What about Larry Laffer ?

General chat related to ScummVM, adventure gaming, and so on.

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Harrypoppins
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What about Larry Laffer ?

Post by Harrypoppins » Fri Nov 06, 2009 12:09 am

Hi all !

It's just for asking if the serie will be port on ScummVM ?

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MeddlingMonk
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Post by MeddlingMonk » Fri Nov 06, 2009 1:11 am

The Larry games use the SCI engine, so yeah, eventually. Most of them semi-work already. Crashing works perfectly. The rest will come in time.

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eriktorbjorn
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Post by eriktorbjorn » Fri Nov 06, 2009 5:32 am

MeddlingMonk wrote:The Larry games use the SCI engine
Except for the original version of the first game. That one used AGI, which should already be supported.

(The recent 3D games are, of course, exceptions too.)

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Raziel
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Post by Raziel » Fri Nov 06, 2009 1:50 pm

eriktorbjorn wrote:(The recent 3D games are, of course, exceptions too.)
Then again the recent 3D "games" doesn't feature Larry Laffer, do they?

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Harrypoppins
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Post by Harrypoppins » Fri Nov 06, 2009 1:56 pm

(The recent 3D games are, of course, exceptions too.)
I'm not sure they're just some games. XD

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ERKAN
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Post by ERKAN » Mon Nov 16, 2009 1:32 pm

When I tried playing Larry 1 ScummVM recognised it as a Sierra AGI game and when I opened it, ScummVM crashed :)

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eriktorbjorn
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Post by eriktorbjorn » Mon Nov 16, 2009 3:01 pm

ERKAN wrote:When I tried playing Larry 1 ScummVM recognised it as a Sierra AGI game and when I opened it, ScummVM crashed :)
Strange. At least the English DOS version of the game was reported as completable by two different testers during the latest release testing. Perhaps you have some different version, or there's some problem with the data files?

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Strangerke
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Post by Strangerke » Mon Nov 16, 2009 3:19 pm

By the way, if it's not an english version, I'm afraid it may not be supported as they are documented as "hacks". see the wiki for details

Pseudo_Intellectual
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Post by Pseudo_Intellectual » Sat Nov 28, 2009 8:35 pm

eriktorbjorn wrote:Except for the original version of the first game. That one used AGI, which should already be supported.

(The recent 3D games are, of course, exceptions too.)
Presumably "Larry 0", Chuck Benton's "SoftP-- Adventure" (attempting to not be auto-filed by the forum as spam), would also be an exception. But would pointing it out be too pedantic?

billwashere
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Post by billwashere » Sun Nov 29, 2009 1:49 am

Pseudo_Intellectual wrote:
eriktorbjorn wrote:Except for the original version of the first game. That one used AGI, which should already be supported.

(The recent 3D games are, of course, exceptions too.)
Presumably "Larry 0", Chuck Benton's "SoftP-- Adventure" (attempting to not be auto-filed by the forum as spam), would also be an exception. But would pointing it out be too pedantic?
There is a Z-code version of this game here - http://mirror.ifarchive.org/if-archive/ ... ftporn.zip

Scummvm-misc (http://scummvm-misc.sourceforge.net/) has a complete scummvm engine called Gargoyle which is interpreter for Infocom Z-code games. So you can play it.

Jinx1337
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Post by Jinx1337 » Sun Nov 29, 2009 7:40 pm

Larry 4 refuses to work with ScummVM (or anything for that matter). I also lost its floppies.

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MeddlingMonk
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Post by MeddlingMonk » Sun Nov 29, 2009 8:50 pm

Jinx1337 wrote:Larry 4 refuses to work with ScummVM (or anything for that matter). I also lost its floppies.
:roll:

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garrythefish
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Post by garrythefish » Tue Dec 01, 2009 2:28 am

Jinx1337 wrote:Larry 4 refuses to work with ScummVM (or anything for that matter). I also lost its floppies.
I think I have them somewhere. ;)

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JonWW
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Post by JonWW » Sun Dec 27, 2009 4:46 pm

I think the scientists from Xenon have found the floppies.

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Kaminari
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Post by Kaminari » Sun Dec 27, 2009 8:26 pm

I have it on very good authority that, unfortunately, Larry 4 will never be supported by ScummVM because Al Lowe doesn't believe in "4-play".

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