The End of the Beginning - Release Testing

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

Post Reply
User avatar
icanntspell
Posts: 95
Joined: Mon May 18, 2009 12:14 pm
Location: The Netherlands
Contact:

ZAk-V1-DOS/English

Post by icanntspell » Sun Sep 13, 2009 2:35 pm

Game completed without real problems.

I kept on eye out for open bugs ;

Bug #2854034 and #2854037 were present in this version.
Bug #1013617, #1329542, #1527625, #2857407 were not.

One weird nothing I noticed when creating the breadcrumbs ; When you turn on the disposal, then use monkey wrench on pipe, the sound of the disposal is gone but it is still running.

Windows XP SP3
ScummVM 1.0.0rc143718 (Aug 25 2009 12:34:25)
Features compiled in: Vorbis FLAC MP3 zLib FluidSynth
Last edited by icanntspell on Mon Sep 14, 2009 2:36 pm, edited 1 time in total.

User avatar
icanntspell
Posts: 95
Joined: Mon May 18, 2009 12:14 pm
Location: The Netherlands
Contact:

Re: ZAK-FM tested

Post by icanntspell » Sun Sep 13, 2009 5:18 pm

icanntspell wrote:Completed without problems :

Zak McKracken and the Alien Mindbenders (FM-TOWNS)
...
New bug #2857404 was found
...
That should be bug #2857407... my bad.

User avatar
azazel_1125
Posts: 17
Joined: Sun Aug 30, 2009 9:38 pm

Post by azazel_1125 » Fri Sep 18, 2009 1:52 pm

Game completed, save/load no problems

except in console
WARNING: Code for object 2 not in room 21!
a few times

The Secret of Monkey Island (EGA/DOS/English)

Windows 7 64-Bit
ScummVM 1.0.0rc143718

User avatar
icanntspell
Posts: 95
Joined: Mon May 18, 2009 12:14 pm
Location: The Netherlands
Contact:

Post by icanntspell » Fri Sep 18, 2009 2:39 pm

Freddi Fish and Luther's Water Worries / Dutch (water-nl)

Tested and run's perfectly!

Windows XP SP3
ScummVM 1.0.0rc143718 (Aug 25 2009 12:34:25)
Features compiled in: Vorbis FLAC MP3 zLib FluidSynth

User avatar
ezekiel000
Posts: 339
Joined: Mon Aug 25, 2008 5:17 pm
Location: Surrey, England

Post by ezekiel000 » Fri Sep 18, 2009 3:03 pm

71/112 Games fully tested.
22/112 Games still to be tested a second time.
16/112 Games still untested.
3/112 Games are broken.

I was bored... :D
http://wiki.scummvm.org/index.php/Release_Testing/1.0.0
Last edited by ezekiel000 on Tue Sep 22, 2009 7:09 am, edited 8 times in total.

User avatar
icanntspell
Posts: 95
Joined: Mon May 18, 2009 12:14 pm
Location: The Netherlands
Contact:

Post by icanntspell » Fri Sep 18, 2009 5:02 pm

I tried Putt-Putt and Pep's Balloon-O-Rama / Dutch but it was detected as Spanish. But besides that, the game plays fine.

Windows XP SP3
ScummVM 1.0.0rc143718 (Aug 25 2009 12:34:25)
Features compiled in: Vorbis FLAC MP3 zLib FluidSynth

Truus999
Posts: 123
Joined: Mon Nov 24, 2008 9:19 pm
Location: Amsterdam, Netherlands

The black cauldron

Post by Truus999 » Sat Sep 19, 2009 9:17 am

Completed the game, no problems, save & restore worked fine.

Played on win XP with SP3 and ScummVM 1.0.0rc143718
Game was English/DOS 2.00

One thing: saving only worked through the original game interface, not the scummvm interface. This isn't mentioned on the game page on the wiki nor on the agi todo page.

Loading on the other hand worked with both interfaces.

