Feeble Files and Simon the Sorcerer 1/2 md5 details required

General chat related to ScummVM, adventure gaming, and so on.

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Vorph
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Joined: Sat Nov 19, 2005 4:58 pm
Location: Germany

Post by Vorph » Mon Nov 21, 2005 7:39 am

Uups,

I accidentially created the md5sum using md5sum.exe and not the command you mentioned. (scummvm -d0)

this is what I get now:

gsptr30: 0d05c3f4c06c9a4ceb3d2f5bc0b18e11
icon.dat: 72096a62d36e6034ea9fecc13b2dbdab
simon2.gme: 6c5fdfdd0eab9038767c2d22858406b2
stripped.txt: 6de6292c9ac11bfb2e70fdb0f773ba85
tbllist: 2082f8d02075e590300478853a91ffd9

Simon 2 CD German

Kind regards

Kirben
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Location: Melbourne, Victoria, Australia

Post by Kirben » Mon Nov 21, 2005 8:34 am

I added details for the German version of Simon the Sorcerer 1 (DOS Floppy) to ScummVM CVS, the change will be in the next ScummVM snapshot.
Vorph wrote: gsptr30: 0d05c3f4c06c9a4ceb3d2f5bc0b18e11
icon.dat: 72096a62d36e6034ea9fecc13b2dbdab
simon2.gme: 6c5fdfdd0eab9038767c2d22858406b2
stripped.txt: 6de6292c9ac11bfb2e70fdb0f773ba85
tbllist: 2082f8d02075e590300478853a91ffd9

Simon 2 CD German
We have those details in ScummVM already, they added added on 17th November 2005. Maybe you are using an old ScummVM snapshot?

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Vorph
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Post by Vorph » Mon Nov 21, 2005 5:25 pm

Hello,

I was using the 19.11 CVS Build. I will try it again with todays build.

Kind regards

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Vorph
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Post by Vorph » Mon Nov 21, 2005 5:53 pm

Hello Kirben,

still the same message: :(

MD5s of your game version are unknown. Please, report following data to
ScummVM team along with your game name and version:
gsptr30: 0d05c3f4c06c9a4ceb3d2f5bc0b18e11
icon.dat: 72096a62d36e6034ea9fecc13b2dbdab
simon2.gme: 6c5fdfdd0eab9038767c2d22858406b2
stripped.txt: 6de6292c9ac11bfb2e70fdb0f773ba85
tbllist: 2082f8d02075e590300478853a91ffd9

Any Idea ???

Using ScummVM 0.9.0 CVS Nov 21 2005, 20:18:01

Rominator
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Joined: Fri Nov 04, 2005 3:06 pm

Simon 1 Dos Disc german

Post by Rominator » Mon Nov 21, 2005 10:10 pm

Simon 1 Dos disc german

MD5s of your game version are unknown. Please, report following data to
ScummVM team along with your game name and version:

GAMEPC: 063015e6ce7d90b570dbc21fe0c667b1
ICON.DAT: 22107c24dfb31b66ac503c28a6e20b19
STRIPPED.TXT: c95a0a1ee973e19c2a1c5d12026c139f
TBLLIST: d198a80de2c59e4a0cd24b98814849e8
gamepc: 063015e6ce7d90b570dbc21fe0c667b1
icon.dat: 22107c24dfb31b66ac503c28a6e20b19
stripped.txt: c95a0a1ee973e19c2a1c5d12026c139f
tbllist: d198a80de2c59e4a0cd24b98814849e8

tested with CVS 0.9.0 21.nov.2005

Kirben
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Location: Melbourne, Victoria, Australia

Post by Kirben » Tue Nov 22, 2005 12:46 am

Vorph wrote: still the same message: :(

Any Idea ???

Using ScummVM 0.9.0 CVS Nov 21 2005, 20:18:01
Fixed the issue, there were spaces after the md5 details, which caused detection to fail. Changes will be in the next ScummVM snapshot.
Rominator wrote:Simon 1 Dos disc german

tested with CVS 0.9.0 21.nov.2005
I added details for German version of Simon the Sorcerer 1 (DOS Floppy) recently, so they might not be in all the current ScummVM snapshots. Please try the ScummVM snapshot for 22nd November 2005, when it is available.

marzipan
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Post by marzipan » Fri Nov 25, 2005 4:23 pm

Newbie alert! =P Although I was actually part of the old forums anyway


So this is why I get a "cracked versions aren't supported!" message when trying to use the data files from my copy of Simon 1 Floppy that I had backed up on media a while back? =( I remember when trying to use it originally (after installing the game off the original floppies) with a previous version of ScummVM that it wasn't able to get past the manual protection section, so I had pretty much no choice but to crack it with a random manual-protection-cracking tool from days of old. I did want to be able to play it after all.

Kinda ironic then that now ScummVM rejects versions with so much as one modified data file, reversing my fortunes once more. Guess I'll just have to dig out those floppies once again.....

Does anyone know why the MD5 detection thingy was rejigged for this version, may I ask out of pure interest???

