Discworld

General chat related to ScummVM, adventure gaming, and so on.

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NoiZje
Posts: 24
Joined: Wed May 25, 2011 6:17 pm
Location: Antwerpen

Post by NoiZje »

I am currently working on enhancing the digital midi track of Discworld MAC by reducing the noise levels.

Removing most of the noise and hiss has already been done. But when I save the file, ScummVM doesn't recognize the track anymore. This is either because the RAW format is somehow changed and / or because there are track markers inside the data which are lost while editing the file.

Any help please?

An alternative solution is saving the file into separate James Woodcock Enhanced track listing. But A this is a lot of work, and B, I am looking towards creating a diff file which could be legally distributed on this website.

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Tomaso
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Joined: Sun Apr 07, 2013 7:34 pm

Post by Tomaso »

New computer, different OS, new version of ScummVM (v1.7.0)..
The custard book bug remains:
With ScummVM's default subtitle speed, it's impossible to pick up the custard book without the use of a workaround (dialog needs to be skipped).
In other words; gameplay is broken and players that don't know what's supposed to happen at that point will be unable to continue the game!

digitall
ScummVM Developer
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Joined: Thu Aug 02, 2012 1:40 pm

Post by digitall »

Tomaso: Yes, you have already said that on bug #6271: http://sourceforge.net/p/scummvm/bugs/6271/

Any developers interested in taking a further look at this?

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Tomaso
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Joined: Sun Apr 07, 2013 7:34 pm

Post by Tomaso »

Until the custard book bug has been fixed, you should change the support level for Discworld, from "Excellent" to "Bugged", on the compatibility page:
http://www.scummvm.org/compatibility/

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md5
ScummVM Developer
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Joined: Thu Nov 03, 2005 9:31 pm
Location: Athens, Greece

Post by md5 »

Tomaso wrote:Until the custard book bug has been fixed, you should change the support level for Discworld, from "Excellent" to "Bugged", on the compatibility page:
http://www.scummvm.org/compatibility/
That's a script bug in the original game and not our fault. We will do our best to fix it, like we did with a lot of other original game bugs. ScummVM's compatibility has nothing to do with original game bugs

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