The End of the Beginning - Release Testing

General chat related to ScummVM, adventure gaming, and so on.

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sh0e
Posts: 7
Joined: Sat Sep 19, 2009 7:56 am
Location: Germany / NRW

Post by sh0e » Mon Sep 21, 2009 10:57 pm

game completed, save/load no problems

Indiana Jones and the Last Crusade (FM-TOWNS/English)
audio ogg

works perfect for me

Archlinux x86_64
ScummVM 1.0.0rc1 (Aug 29 2009 21:28:56)

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ezekiel000
Posts: 339
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Location: Surrey, England

Post by ezekiel000 » Tue Sep 22, 2009 9:06 am

72/113 Games fully tested.
24/113 Games still to be tested a second time.
14/113 Games still untested.
1/113 Games with Major problems.
2/113 Games are broken.
http://wiki.scummvm.org/index.php/Release_Testing/1.0.0

Need testing at least once before 1.0 release:
- The Manhole
- Rodney's Funscreen
- Elvira II - The Jaws of Cerberus
- Simon the Sorcerer's Puzzle Pack - Swampy Adventures
- Bargon Attack
- Bud Tucker in Double Trouble
- The Legend of Kyrandia (floppy)
- Nippon Safes Inc.
- Backyard Football
- Big Thinkers Kindergarten
- Blue's 123 Time Activities
- Fatty Bears Fun Pack
- Let's Explore the Farm with Buzzy
- Pajama Sam's Sock Works

Need fixing before 1.0 release:
- Waxworks
- Gobliins 2

Would be nice to fix before 1.0:
- Spy Fox in Cheese Chase Game
Last edited by ezekiel000 on Fri Sep 25, 2009 11:12 pm, edited 8 times in total.

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LordHoto
ScummVM Developer
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Post by LordHoto » Tue Sep 22, 2009 9:33 am

ezekiel000 wrote: Need fixing before 1.0 release:
- Waxworks
- Gobliins 2
- Spy Fox in Cheese Chase Game
Actually AFAIK the Spy Fox bug is not release critical, since the game plays fine otherwise, so the only thing, which is broken are the custom levels. By checking the bug report there (http://sourceforge.net/tracker/index.ph ... tid=418820) it's also easily visible that's just an "nice to get fixed" bug. You can see that by the priority level and the comment from _sev.

Thus actually that Spy Fox game isn't broken, but just marked with "Major Problems".

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ezekiel000
Posts: 339
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Location: Surrey, England

Post by ezekiel000 » Tue Sep 22, 2009 9:54 am

Ah right I had read the bug but I wasn't sure how much of the game was creating levels as I don't own the game. I was assuming it was a construction kit rather than a game with the ability to make custom levels as well.

Fixed my previous post.

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sh0e
Posts: 7
Joined: Sat Sep 19, 2009 7:56 am
Location: Germany / NRW

Post by sh0e » Tue Sep 22, 2009 2:58 pm

game completed, save/load no problems

The Secret of Monkey Island (CD/DOS/English)
audio ogg

works perfect for me

Archlinux x86_64
ScummVM 1.0.0rc1 (Aug 29 2009 21:28:56)

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game completed, save/load works fine

The Secret of Monkey Island (FM-TOWNS/English)
audio ogg

some problems with the dialog's
not showing up or placed proberly (troll/fish)
maybe not completable without walkthrough due to
missing ingredient list

Archlinux x86_64
ScummVM 1.0.0rc1 (Aug 29 2009 21:28:56)

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LordHoto
ScummVM Developer
Posts: 1030
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Location: Germany

Post by LordHoto » Tue Sep 22, 2009 5:36 pm


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icanntspell
Posts: 95
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Location: The Netherlands
Contact:

Maniac Mansion v1

Post by icanntspell » Tue Sep 22, 2009 5:42 pm

I tested Maniac Mansion v1 all day today and although I encountered a couple of weird things it plays fine and is completable. The 2 things I would like to mention (not sure if they are bug-report worthy);

- several times during testing my F5 (ScummVM's Load/Save) key didn't trigger ScummVM's Load/Save window. Instead I got the game's Save Load menu. A bit annoying since you cannot create or restore any ScummVM savegames anymore. I had to restart ScummVM to gain access to my savegames once again.

- a small bug, if you order a character to walk to a certain place, but then before the character reaches it, switch to some other character, the latter will say "I can't reach it."

Windows XP SP3
ScummVM 1.0.0rc143718 (Aug 25 2009 12:34:25)
Features compiled in: Vorbis FLAC MP3 zLib FluidSynth

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clone2727
Retired
Posts: 1592
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Location: NJ, USA

Post by clone2727 » Tue Sep 22, 2009 8:32 pm

@icanntspell: Which path in MM?

