Sanitarium Engine - All help is welcome

General chat related to ScummVM, adventure gaming, and so on.

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Deledrius
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Joined: Sun Oct 30, 2005 7:15 pm
Location: Southern California

Post by Deledrius » Sat Jan 13, 2018 1:46 pm

Although I haven't had time to spend on it in a long while, I've tried to keep a working repository that builds against ScummVM's master, recently filtered to just contain the engine (as is the style now). If anyone is interested in working on the engine, you can always start from there:

https://github.com/Deledrius/scummvm-asylum/

I hope I'll have more time to get back into it (and contribute to Director, too), but it's not going to be in the immediate near future.

digitall
ScummVM Developer
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Joined: Thu Aug 02, 2012 1:40 pm

Post by digitall » Sun Jan 14, 2018 7:00 am

@Deledrius: Thanks for doing that. I have compared your new engine code against the older engine codebase with minor fixes I had made to keep this compiling against the latest master.

I have found that your engine code seems to be missing the code chanes in the last two commits I made in my branch here:
https://github.com/digitall/scummvm/tree/engine_asylum

These are partly shown up due to better linting in GCC-6.4.0+

However, this also fails to compile with this error currently which I need to look at:
engines/asylum/system/screen.cpp:943:36: error: invalid operands of types ‘__gnu_cxx::__enable_if<true, double>::__type {aka double}’ and ‘int’ to binary ‘operator&’
byte zoom = abs(sourceMask->left) & 7;

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topolinik
Posts: 41
Joined: Tue Mar 27, 2007 9:08 am
Location: Italy

Post by topolinik » Mon Sep 24, 2018 8:21 am

Up!

Mim
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Joined: Sun Dec 11, 2005 4:59 pm

Re: Sanitarium Engine - All help is welcome

Post by Mim » Mon Jan 21, 2019 10:52 am

Would not be possible to add completing of this engine among GSoC 2019 tasks? Maybe somebody would be interested in working on it.

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topolinik
Posts: 41
Joined: Tue Mar 27, 2007 9:08 am
Location: Italy

Re: Sanitarium Engine - All help is welcome

Post by topolinik » Mon Jun 17, 2019 12:24 pm

Hey fellas, have you heard the news ?

There's recent activity on alexbevi repository, which is now sync-ed with main scummvm'.

Maybe we'll see some good news from the guys :D

digitall
ScummVM Developer
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Re: Sanitarium Engine - All help is welcome

Post by digitall » Mon Jun 17, 2019 4:00 pm

Not really. The activity was just alexbevi syncing the minor fixups from my engine_asylum branch and then adding a fix for fallback detection changes. No real work, but keeps the bitrot away if alex or someone else wants to pick this up again.

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maximus
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Location: Toronto, Ontario

Re: Sanitarium Engine - All help is welcome

Post by maximus » Fri Jun 28, 2019 8:57 am

Sorry to generate false excitement there ;)

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