It wouldn't be a big problem to write a tool that calls xWMAEncode to prepare the audio files. Only restriction is obviously the need of a Windows runtime environment (i.e. native or via wine). There is no need to distribute the re-encoded audio files.billwashere wrote:2) Audio is in XWB (Xbox Wave Bank) files. These are a closed source format and there are no open source codecs so there will be no sound. A way around this would to re-encode them and upload them as ogg/flac/what ever files. This could cause legal actions
The use of pixel shaders is really rare. Most effects could easily be reimplemented using the CPU. The game itself would most certainly still be playable without any special shaders.billwashere wrote:3) As mention by bobdevis. The pixel shader effects.
This is the only concern. I started some investigations on the "xml" files. It's really not that complicated:billwashere wrote:4) Different file types http://www.lucasforums.com/showthread.p ... did=199164
Most other pieces can be found in the other thread.
I guess the only problem might be some hard coded stuff in the new engine.
The other things like using the new costumes/rooms do not sound *that* hard to implement into ScummVM. Of course someone would need to do it.
It should also be made clear, if there are any objections to add support for it to ScummVM in general.