ScummVM for new comercial Adventures

General chat related to ScummVM, adventure gaming, and so on.

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The_Master
Posts: 1
Joined: Tue Nov 15, 2005 4:42 pm

ScummVM for new comercial Adventures

Post by The_Master » Fri Nov 18, 2005 4:02 pm

I'm Interested to use Scumm (scummvm) for a new Adventure

1. Is this okey with the license? :?:
2. Where I can find the scumm syntax and commands ? :?:
or a "how to do" :?:

(I dont want to write a own "scumm")

trin
Posts: 7
Joined: Sun Oct 16, 2005 6:16 pm
Location: Berlin, Germany

Post by trin » Fri Nov 18, 2005 4:31 pm

sev wrote: How much wood would a woodchuck chuck if a woodchuck would chuck wood?

joachimeberhard
ScummVM Team Member
Posts: 378
Joined: Sat Sep 24, 2005 12:25 pm
Location: Austria

Post by joachimeberhard » Fri Nov 18, 2005 4:39 pm

@trin:

At least you could have wrote something original, now couldn't you?

@The_Master:

Read this:

http://www.scummvm.org/faq.php#AEN73

Best regards!

Joachim

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sev
ScummVM Lead
Posts: 2008
Joined: Wed Sep 21, 2005 1:06 pm
Contact:

Re: ScummVM for new comercial Adventures

Post by sev » Fri Nov 18, 2005 5:03 pm

The_Master wrote:I'm Interested to use Scumm (scummvm) for a new Adventure
It is not clea what do you mean by this. SCUMM is a proprietary language and we don not offer any tools for creating the games, just playing already ready data.
The_Master wrote: 1. Is this okey with the license? :?:
According to GPL if you'll use ScummVM, you should leave your engine code open, though it says nothing about game data, and you may leave that closed.
The_Master wrote: 2. Where I can find the scumm syntax and commands ? :?:
or a "how to do" :?:
We don't know. Actually there were some chunks of SCUMM code in David Fox talk at assembly'04, so you may take a look of that. THough there were some about 10 lines of code, not all syntax. We represent that in C-like sytax which is different from original BASIC-like language.
The_Master wrote:(I dont want to write a own "scumm")
Your best bet here would be AGS. For example, Fatman Adventures were commercial game, created on top of AGS, and later was freewared by the authors.

AGS has good advantages like closed data format, free development environment, strong and experienced community, etc.


Eugene

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