Cheers,
René

User avatar
WindlePoons
Posts: 83
Joined: Wed Jan 28, 2009 2:06 pm
Contact:

Leather Goddesses of Phobos 2 (DOS German)

Post by WindlePoons » Sat Sep 19, 2009 3:03 pm

Played all Paths (Zeke, Lydia, Barth) no problems encountered.

Linux – sidux 2.6.31-0.slh.3-sidux-686
ScummVM 1.1.0svn44039

submit screenshots on patch tracker (ID: 2862184).

User avatar
clone2727
Retired
Posts: 1592
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Re: The black cauldron

Post by clone2727 » Sat Sep 19, 2009 5:20 pm

Truus999 wrote:One thing: saving only worked through the original game interface, not the scummvm interface. This isn't mentioned on the game page on the wiki nor on the agi todo page.
Sounds like a bug to me. Please file a bug report. Judging from the code to see when saving/loading is enabled from the GMM, the only difference between the two is the check for "_game.inputEnabled" but I'm not familiar with that part of AGI.

Truus999
Posts: 123
Joined: Mon Nov 24, 2008 9:19 pm
Location: Amsterdam, Netherlands

Re: The black cauldron

Post by Truus999 » Sun Sep 20, 2009 7:33 am

clone2727 wrote:
Truus999 wrote:One thing: saving only worked through the original game interface, not the scummvm interface. This isn't mentioned on the game page on the wiki nor on the agi todo page.
Sounds like a bug to me. Please file a bug report. Judging from the code to see when saving/loading is enabled from the GMM, the only difference between the two is the check for "_game.inputEnabled" but I'm not familiar with that part of AGI.
Bug 2862508 filed.

Cheers,
René

User avatar
icanntspell
Posts: 95
Joined: Mon May 18, 2009 12:14 pm
Location: The Netherlands
Contact:

Simon the Sorcerer's Puzzle Pack

Post by icanntspell » Sun Sep 20, 2009 12:48 pm

I played all 16 puzzles from Jumble without problem. There's no high-score saving/typing but that's a known issue.

Also toyed around with D.I.M.P. for a few minutes but couldn't find any goal or ending in this game. It plays fine I guess.

Windows XP SP3
ScummVM 1.0.0rc143718 (Aug 25 2009 12:34:25)
Features compiled in: Vorbis FLAC MP3 zLib FluidSynth

Truus999
Posts: 123
Joined: Mon Nov 24, 2008 9:19 pm
Location: Amsterdam, Netherlands

Elvira Mistress of the dark

Post by Truus999 » Sun Sep 20, 2009 1:26 pm

Completed the game, no problems, save & restore worked fine.

Played on win XP with SP3 and ScummVM 1.0.0rc143718
Game was English/DOS floppy

Cheers,
René

Kirben
ScummVM Developer
Posts: 417
Joined: Wed Sep 21, 2005 12:15 pm
Location: Melbourne, Victoria, Australia

Re: Simon the Sorcerer's Puzzle Pack

Post by Kirben » Sun Sep 20, 2009 11:57 pm

icanntspell wrote:Also toyed around with D.I.M.P. for a few minutes but couldn't find any goal or ending in this game. It plays fine I guess.
The demon should eventually die in D.I.M.P., if you give it enough attention. Going to heaven or hell after death, with hell been the goal of the game.

User avatar
azazel_1125
Posts: 17
Joined: Sun Aug 30, 2009 9:38 pm

Post by azazel_1125 » Mon Sep 21, 2009 12:56 am

Game completed, save/load no problems

I Have No Mouth, And I Must Scream (DOS/English)

I didn't see any of the bugs from the bug tracker either
Worked beautifully

Damn that game was hard!

Windows 7(x64)
Win 32 ScummVM 1.0.0rc143718

Paolo86
Posts: 44
Joined: Thu Jul 30, 2009 12:27 pm
Location: Piacenza (Italy)

IHNM

Post by Paolo86 » Mon Sep 21, 2009 2:45 pm

Completed I have no Mouth and I must Scream(CD english version)Tried both endings.Works flawlessly .
Tested on SVN 1.0.0pre044226 (September 21) on Win32/XP

Post Reply