3
Game Version: DOS/English
ScummVM Version: 1.2.0svn51733
Operating System: Windows XP Media Center 32

Game is completable (full score). I encountered a few glitches in the music but that might also be because I played with the MT-32 emulation. And I am not sure about this, but there might have been strange colors while Larry was dancing on stage. It was like the spotlights were working but the audience was not in the dark.

Game version: 1.003 Oct 27 1989

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Red_Breast
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Location: The Bar Of Gold, Upper Swandam Lane.

Post by Red_Breast » Sat Aug 07, 2010 9:51 am

Game: Conquests of the Longbow: The Adventures of Robin Hood
Game Version: EGA/DOS/English
ScummVM Version: 1.2.0 r51772
Operating System: Nintendo Wii

Completed no problems noticed. Robin can be a little awkward to move in the maze puzzle. I can't remember if the original is the same.

neosmagus
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Joined: Tue Nov 08, 2005 5:43 pm
Location: South Africa

Post by neosmagus » Sat Aug 07, 2010 11:11 am

Game: Quest for Glory 1 VGA
Version: 2.0, DOS VGA, (Quest for Glory Anthology 1 - 4)
ScummVM Version: ScummVM 1.2.0svn51823 (Aug 7 2010 11:46:12)
Operating System: Windows XP

Still not completable because of the combat buttons. They don't seem to work at all anymore. Tried playing as a Fighter. They didn't work in a random fight with a brigand, and they didn't work against the first goblin in the goblin area. I'm mentioning this because I see the game as 'Needs to be Retested' on the game list. See Bug: 3036756

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clone2727
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Post by clone2727 » Sat Aug 07, 2010 1:43 pm

ponytear wrote:Game not completable because the game keeps telling me I don't have the knife when I try to cut the grass.
Just to make sure, I tried to play in DOSBox and I could get the grass without any problem. I also tried LSL3 English (1.003 Oct 27 1989) and I could get the grass too (I haven't played further though).
Did you file a bug report?

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Scarlatti
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Post by Scarlatti » Sat Aug 07, 2010 2:16 pm

clone2727: Filippos fixed two of the Space Quest 1 VGA bugs.

Kurufinwe
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Post by Kurufinwe » Sat Aug 07, 2010 2:41 pm

I see that KQ5 VGA (floppy, English) has been marked as completable in the wiki. It's not. While it seems to share most of its bugs with the EGA version (which I guess makes sense, since they were developed at the same time, contrary to the non-English versions and the CD version), and while the EGA version is now completable, the VGA version seems to have an extra bug (#3041134) which makes it crash early into the ending sequence. So still not fully completable, though it's definitely getting there.

I'll report again here once the game is finally completable.

(Also, I filed bug #3041137.)

neosmagus
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Location: South Africa

Post by neosmagus » Sat Aug 07, 2010 2:55 pm

Game: Space Quest 3
Version: 1.018 (1997 Space Quest Collection CD)
ScummVM: ScummVM 1.2.0svn51831 (Aug 7 2010 22:40:47)
OS: Windows XP

Game not completable, ScummVM crashes when you try to slide down the chute in the freighter. See bug 3041176

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Red_Breast
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Location: The Bar Of Gold, Upper Swandam Lane.

Post by Red_Breast » Sat Aug 07, 2010 3:03 pm

Kurufinwe
Isn't saying 'it's not' completeable a bit much?
I can't see much difference in it and calling the person who completed it a liar. Why would somebody do that?
I've posted games as completeable because I managed to reach the end. But somebody else could play it and not be able to finish it. That's OK. Remember adventure games usually have more than one method to solve a problem.
So maybe you didn't complete it but that doesn't mean it's not completeable.

Completeable is one of many stages in testing. A milestone is hit once completeable is reached and the devs will hope that they are over the worse of it.
That's my understanding of it.

Kurufinwe
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Post by Kurufinwe » Sat Aug 07, 2010 3:15 pm

Red_Breast wrote:Kurufinwe
Isn't saying 'it's not' completeable a bit much?
I can't see much difference in it and calling the person who completed it a liar. Why would somebody do that?
I've posted games as completeable because I managed to reach the end. But somebody else could play it and not be able to finish it. That's OK. Remember adventure games usually have more than one method to solve a problem.
So maybe you didn't complete it but that doesn't mean it's not completeable.

Completeable is one of many stages in testing. A milestone is hit once completeable is reached and the devs will hope that they are over the worse of it.
That's my understanding of it.
I haven't called anyone a liar. In the wiki, the line corresponding to my report says that the game is completable, even though for me it's not. It's just a slight mistake made when updating the wiki, which I'm reporting so that the list can be accurate, nothing more. I'm certainly not accusing anyone of anything! :)

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