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sev
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Post by sev » Fri Nov 25, 2005 5:13 pm

marzipan wrote:Does anyone know why the MD5 detection thingy was rejigged for this version, may I ask out of pure interest???
To properly distinguish between numerous subtle different versions and because Feeble Files development has started. Also now there are just 3 targets instead of a dozen, just like in SCUMM engine.


Eugene

marzipan
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Post by marzipan » Sat Nov 26, 2005 6:44 pm

Simon the Sorcerer 2 English (DOS Floppy):

GAME32 - 27c8e7feada80c75b70b9c2f6088d519
ICON.DAT - ee92d1f84893195a60449f2430d07285
SIMON2.GME - eefcc32b1f2c0482c1a59a963a146345
STRIPPED.TXT - e229f84d46fa83f99b4a7115679f3fb6
TBLLIST - 2082f8d02075e590300478853a91ffd9


I take it that an additional bonus of knowing MD5 sums is so ScummVM can then skip the manual protection screen when needed?

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Dark-Star
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Post by Dark-Star » Mon Nov 28, 2005 11:14 am

marzipan wrote: Kinda ironic then that now ScummVM rejects versions with so much as one modified data file, reversing my fortunes once more. Guess I'll just have to dig out those floppies once again.....
It should be (legally) OK if someone mailed you the un-cracked version of the modified data file (or a diff against it) so that you can replace your cracked version with a genuine one.

IANAL however . . .

--Darkstar

marzipan
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Post by marzipan » Tue Nov 29, 2005 2:56 pm

Simon The Sorcerer 1 (DOS Floppy)

gamepc: c392e494dcabed797b98cbcfc687b33a
icon.dat: 22107c24dfb31b66ac503c28a6e20b19
stripped.txt: c95a0a1ee973e19c2a1c5d12026c139f
tbllist: d198a80de2c59e4a0cd24b98814849e8

Will this all you'll be needing?

Qvist
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Location: Sweden

Post by Qvist » Wed Nov 30, 2005 1:34 am

Simon1 Amiga

gameamiga: bb94a688e247695d912cce9d0173d73a
icon.pkd: 565ef7a98dcc21ef526a2bb10b6f42ed
stripped.txt: f5fc67db3b8c5283cda51c43b98a74f8
tbllist: f9d5bf2ce09f82289c791c3ca26e1e4b

Simon1 Amiga demo

gameamiga: 4696309eed9d7335c62ebb87a0f006ad
icon.pkd: ebc96af15bfaf75ba8210326b9260d2f
stripped.txt: 8edde5b9498dc9f31da1093028da467c
tbllist: 1247e024e1f13ca54c1e354120c7519c

Kirben
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Post by Kirben » Wed Nov 30, 2005 5:51 am

I added details for English versions of Simon the Sorcerer 1 & 2 (DOS Floppy), the changes will be in the next ScummVM snapshots.
marzipan wrote: I take it that an additional bonus of knowing MD5 sums is so ScummVM can then skip the manual protection screen when needed?
The copy protection for a game is only disabled in ScummVM, if a game was re-released without the copy protection. The floppy versions of Simon the Sorcerer 1 & 2 were never re-released with the copy protection disabled.
Qvist wrote:Simon1 Amiga

gameamiga: bb94a688e247695d912cce9d0173d73a
icon.pkd: 565ef7a98dcc21ef526a2bb10b6f42ed
stripped.txt: f5fc67db3b8c5283cda51c43b98a74f8
tbllist: f9d5bf2ce09f82289c791c3ca26e1e4b
Is this the AGA or ECS version? we aren't taking details for ECS versions at this point.
Qvist wrote:Simon1 Amiga demo

gameamiga: 4696309eed9d7335c62ebb87a0f006ad
icon.pkd: ebc96af15bfaf75ba8210326b9260d2f
stripped.txt: 8edde5b9498dc9f31da1093028da467c
tbllist: 1247e024e1f13ca54c1e354120c7519c
The Amiga demo will already work under ScummVM, but you need to unpack the gameamiga file manually. Use extract_simon1_amiga from the tools package to unpack the gameamiga file.

marzipan
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Post by marzipan » Mon Dec 05, 2005 10:08 am

Kirben wrote:The copy protection for a game is only disabled in ScummVM, if a game was re-released without the copy protection. The floppy versions of Simon the Sorcerer 1 & 2 were never re-released with the copy protection disabled.
Oh. Does that mean you literally have to get the manual out everytime you want to play it with ScummVM? What if, say, somebody bought a second-hand copy of the floppy version from eBay or a car boot sale and found none of the documentation was included in the box?

Just thought I'd ask.

Kirben
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Location: Melbourne, Victoria, Australia

Post by Kirben » Mon Dec 05, 2005 1:09 pm

marzipan wrote: Oh. Does that mean you literally have to get the manual out everytime you want to play it with ScummVM? What if, say, somebody bought a second-hand copy of the floppy version from eBay or a car boot sale and found none of the documentation was included in the box?

Just thought I'd ask.
Yes, since it could cause legal issues, if copy protection was disabled in ScummVM, without permission from the developer/publisher. You should always be sure the copy protection details are included, before buying any old DOS games.

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