Best program to develop a new adventure to be used with SCUM

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rivadolmo
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Best program to develop a new adventure to be used with SCUM

Post by rivadolmo » Mon Jul 30, 2007 1:38 pm

:D
Hello to everybody I'm a newbie here and I need your support to understand which program (SCI, AGI,etc) to be used to develop a new adventure to be played through SCUMMVM.

Thank you

Very Much

Hope to delight you after with the finshed work

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JonWW
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Post by JonWW » Mon Jul 30, 2007 1:46 pm

You can create AGI games to play under SCUMMVM. SCI isn't supported by SCUMMVM.

rivadolmo
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Post by rivadolmo » Mon Jul 30, 2007 2:27 pm

:shock:

Do you think AGI is the best program to be used?

oduverne
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Post by oduverne » Mon Jul 30, 2007 2:42 pm

rivadolmo wrote::shock:

Do you think AGI is the best program to be used?
It's not the best program but the only one that you can use with scummvm

MrPunchy
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Post by MrPunchy » Mon Jul 30, 2007 3:02 pm

No way for create a "scumm game maker"?
The source code of scumm is in the code of scummvm... or not?

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robinwatts
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Post by robinwatts » Mon Jul 30, 2007 3:05 pm

MrPunchy wrote:No way for create a "scumm game maker"?
The source code of scumm is in the code of scummvm... or not?
The information needed to create a ScummVM game maker should indeed all be contained within the ScummVM source code.

That doesn't mean that anyone has taken that information and coded such an authoring system though.

Would be a cool project though...

Robin

rivadolmo
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Post by rivadolmo » Mon Jul 30, 2007 3:13 pm

The original scumm compiler is not avaible for creating adventures? I know isn't used anymore and should be avaible for modding.... :roll:


oduverne wrote:
rivadolmo wrote::shock:

Do you think AGI is the best program to be used?
It's not the best program but the only one that you can use with scummvm

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eriktorbjorn
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Post by eriktorbjorn » Mon Jul 30, 2007 3:17 pm

MrPunchy wrote:No way for create a "scumm game maker"?
The source code of scumm is in the code of scummvm... or not?
Of course it's possible. Someone even seems to have started on one, though I don't know what its status is. But I haven't heard any of the ScummVM developers express much of an interest in one.

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john_doe
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Post by john_doe » Mon Jul 30, 2007 3:31 pm

The main reason imo is that it doesn't make too much sense.
If one wants to make an own adventure, I'd recommend using other engines like AGS or AGAST or to make an own adventure engine.
A lot in SCUMM is in the scripts anyway, so without the code to these you'd need to code the SCUMM-code from scratch.
Also, existing engines (especially AGS) already have a big community to help out others.

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eriktorbjorn
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Post by eriktorbjorn » Mon Jul 30, 2007 4:04 pm

rivadolmo wrote:The original scumm compiler is not avaible for creating adventures? I know isn't used anymore and should be avaible for modding.... :roll:
It's possible that LucasArts still have a copy of it, of course, assuming they didn't remove it to make room for more Star Wars. But I doubt they'll ever release it, and there's nothing we can do about that. While some of the old LucasArts programmers have spoken favorably of ScummVM, LucasArts as a company have never been fans of our little project. In fact, they tried to shut us down once, about five years ago.

rivadolmo
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Post by rivadolmo » Mon Jul 30, 2007 4:34 pm

8) Gee...we must show to everybody that ideas (good storylines) works better than DirectX10 effects and with ScummVM every adventure may be played almoston every modern device.

Let's start to choose AGS or Scumm compiler and begin to work on artworks and storyline!

We may craft something special ! :wink:

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PsYcO
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Post by PsYcO » Mon Jul 30, 2007 5:09 pm

rivadolmo wrote:8) Gee...we must show to everybody that ideas (good storylines) works better than DirectX10 effects and with ScummVM every adventure may be played almoston every modern device.
i concur, lucasarts needs to get back to there roots and stop developing crap like Indiana Jones and star wars Lego games

timofonic
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Post by timofonic » Mon Jul 30, 2007 5:27 pm

rivadolmo wrote:8) Gee...we must show to everybody that ideas (good storylines) works better than DirectX10 effects and with ScummVM every adventure may be played almoston every modern device.

Let's start to choose AGS or Scumm compiler and begin to work on artworks and storyline!

We may craft something special ! :wink:
I agree, but I would not choose AGS because there aren't an open-source interpreter of it. I don't understand the reason of the AGS developer, but he's obssesive with not opening the source code because some weird reasons that are senseless to me.

Official AGS interpreter uses the forgotten Allegro library, so even if being open that can be a problem with porting to certain platforms too.

I don't know of any AGS open-source implementation available, but maybe there are something out there.

See the AGS faq http://new.bigbluecup.com/acfaq.htm

rivadolmo
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Post by rivadolmo » Mon Jul 30, 2007 6:37 pm

:(
So if AGS isn't the best choice is the ScummC the only tool to use to?

Any other idea? :idea:

I'm not afraid about coding, so let's consider even the worst user-friendly tool.

It's very important to start with the correct tool.

I'm looking for your help.

Thank you

clem
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Post by clem » Mon Jul 30, 2007 9:04 pm

rivadolmo wrote:I'm not afraid about coding, so let's consider even the worst user-friendly tool.
In that case I'd suggest starting from scratch :-]
SDL+some scripting engine should do the trick

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