Testing, testing (Help us with 0.13.0 release testing)

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

Post Reply
MapleSyrup
Posts: 82
Joined: Tue Sep 09, 2008 11:39 pm

Post by MapleSyrup »

clone2727 wrote:
MapleSyrup wrote:I just completed the V2 DOS English version of Maniac Mansion too. I didn't notice any bugs.
Which path did you take for both MM V1/V2?
Meteor Police for both
User avatar
Vorph
Posts: 96
Joined: Sat Nov 19, 2005 4:58 pm
Location: Germany

Post by Vorph »

MapleSyrup wrote:
clone2727 wrote:
MapleSyrup wrote:I just completed the V2 DOS English version of Maniac Mansion too. I didn't notice any bugs.
Which path did you take for both MM V1/V2?
Meteor Police for both
Hi there,

now that's strange indeed... I loaded my savegame on a 2nd PC (Vista SP1 Win32) and now it works... Is this effect possibly generated by corrupted datafiles ??

Vorph
User avatar
WindlePoons
Posts: 85
Joined: Wed Jan 28, 2009 2:06 pm
Contact:

Bud Tucker in Double Trouble german

Post by WindlePoons »

ScummVM crash on Bud Tucker in Double Trouble german (PC Windows) version when Bud use the submarine computer.

Tested with svn build from January 27, 2009
Windows Vista and Linux/sidux

bug #2543067

Edit: is fixed


and i can confirmed bug #2523924 from the letter ß
Last edited by WindlePoons on Thu Jan 29, 2009 8:32 pm, edited 1 time in total.
User avatar
Red_Breast
Posts: 770
Joined: Tue Sep 30, 2008 10:33 pm
Location: The Bar Of Gold, Upper Swandam Lane.

Post by Red_Breast »

Trying to 'add game' for both Discworlds in most recent svn 28 January both games aren't recognised.
I have a build from December which finds both games. All my files are OK. Using the .ini generated from that build with the 28 Jan. build when I try to start the games I'm getting the 'couldn't find any engine capable of running the game' error message.
Any reason for this? Anyway just a heads-up.

Another Discworld problem I was wondering about is the PPC bug with DW2 at the intro movie. It's been reported twice, once under Wii and the other time under Mac PPC.

Anyway a big thanks to all for Tinsel support. Playing the first again with James Woodcock's (also thanks) enhanced Midi .oggs has brought back a lot of memories.
User avatar
sev
ScummVM Lead
Posts: 2059
Joined: Wed Sep 21, 2005 1:06 pm
Contact:

Post by sev »

Red_Breast wrote:Trying to 'add game' for both Discworlds in most recent svn 28 January both games aren't recognised.
I have a build from December which finds both games. All my files are OK. Using the .ini generated from that build with the 28 Jan. build when I try to start the games I'm getting the 'couldn't find any engine capable of running the game' error message.
Any reason for this? Anyway just a heads-up.
Yes, Tinsel will not go in 0.13.0.


Eugene
Zer02
Posts: 17
Joined: Sun Oct 30, 2005 10:49 pm
Location: Denmark

Post by Zer02 »

King's quest II completed no bugs found

version 2.2 DOS tested on win XP sp2
User avatar
Red_Breast
Posts: 770
Joined: Tue Sep 30, 2008 10:33 pm
Location: The Bar Of Gold, Upper Swandam Lane.

Post by Red_Breast »

sev wrote:
Red_Breast wrote:Trying to 'add game' for both Discworlds in most recent svn 28 January both games aren't recognised.
I have a build from December which finds both games. All my files are OK. Using the .ini generated from that build with the 28 Jan. build when I try to start the games I'm getting the 'couldn't find any engine capable of running the game' error message.
Any reason for this? Anyway just a heads-up.
Yes, Tinsel will not go in 0.13.0.


Eugene
Thanks.
User avatar
criezy
ScummVM Developer
Posts: 762
Joined: Sat Sep 23, 2006 10:41 am
Location: West Sussex, UK

Post by criezy »

Indiana Jones and the fate of Atlantis English DOS CD completed on MacOS X.
Not bug noticed.

I used the team path. I will do the wits path next (I have never been very good with my fits so I will leave that path for somebody else).
Nikioko
Posts: 269
Joined: Sat Sep 13, 2008 12:35 pm

Post by Nikioko »

Red_Breast wrote: Yes, Tinsel will not go in 0.13.0.


Eugene
And any reason for that? Or just because?

Anyway, I had trouble with scrolling my inventory in DW1.
User avatar
noize
Posts: 126
Joined: Mon Oct 31, 2005 3:08 pm

Post by noize »

Just finished Monkey Island 2 on both Wii and PC version with latest SVN.
Found two small bugs, which I will report. Other then that no problems.

https://sourceforge.net/tracker/index.p ... tid=418820
https://sourceforge.net/tracker/index.p ... tid=418820
Last edited by noize on Thu Jan 29, 2009 1:28 pm, edited 1 time in total.
User avatar
sev
ScummVM Lead
Posts: 2059
Joined: Wed Sep 21, 2005 1:06 pm
Contact:

Post by sev »

Nikioko wrote:And any reason for that? Or just because?

Anyway, I had trouble with scrolling my inventory in DW1.
Of course there is a reason. We have to settle down some paperwork.


Eugene

PS. Please, do not crosspost
sirskunkalot
Posts: 10
Joined: Thu Jan 29, 2009 2:40 pm
Location: Germany

Sam & Max Hit The Road

Post by sirskunkalot »

Hi,

I finished S&M-HTR (CD/GERMAN) on WinXP completely without encountering any bugs. I started playing with scummVMsvn-20090105 though. But I finished it with scummVMpre-20090126. I think that counts as 'Fully Completable' :)
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

noize wrote:Just finished Monkey Island 2
Which version?
Zer02
Posts: 17
Joined: Sun Oct 30, 2005 10:49 pm
Location: Denmark

Post by Zer02 »

Leisure Suit Larry 1 compleated
version 1.00 tested on win XP sp2
User avatar
noize
Posts: 126
Joined: Mon Oct 31, 2005 3:08 pm

Post by noize »

clone2727 wrote:Which version?
English Monkey Madness CD version.
Post Reply