ScummVM 1.1.0 Release Testing is Here!

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

Inguin
Posts: 9
Joined: Sun Feb 28, 2010 9:08 pm

Kyrandia 2: The Hand of Fate (CD/DOS/English)

Post by Inguin »

ScummVM 1.1.0svn48155
Fedora 12 x86/32-bit
completable, no problems found, load/save works fine.
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criezy
ScummVM Developer
Posts: 762
Joined: Sat Sep 23, 2006 10:41 am
Location: West Sussex, UK

Return to Zork

Post by criezy »

Game version: DOS floppy english
Tested on MacOS X 10.4 Intel

ScummVM 1.1.0 svn
Started with revision 48146
Finished with revision 48149

Completable.
Found bug #2960238 which is fixed in revision 48149.
I can also confirm the stuck note issue (bug #2825928) and the ugly transitions (bug #2957333).
Inguin
Posts: 9
Joined: Sun Feb 28, 2010 9:08 pm

Zak McKracken (FM-TOWNS/English)

Post by Inguin »

Hangs near the beginning of the game when using the monkey wrench on the sink pipe. See Bug #2961530.
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clone2727
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Location: NJ, USA

Re: Return to Zork

Post by clone2727 »

@criezy: You can just put your testing info up on the wiki, if you'd like :wink: (Of course, I'm happy to do it too)
KuroShiro
Posts: 468
Joined: Thu May 15, 2008 7:42 am
Location: Miyazaki, Japan

Post by KuroShiro »

Rodney's Funscreen (Dos/English)
Windows 7 x64
v1.1.0 svn (most recent as of 8:00PM pst)

Works fine for as much as I tested. It's not actually a game so you can't really complete it.
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Raziel
ScummVM Porter
Posts: 1302
Joined: Tue Oct 25, 2005 8:27 am
Location: a dying planet

Post by Raziel »

Spyfox 3: Operation Ozone (English/Windows(Updated))

ScummVM 1.1.0svn48157 (Mar 1 2010 08:26:39)
AmigaOS4

Completeable
Graphical glitch #2951521 and global HE 16bit problem #2952298 found
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Raziel
ScummVM Porter
Posts: 1302
Joined: Tue Oct 25, 2005 8:27 am
Location: a dying planet

Post by Raziel »

Pajama Sam: No need to hide when it's Dark outside (Updated (English/US)

ScummVM 1.1.0svn48157 (Mar 1 2010 08:26:39)
AmigaOS4

Completable
Music glitch in Darkness' kitchen #2961787
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Red_Breast
Posts: 770
Joined: Tue Sep 30, 2008 10:33 pm
Location: The Bar Of Gold, Upper Swandam Lane.

Post by Red_Breast »

Return to Zork CD
Wii Buildbot r48086
Completed
MapleSyrup
Posts: 82
Joined: Tue Sep 09, 2008 11:39 pm

Post by MapleSyrup »

I completed Flight of the Amazon Queen. The only thing I noticed was that when you left the building after the Floda alarm went off, a single tone from the alarm would constantly play afterward. The tone only went away by restarting the engine. I filed bug report #2961891.

game version: Talkie/DOS/English
Windows 7 64-bit
1.1.0 svn 48157
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clone2727
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Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

@Raziel: You also don't need to post here, you can just post on the wiki directly :wink:
Truus999
Posts: 123
Joined: Mon Nov 24, 2008 9:19 pm
Location: Amsterdam, Netherlands

Kings Quest II: To heir is human

Post by Truus999 »

game version: 2.0a Apple IIgs English
Windows XP with SP3
1.1.0 svn 48142

No problems
Save & load worked ok

Cheers,
René
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Raziel
ScummVM Porter
Posts: 1302
Joined: Tue Oct 25, 2005 8:27 am
Location: a dying planet

Post by Raziel »

clone2727 wrote:@Raziel: You also don't need to post here, you can just post on the wiki directly :wink:
Nah

I will probably just mess up the formatting :-D
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clone2727
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Post by clone2727 »

Raziel wrote:
clone2727 wrote:@Raziel: You also don't need to post here, you can just post on the wiki directly :wink:
Nah

I will probably just mess up the formatting :-D
It's quite simple :wink:
Truus999
Posts: 123
Joined: Mon Nov 24, 2008 9:19 pm
Location: Amsterdam, Netherlands

Space Quest II: Vohaul's revenge

Post by Truus999 »

game version: 2.0a Apple IIgs English
Windows XP with SP3
1.1.0 svn 48142

No problems
Save & load worked ok
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Red_Breast
Posts: 770
Joined: Tue Sep 30, 2008 10:33 pm
Location: The Bar Of Gold, Upper Swandam Lane.

Post by Red_Breast »

I got a copy of Loom PCE US recently off Ebay.

I started to play it on a Wii at the weekend but it would crash when going to the save menu, which I was doing just after the scene near the start when Bobbin watches the other weavers. It happened a few times.
I tried on PC (Ubuntu 9.10 - thanks to Sanguine for the dumpcd source - it compiled no problems, same goes for the new Tools GUI) and had no problem saving.

I'll get to making a bug report later this evening but whenever I've had problems before using a Wii it's always been endian related (Wii-PPC).
Could this be the same?
I plan to play through the game at the weekend just in case anybody was thinking the same. Be it on a Wii or Ubuntu.
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