Lure of the Temptress ready for testing

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

User avatar
sev
ScummVM Lead
Posts: 2279
Joined: Wed Sep 21, 2005 1:06 pm
Contact:

Post by sev »

doc labyrinth wrote:which is the file i put in the "lure" folder. it aint working though.
That's correct. Please, wait couple minutes, latest MacOS X build is being uploaded. Check this link until it will have december builds up.


Eugene
User avatar
doc labyrinth
Posts: 43
Joined: Sat Sep 15, 2007 8:44 am
Location: Jersey
Contact:

Post by doc labyrinth »

awesome, thanks so much for your help.
User avatar
Vinterstum
ScummVM Developer
Posts: 580
Joined: Sun Oct 16, 2005 6:59 am

Post by Vinterstum »

doc labyrinth wrote:awesome, thanks so much for your help.
It's uploaded now. I also included lure.dat in the bundle.
User avatar
kosuan
Posts: 98
Joined: Wed Nov 15, 2006 8:58 pm
Location: germany

Post by kosuan »

Great :) , thanks also from me,
- i've been checking for some days the svn-page......
Works fine on CoreDuo Macmini 10.4.9
User avatar
doc labyrinth
Posts: 43
Joined: Sat Sep 15, 2007 8:44 am
Location: Jersey
Contact:

Post by doc labyrinth »

just downloaded the latest build, everything's working great. thanks again.
jalbam
Posts: 2
Joined: Sat Dec 15, 2007 1:08 am
Location: Cambrils (Tarragona)
Contact:

Post by jalbam »

Hi!

I have the follow error with ScummVM 0.11.0svn (Dec 9 2007 18:43:10)
when I try to run Lure of the Temptres:

"Incorrect version of lure.dat file - expected 1.26 but got 1.27"

Where can I find 1.26 version?

I'm using Mac OS X Leopard.
User avatar
dreammaster
ScummVM Developer
Posts: 554
Joined: Fri Nov 04, 2005 2:16 am
Location: San Jose, California, USA

Post by dreammaster »

You can go here to see all the versions of the lure.dat - you can download release 29686 to get the 1.26 release.
jshosking
Posts: 1
Joined: Mon Dec 17, 2007 3:47 pm

Post by jshosking »

As an aside; Is there the possibility to use audio sounds (eg. WAV, mp3 or ogg) instead of midi for LOTT? I have the original midi files and could arrange them to make something a bit more fancy.... with strings and woodwinds etc!!
jalbam
Posts: 2
Joined: Sat Dec 15, 2007 1:08 am
Location: Cambrils (Tarragona)
Contact:

Post by jalbam »

Thanks for your reply :) I think it would be nice if in download section were also write version number.
User avatar
dreammaster
ScummVM Developer
Posts: 554
Joined: Fri Nov 04, 2005 2:16 am
Location: San Jose, California, USA

Post by dreammaster »

As an aside; Is there the possibility to use audio sounds (eg. WAV, mp3 or ogg) instead of midi for LOTT?
I wouldn't object if anyone wanted to take care of the programming aspects of adding such support; I personally had enough trouble trying to get just the MIDI sound to work properly to honestly want to try working on such an enhancement.
I think it would be nice if in download section were also write version number.
I'd tend to disagree. Where possible, It would be best for people to be always playing the latest version of the code, so as to avoid experiencing problems that have already been resolved. In the case of Mac users I can understand that builds aren't done everyday, and the current build still requires version 26, but sooner or later a new build will be done and you won't need the older version 26 datafile anymore.
User avatar
CrisGer
Posts: 72
Joined: Thu Sep 07, 2006 3:34 am
Location: Colorado and California
Contact:

Post by CrisGer »

What a wonderful Christmas present from you wizards there in your Stronghold of Mastery!!!! You are all the BEST!

thank you and I am off to dl! Merry Christmas and Happiest of New Years!

Cookies and Pizza all around! :shock: :D :D

Am i right in believing this is NOT voiced? Just text?
Just wanted to check thanks, i am using the dl from the Revolution site and added the original manual from my own files, plus the read me. thanks again.
clem
Posts: 2159
Joined: Mon Oct 31, 2005 11:14 am

Post by clem »

CrisGer wrote:Am i right in believing this is NOT voiced? Just text?
Exactly - no talkie version of Lure was ever created
User avatar
GoodOldGeorg
Posts: 43
Joined: Mon Dec 17, 2007 3:43 pm
Location: Hungary

Post by GoodOldGeorg »

Lure of the Temptress (DOS-En (US)) with Konami Logo

ScummVM says - Your game version appears to be unknown.
Please, report the following data to the ScummVM team along with the game..

disk1.vga, fbb0fca025579c0eda81d832d1fa5567, 615008

my directory list

File name Size Date
----------- --------------- ----------
DISK1.VGA 615,008 04.08.1992
DISK2.VGA 659,616 04.08.1992
DISK3.VGA 699,072 04.08.1992
DISK4.VGA 617,984 04.08.1992
INSTALL.EXE 13,500 05.08.1992
LURE.EXE 137,692 30.10.1992
User avatar
kosuan
Posts: 98
Joined: Wed Nov 15, 2006 8:58 pm
Location: germany

Post by kosuan »

Hello,

i assume the current Mac OSX snapshot comes with Lure dat 1.27
but ScummVM asks for 1.28, right ??

regards, ko.
User avatar
Vinterstum
ScummVM Developer
Posts: 580
Joined: Sun Oct 16, 2005 6:59 am

Post by Vinterstum »

kosuan wrote:Hello,

i assume the current Mac OSX snapshot comes with Lure dat 1.27
but ScummVM asks for 1.28, right ??

regards, ko.
The engine data files got moved around a bit, so the last snapshot ended up with an older version.

Try this one: http://worldsmainorganization.org/scumm ... macosx.dmg
Post Reply