Faye

General chat related to ScummVM, adventure gaming, and so on.

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Vag
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Faye

Post by Vag »

I wrote some things about it, but it's better to start a new thread, with the correct title.
I am writing a program called Faye, that will be able to rip the sprites and the animation frames from the BBK and ACT files of The flight of the Amazon Queen. When Faye is finished, I will post links here.

Till now, I have managed to rip the graphics, combine them with a PCX file (usually the background) to get the color information and create a BMP.
I will have to do the reverse, so that you can edit these graphics and insert them back into the game. That will be much easier, I will just ignore the color information.
Take a look at this sprite:

Image

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sev
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Re: Faye

Post by sev »

Vag wrote:I will have to do the reverse, so that you can edit these graphics and insert them back into the game. That will be much easier, I will just ignore the color information.
A side note from the developer's point of view: You'd better check if palette matches in the picture which is being inserted with built-in one. I.e. you will not need to write a palette writer, but use reader.


Eugene

Vag
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Re: Faye

Post by Vag »

When you select a file (for example B1.BBK) and there's a PCX with the same name (for example B1,PCX), then the default PCX file to get the palette from, will be that (you can select another one though).
If you select a file (for example OBJECTS.BBK) and there's no PCX with the same name, then you will have to select one yourself.
I found out that very few produced pictures with the palette from the PCX with the same name have the wrong palette.
Even then, you can run the program again and select another PCX.
Let's say you can't find a suitable PCX and the images have wrong colors. Even then, the colors will just show like that in the graphics editor, but you can still edit the pictures. At the end, when you will want to insert the new image back, the palette will be ignored.
sev wrote:A side note from the developer's point of view: You'd better check if palette matches in the picture which is being inserted with built-in one. I.e. you will not need to write a palette writer, but use reader.
I'm not sure I understand what you mean.

Vag
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Post by Vag »

Today I used Faye to rip some sprites from FOTAQ.
Then I joined them to create this gif animation:

Image

You can also see it as avi or swf.
I didn't do anything to the sprites, Lola is really nude, when she's taking a shower!
Last edited by Vag on Thu Aug 16, 2007 8:44 pm, edited 1 time in total.

clem
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Post by clem »

omgnudity!!!!! :D
hot coffee, anyone?

edit: which makes me think - does the forum support animated .gif files for avatars?
Last edited by clem on Thu Aug 16, 2007 9:52 pm, edited 1 time in total.

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Kaminari
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Post by Kaminari »

So that's why the game is not sold anymore...

Folks, think twice before you give your vote to Senator Clinton! :shock:

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exofreeze
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Post by exofreeze »

no no no - if people new there was a nude little spandex wearing imp it would have sold like crazy.

Their marketing department must just really suck.

Vag
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Post by Vag »

If you remember the game, there's also an amazon that's taking a shower. And yes, she's really nude under the water. There are much less frames though and one or two look distorted.

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