The End of the Beginning - Release Testing

General chat related to ScummVM, adventure gaming, and so on.

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[vEX]
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Post by [vEX] » Sat Jul 25, 2009 8:38 pm

[vEX] wrote:Just thought I'd mention I'm playing Indy4, taking the team path, so if anyone else is testing, please pick another path.
Just finished Indiana Jones and the Fate of Atlantis (CD/DOS/English), taking the team path using r42677 under Arch Linux (64-bit). The only thing I noticed was that the "sucker punch" didn't work for me, is it not implemented?

(Managed to score 595 out of 595 IQ points as well, too bad ScummVM doesn't support stacking them from the different paths)

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ezekiel000
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Flight of the Amazon Queen

Post by ezekiel000 » Sat Jul 25, 2009 8:44 pm

Tested Flight of the Amazon Queen Talkie/Dos/English on Ubuntu 9.04 amd64, ScummVM svn42679.

No bugs found, the game is completable.

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ezekiel000
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Drascula: The Vampire Strikes Back

Post by ezekiel000 » Sat Jul 25, 2009 10:17 pm

Retested Drascula: The Vampire Strikes Back Dos/English on Ubuntu 9.04 amd64, ScummVM svn42776

Found the following bugs:
#2826610
#2826608
#2827166
#2827168
#2827169
#2827170
#2827172

Following bugs found in an earlier test but now fixed:
#2826611
#2826607

The game is now completable.

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clone2727
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Post by clone2727 » Sun Jul 26, 2009 2:06 am

[vEX] wrote:The only thing I noticed was that the "sucker punch" didn't work for me, is it not implemented?
Works fine for me.

[vEX]
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Post by [vEX] » Sun Jul 26, 2009 7:11 am

clone2727 wrote:
[vEX] wrote:The only thing I noticed was that the "sucker punch" didn't work for me, is it not implemented?
Works fine for me.
Odd, is it still mapped to backspace? I kept a save just to test this again, and by hitting backspace multiple times ScummVM crashed with a floating point exception. I'll need to make a new build from the 1.0.0 branch and retest it.

EDIT: Oh, it's mapped to 0 on the numpad (might be my bad memory that thinks it should be backspace).

As for the crash, it was caused by me having MPD playing music, got this in the console: "WARNING: Sound initialization failed. This may cause severe problems in some games.!". So I guess all is fine.

KuroShiro
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Post by KuroShiro » Sun Jul 26, 2009 8:22 am

Been running through Woodruff and the Schnibble, which was completable before, but now seems to be broken. In addition to some new graphical glitches, there now seems to be a bug that makes the game uncompletable, but I want to confirm that is it actually a bug here -- after going back into the past and saving the guy trapped under the rocks, the house appears at Slammer's Dead End as it is supposed to, but entering it does not trigger the master (Riri) appearing as it is supposed to. Is there something I'm forgetting? Thanks.

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DrMcCoy
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Post by DrMcCoy » Sun Jul 26, 2009 10:31 am

KuroShiro wrote:In addition to some new graphical glitches
Please, file bug reports for them.
KuroShiro wrote:but entering it does not trigger the master (Riri) appearing as it is supposed to.
Still works here. Maybe you've forgotten something? Since everything there is handled by the scripts, so it's rather unlikely that changes in the engines changed something there. Except maybe for buffer overflows destroying the variables memory, but then lots of other things could go wrong, making such a targeted bug possible but not likely.

Truus999
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Spy fox 1 Dry cereal

Post by Truus999 » Sun Jul 26, 2009 1:28 pm

Finished the Dutch windows versions. No problems.

Played on win xp with sp3
using scummvm 1.0.0pre042768

Cheers,
René

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Scarlatti
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Broken Sword 1

Post by Scarlatti » Mon Jul 27, 2009 7:16 pm

Just finished it with the July 25, 2009 build on a Windows XP SP2 machine, using the original Smacker cutscenes. No issues.

Truus999
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Freddi Fish

Post by Truus999 » Mon Jul 27, 2009 8:37 pm

Finished the Dutch windows versions of both. No problems.

1 The case of the missing kelp seeds
2 The case if the haunted school house

Played on win xp with sp3
using scummvm 1.0.0pre042768

Cheers,
René

Truus999
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Freddi Fish 3 The case of the stolen conch shell

Post by Truus999 » Tue Jul 28, 2009 6:51 pm

Finished the Dutch versions, no problems.

Played on win xp with sp3
using scummvm 1.0.0pre042768

Cheers,
René

zorbid
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Post by zorbid » Tue Jul 28, 2009 9:24 pm

Edit: It took a few seconds to sink in... I actually tested it with the trunk... Bummer... I just grabbed the latest SVN build from the download page and went ahead with testing... I browsed around the buildbot web interface but couldn't find a way to download the latest build of the branch...

So: Zak V2 DOS in English is completable in v1.1.0svn42826 on Mac OS X 10.5.7. I guess I'll have to retest it with a proper build...

I noticed two small inventory-related annoyances. Both have been reported.

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Scarlatti
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Broken Sword 2

Post by Scarlatti » Wed Jul 29, 2009 1:38 am

Completed the Windows version with the July 27, 2009 build on a Windows XP SP2 machine, using the original Smacker video files. No issues.

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clone2727
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Post by clone2727 » Wed Jul 29, 2009 1:51 am

zorbid wrote:So: Zak V2 DOS in English is completable in v1.1.0svn42826 on Mac OS X 10.5.7. I guess I'll have to retest it with a proper build...
There haven't been any changes in the trunk that would have affected Zak V2, so it should be fine.

KuroShiro
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Post by KuroShiro » Wed Jul 29, 2009 4:02 am

Just informing, I completed The Bizzare Adventures of Woodruff and the Schibble of Azimuth(English/DOS) on the 1.0.0 svn under Windows XP.

I tried starting the game again to reproduce the error I got with the master appearing, but couldn't. It must have been a one time error sort of thing. I'll try to post the gfx glitches I encountered when I get back from work.

Edit: posted the bug report. (See bug #2828858)
Last edited by KuroShiro on Wed Jul 29, 2009 8:22 am, edited 1 time in total.

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