General chat related to ScummVM, adventure gaming, and so on.
Moderator: ScummVM Team
7 posts • Page 1 of 1
Nobody was/meant to be harsh to him. But if you click on forum the download link is just 10px below, that makes you wonder.Tooplex wrote:Yeh be more nice to him and explain how to run it!
Another 100px below this is a link to documenation and a link to the README (which is also included with the download). Section 5.0 of the README says (oh and this should probably be somewhere near the beginning of the README)
The documenation section also has a link that tells you what files exactly you need to copy to a directory: http://scummvm.sourceforge.net/document ... =datafilesBefore you run the engine, you need to put the game's data files in a
directory. The filenames must not be in mixed case on *nix systems
(for example, these are valid names: "monkey2.000", "MONKEY2.000", while
this is a bad one: "Monkey2.000"). If you use a game with speech, the file
monster.sou must reside in the same directory as the data files.
Please note that by default, ScummVM will save games in the directory
it is executed from, so you should refrain from running it from more than
one location. Further information, including how to specify a specific save
directory to avoid this issue, are in section 6.0.
ScummVM can be launched directly by running the executable. In this case,
the built-in launcher will activate. From this, you can add games (click
'Add Game'), or launch games which have already been configured.
ScummVM can also be launched into a game directly using Command Line
arguments -- see the next section.
(This link should obviously be in Section 5.0 in the README, but sadly isn't)
BTW see this post as both a help on getting started and a pointer to the fact that ScummVM is looking for people to make the documentation better. There have been efforts to do this and a lot of information is spread over README, Wiki, doc directory in SVN and the homepages Documentation section. It just need to be put together in some sane way.