Monkey Island is on the App Store

General chat related to ScummVM, adventure gaming, and so on.

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nferno
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Monkey Island is on the App Store

Post by nferno » Thu Jul 23, 2009 8:30 am

Today's your lucky day boys 'n girls; Monkey Island has been unleashed onto the App Store! :)
Check it out: http://toucharcade.com/2009/07/23/the-s ... and-video/

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sev
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Post by sev » Thu Jul 23, 2009 8:56 am

Yeah, LEC twitted about it 4 hours ago.

I wonder, whether this port includes classic look too, or it runs only with the new skin.


Eugene

hippy dave
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Post by hippy dave » Thu Jul 23, 2009 9:06 am

according to the linked article, it does indeed include the ability to switch between old & new looks.

canadacow
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Post by canadacow » Thu Jul 23, 2009 9:19 am

Looks great on the iPhone but doesn't have any of the neat shader effects of the PC version.

rented mule
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Post by rented mule » Thu Jul 23, 2009 12:37 pm

canadacow wrote:Looks great on the iPhone but doesn't have any of the neat shader effects of the PC version.
Judging by the screenshots on the App Store, the shader effects are not there.

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Vinterstum
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Post by Vinterstum » Thu Jul 23, 2009 12:45 pm

hippy dave wrote:according to the linked article, it does indeed include the ability to switch between old & new looks.
Yep, it does.

Overall it plays pretty well :). Only nitpick I have is that while they use the same kind of touchpad control that ScummVM does, the sensitivity is set way too low for me (you have to swipe all the way across the screen twice, to move the cursor across once. Whereas in ScummVM half the length will move the cursor the whole way).

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Kisdra
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Post by Kisdra » Fri Jul 24, 2009 7:33 pm

Vinterstum wrote:
hippy dave wrote:according to the linked article, it does indeed include the ability to switch between old & new looks.
Yep, it does.

Overall it plays pretty well :). Only nitpick I have is that while they use the same kind of touchpad control that ScummVM does, the sensitivity is set way too low for me (you have to swipe all the way across the screen twice, to move the cursor across once. Whereas in ScummVM half the length will move the cursor the whole way).
There's nothing at all to change it in the options ?

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glokidd
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Post by glokidd » Fri Jul 24, 2009 8:21 pm

One thing ive noticed is that it seems to be missing a lot of the talk animations as well, im not sure if this is just a bug im experiencing or not though as i havent heard this mentioned anywhere yet...

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Vinterstum
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Post by Vinterstum » Fri Jul 24, 2009 10:00 pm

Kisdra wrote:
Vinterstum wrote:
hippy dave wrote:according to the linked article, it does indeed include the ability to switch between old & new looks.
Yep, it does.

Overall it plays pretty well :). Only nitpick I have is that while they use the same kind of touchpad control that ScummVM does, the sensitivity is set way too low for me (you have to swipe all the way across the screen twice, to move the cursor across once. Whereas in ScummVM half the length will move the cursor the whole way).
There's nothing at all to change it in the options ?
Nope, not that I've seen.

Luther
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Post by Luther » Sun Jul 26, 2009 6:43 pm

I bought it the day it came out. It's good if you want to play with the new graphics and audio, but to play the original game you're better off with ScummVM. For some reason, when you switch to 'classic mode' it scales down and doesn't fill the whole screen resulting in some pixellation. There are also some bugs: for example when you talk to the dog in the Scumm Bar, the screen goes black instead of showing the closeup image.

So for nostalgia, stick to ScummVM.
To play the new version with voiceovers etc, get the App.

EDIT: There aren't really any options (volume controls, sensitivity etc). It strikes me that it could have done with more development before release... I bet there'll be some patches soon.

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