Kingdom O Magic?

General chat related to ScummVM, adventure gaming, and so on.

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salty-horse
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Post by salty-horse »

Still working on it, but I took a short break. More to come soon :)
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Raziel
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Post by Raziel »

@salty-horse

I just got me KoM from the USA, heh :-D

Whoo, this game is PACKED with Smacker files, i hope there will be
support for re-encoded versions of the movies?

Maybe like in FeebleFiles?

Generally any news?

Thanks a lot
salty-horse
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Post by salty-horse »

Raziel wrote:@salty-horse
Whoo, this game is PACKED with Smacker files, i hope there will be
support for re-encoded versions of the movies?

Maybe like in FeebleFiles?
That's the last thing i'll work on. If scummvm will support Smacker files, there won't be any need for re-encoding.
Otherwise, of course there will be support. Don't you worry.
Raziel wrote: Generally any news?
Not yet :(
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Raziel
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Post by Raziel »

salty-horse wrote:
Raziel wrote:@salty-horse
Whoo, this game is PACKED with Smacker files, i hope there will be
support for re-encoded versions of the movies?

Maybe like in FeebleFiles?
That's the last thing i'll work on. If scummvm will support Smacker files, there won't be any need for re-encoding.
Otherwise, of course there will be support. Don't you worry.
Ohhhh!!?

Smacker files supported by ScummVM?
Really?

Coool!
Raziel wrote:
Generally any news?
Not yet :(
Take your time, no problem...

Heh, can i enlist me as betatester?

hehe :-)
timofonic
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Post by timofonic »

Any news? I may be a betatester of this, a lotr parody :)
Arantor
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Post by Arantor »

I don't think Smacker will be supported, at least not in any official ScummVM release, as per the README for Broken Sword:

Code: Select all

3.7) Broken Sword notes:
---- -------------------
Broken Sword 1 and 2 both come with in-game cutscenes compressed using
RAD Game Tools legacy Smacker(tm) format. As RAD is unwilling to open
the older legacy versions of this format to us, and have requested we not
reverse engineer it(...)
But hey, if ScummVM can have Smacker support - officially permitted by RAD, that is - that'd be great. It'd sort out the requirement for downloading cutscenes (which would save bandwidth) and I think this would at least help in part detract from those who would download the games instead of buying them...
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sev
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Post by sev »

Arantor wrote:I don't think Smacker will be supported, at least not in any official ScummVM release,
Smacker has been supported by several open source projects for several months now without any reaction from RAD Game Tools. So it may happen that they at least ignore this fact.


Eugene
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Raziel
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Post by Raziel »

Is @salty-horse still around anyway?

December 06 last and September 06 last update to his page?

Would be nice to hear from him again!
clem
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Post by clem »

Raziel wrote:Is @salty-horse still around anyway?
sure is, you can find him on #scummvm frequently
gornikfan
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Post by gornikfan »

Working on KOM still going on? :) I've recently played it on dosbox but I would love to have it on my N95 :)
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sev
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Post by sev »

gornikfan wrote:Working on KOM still going on? :)
Last changes to KoM code were performed on January 12th, so the answer is positive.


Eugene
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