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icanntspell
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Post by icanntspell » Tue Sep 22, 2009 9:05 pm

The "send meteor in trunk into space" path? Is that a valid path?

I got rid of purple tentacle by giving green tentacle a record contract. The meteor was rid of by sending into space using the rocket car.

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clone2727
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Location: NJ, USA

Post by clone2727 » Tue Sep 22, 2009 10:03 pm

icanntspell wrote:The "send meteor in trunk into space" path? Is that a valid path?

I got rid of purple tentacle by giving green tentacle a record contract. The meteor was rid of by sending into space using the rocket car.
"Rocket Car Path" sounds good to me :P

(I still haven't actually finished MM... ever... :P)

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sh0e
Posts: 7
Joined: Sat Sep 19, 2009 7:56 am
Location: Germany / NRW

Post by sh0e » Wed Sep 23, 2009 3:33 pm

game completed, save/load no problems

The Secret of Monkey Island (VGA/Amiga/German)
audio none

works perfect for me

(ID: 1578708)
thx 2 wjp

sry, forgot to mention
(ID: 2807225)
the "yellow flower" is red.

Archlinux x86_64
ScummVM 1.0.0rc1 (Aug 29 2009 21:28:56)

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icanntspell
Posts: 95
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Simon the Sorcerer's Puzzle Pack - NoPatience

Post by icanntspell » Wed Sep 23, 2009 6:54 pm

I played all 4 games for a while, managed to finish 2 of them.

Encountered one serious bug while playing "One Foundation Patience". After using the Undo button in this game nothing works anymore except Ctrl-F5 for the ScummVM menu. Entered is bug #2865191.

Windows XP SP3
ScummVM 1.0.0rc143718 (Aug 25 2009 12:34:25)
Features compiled in: Vorbis FLAC MP3 zLib FluidSynth

User avatar
sh0e
Posts: 7
Joined: Sat Sep 19, 2009 7:56 am
Location: Germany / NRW

Zak McKracken (FM-TOWNS/English)

Post by sh0e » Thu Sep 24, 2009 3:25 pm

game completed, save/load no problems

Zak McKracken (FM-TOWNS/English)
audio ogg

(ID: 1013617) + (ID: 2857407)
it doenst matter where you stand or what you want to sell
for example, you can "sell + golf club" even if you dont own golf club yet.
(lou keep's walking glitch)

those 2 glitches dont affect gameplay experience in a negative way at all, imho.

Archlinux x86_64
ScummVM 1.0.0rc1 (Aug 29 2009 21:28:56)

Nikioko
Posts: 269
Joined: Sat Sep 13, 2008 12:35 pm

Post by Nikioko » Thu Sep 24, 2009 8:32 pm

Goblins 3 completable. German DOS version, Windows XP SP3

Same for Kyrandia German floppy.

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sh0e
Posts: 7
Joined: Sat Sep 19, 2009 7:56 am
Location: Germany / NRW

Monkey Island 2: LeChuck's Revenge

Post by sh0e » Fri Sep 25, 2009 3:33 pm

game completed, save/load no problems

Monkey Island 2: LeChuck's Revenge (DOS/English)
Normal Mode

works fine

ID: 2545447 waterfall noise stops immediatly

wasnt able to reproduce ID: 2831050 (tried several times)

Archlinux x86_64
ScummVM 1.0.0rc1 (Aug 29 2009 21:28:56)

--------------------------------------------------------

game completed, save/load no problems

Monkey Island 2: LeChuck's Revenge (FM-TOWNS/English)
Normal Mode

works good

ID: 996407
ImageImage

i guess follwing has the same cause
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ID: 1315938
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ID: 1315968
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ID: 1315985
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i wasnt able to find this at the Tracker
Largo remains in Room
(and yes, he would be still there, even if i had pause off at that moment)
ImageImage
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Left or Right sides at Mrs.Voodoos place are not darkened down.
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ID: 1315942 in cutscenes (map related) music starts playing then stops and all thats left to hear is a itchy noise.

wasnt able to reproduce ID: 1315950

Archlinux x86_64
ScummVM 1.0.0rc1 (Aug 29 2009 21:28:56)

--------------------------------------------------------

game completed, save/load no problems

Monkey Island 2: LeChuck's Revenge (Macintosh/English)
Normal Mode

works very good

didnt encounter any problems

Archlinux x86_64
ScummVM 1.0.0rc1 (Aug 29 2009 21:28:56)

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